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SuperTuxKart Is Driving A More Advanced Graphics Engine

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  • SuperTuxKart Is Driving A More Advanced Graphics Engine

    Phoronix: SuperTuxKart Is Driving A More Advanced Graphics Engine

    The SuperTuxKart open-source Mario Kart inspired racing game will soon be presenting a brand new graphics engine to power the game...

    http://www.phoronix.com/vr.php?view=MTY4MjI

  • #2
    This looks great! I've always felt SuperTuxCart needed some huge graphics improvements to be interesting (both to gamers and developers) and to gain any real audience. The engine is far from everything what's needed in a game for showcasing nice graphics, and developing on a game that already has some good content is a hell of a lot faster then trying to do everything from scratch. I hope they keep up the good work!

    Perhaps scout the web for some great artists?

    Comment


    • #3
      God rays look awesome - though, a little on the bright side. It could get annoying in a really dark environment in whichi it would feel like you are getting blinded.

      Comment


      • #4
        Nice computer you have, but can it run [s]Crysis[/s] SuperTuxCart?

        Originally posted by Azpegath View Post
        This looks great! I've always felt SuperTuxCart needed some huge graphics improvements to be interesting (both to gamers and developers) and to gain any real audience. The engine is far from everything what's needed in a game for showcasing nice graphics, and developing on a game that already has some good content is a hell of a lot faster then trying to do everything from scratch. I hope they keep up the good work!

        Perhaps scout the web for some great artists?
        To be honest, SuperTuxCart is a Mario Kart-like game, where the graphics doesn't really matter much. But it's nice to see those improvements.

        Comment


        • #5
          Originally posted by FourDMusic View Post
          God rays look awesome - though, a little on the bright side. It could get annoying in a really dark environment in whichi it would feel like you are getting blinded.
          Well, you are getting blinded, aren't you? =)

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          • #6
            I remember that TuxKart was one of the first games that I ran on Linux, and I first played in this game on Mepis in April 2004.

            Comment


            • #7
              Originally posted by Spittie View Post
              Nice computer you have, but can it run [s]Crysis[/s] SuperTuxCart?

              To be honest, SuperTuxCart is a Mario Kart-like game, where the graphics doesn't really matter much. But it's nice to see those improvements.
              True, but at the same time, I disagree! People coming to Linux and looking at the (FOSS) game availability have always been able to say "Oh, but the games are just shitty looking clones of 90's games, with less refined game mechanics", and to a large extent, they've been right. At least now, the "shitty looking" is improving =)

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              • #8
                Originally posted by Azpegath View Post
                True, but at the same time, I disagree! People coming to Linux and looking at the (FOSS) game availability have always been able to say "Oh, but the games are just shitty looking clones of 90's games, with less refined game mechanics", and to a large extent, they've been right. At least now, the "shitty looking" is improving =)
                (un)fortunately, you can say the same about most new commercial games.

                Comment


                • #9
                  Network multiplayer and LAN are also in the works. May or may not be released in an usable state when the graphics improvements will be put in a stable release.

                  Comment


                  • #10
                    Originally posted by phoronix View Post
                    Phoronix: SuperTuxKart Is Driving A More Advanced Graphics Engine

                    The SuperTuxKart open-source Mario Kart inspired racing game will soon be presenting a brand new graphics engine to power the game...

                    http://www.phoronix.com/vr.php?view=MTY4MjI
                    just curious, but anyone know what will be the new minimum required GL version?

                    I don't suppose there was any work to reduce CPU load? On freedreno/snapdragon, supertuxkart is more CPU limited than anything..

                    Comment


                    • #11
                      Originally posted by Azpegath View Post
                      This looks great! I've always felt SuperTuxCart needed some huge graphics improvements to be interesting (both to gamers and developers) and to gain any real audience. The engine is far from everything what's needed in a game for showcasing nice graphics, and developing on a game that already has some good content is a hell of a lot faster then trying to do everything from scratch. I hope they keep up the good work!

                      Perhaps scout the web for some great artists?
                      I was always interested in building some racers for this game, but I was a bit discouraged by the PS2-era standards. It's not very fun making something if the game is expected to have that level of quality. If this engine revamp allows the use of normal maps along with those interesting improvements to particles, I would be excited.

                      Of course, let's say I just threw some well-optimized retopologized character and cart models in there- the contrast between the environment, animations, and these new models would quickly become a distraction. Even with the improved lighting, we see that it needs to be redesigned for each level to improve contrast and visibility.

                      But yes, if there were a plan to revamp all of this, I would definitely consider contributing. It would be interesting to build an entire level and character from scratch just to see what this can handle.

                      Comment


                      • #12
                        Originally posted by robclark View Post
                        just curious, but anyone know what will be the new minimum required GL version?
                        Recommended is 3.3, but it should still work reasonably with 3.1 (and we will investigate what else we can support).

                        I don't suppose there was any work to reduce CPU load? On freedreno/snapdragon, supertuxkart is more CPU limited than anything..
                        If your performance is CPU bound then try to disable kart animations, and/or reduce the number of karts. Usually the graphics are the main problem, and only the animations can be a problem for CPU (since they are done on CPU and not GPU). Everything else runs just fine on most 'reasonable' platforms (though of course you can argue what 'reasonable' exactly is ).

                        Cheers,
                        Joerg

                        Comment


                        • #13
                          Originally posted by scionicspectre View Post
                          I was always interested in building some racers for this game, but I was a bit discouraged by the PS2-era standards. It's not very fun making something if the game is expected to have that level of quality. If this engine revamp allows the use of normal maps along with those interesting improvements to particles, I would be excited.

                          Of course, let's say I just threw some well-optimized retopologized character and cart models in there- the contrast between the environment, animations, and these new models would quickly become a distraction. Even with the improved lighting, we see that it needs to be redesigned for each level to improve contrast and visibility.

                          But yes, if there were a plan to revamp all of this, I would definitely consider contributing. It would be interesting to build an entire level and character from scratch just to see what this can handle.
                          We would welcome any help with the graphics: tracks or karts. At this stage we have only one artist, so if you want to help us making STK look really good, please contact us!

                          Cheers,
                          Joerg

                          Comment


                          • #14
                            Originally posted by gbudny View Post
                            I remember that TuxKart was one of the first games that I ran on Linux, and I first played in this game on Mepis in April 2004.
                            O.O

                            Mepis was my first Linux distro, around 2004 or so, and TuxKart was the first Linux game I played on that wee ol' ATi Radeon X300 SE back then. I also faintly remember some sort of snowboarding or downhill skiing sort of thing... maybe sliding down a hill on a penguin's belly or something like that.

                            What a small internet!

                            Comment


                            • #15
                              Originally posted by MWisBest View Post
                              O.O

                              Mepis was my first Linux distro, around 2004 or so, and TuxKart was the first Linux game I played on that wee ol' ATi Radeon X300 SE back then. I also faintly remember some sort of snowboarding or downhill skiing sort of thing... maybe sliding down a hill on a penguin's belly or something like that.

                              What a small internet!
                              The other game you're thinking of is probably Tux Racer.

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