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Epic Games Is Making An Unreal Tournament Announcement

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  • Epic Games Is Making An Unreal Tournament Announcement

    Phoronix: Epic Games Is Making An Unreal Tournament Announcement

    Next week there's set to be an announcement concerning the very popular Unreal Tournament game franchise in relation to Unreal Engine 4...

    http://www.phoronix.com/vr.php?view=MTY4MDM

  • #2
    Yeap, very exciting. Although I would have preferred Unreal III over Unreal Tournament 4.

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    • #3
      Originally posted by GreatEmerald View Post
      Yeap, very exciting. Although I would have preferred Unreal III over Unreal Tournament 4.
      I wonder if they can really make a new Unreal game as epic as the first one...

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      • #4
        No

        Originally posted by SweMonkey View Post
        I wonder if they can really make a new Unreal game as epic as the first one...
        I wouldn't hold my breath, as Games today are geared to the casual user.

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        • #5
          Originally posted by SweMonkey View Post
          I wonder if they can really make a new Unreal game as epic as the first one...
          Well, the UT3 Titan Pack had some nice nods toward it, and overall at that point they seemed to have learned their lessons. If they didn't forget them, then they probably could, but of course I wouldn't count on that (especially now that Cliff Bleszinski left Epic).

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          • #6
            Originally posted by GreatEmerald View Post
            Well, the UT3 Titan Pack had some nice nods toward it, and overall at that point they seemed to have learned their lessons. If they didn't forget them, then they probably could, but of course I wouldn't count on that (especially now that Cliff Bleszinski left Epic).
            I actually really enjoyed UT3, I know some didn't but graphically it was beautiful and gameplay wise it was just a bump up and finetuning. All the same -style- of maps, a few cool new editions like the sandstorm on the one desert map, a couple added gametypes that I enjoyed. But hey, maybe it was just me *shrugs*.

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            • #7
              Originally posted by Ericg View Post
              I actually really enjoyed UT3, I know some didn't but graphically it was beautiful and gameplay wise it was just a bump up and finetuning. All the same -style- of maps, a few cool new editions like the sandstorm on the one desert map, a couple added gametypes that I enjoyed. But hey, maybe it was just me *shrugs*.
              Well, the graphics technology is certainly nice, but the graphics style is pretty bad. They grungified everything for no real reason, and added detail where there should be none. But yes, overall I think UT3 is on par with UT2004 when looking at the base game (although UT2004 has way more content when it comes to mods).

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              • #8
                I have finished Unreal, UT, UT2003, UT2004... (yes all purchased)

                Unreal 2 felt odd, almost like it was a different game. I lost taste for that game when it felt like a 3D spectacle rather than a game.

                UT3 is great in multiplayer but single player bored me. I HATE the stupid login system they introduced. That alone bothered me enough not to bother with the game any more.

                So for me.. if UT4 is going to be awesome, it needs to feel more like the old Unreal and less like gears of war.

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                • #9
                  Originally posted by b15hop View Post
                  Unreal 2 felt odd, almost like it was a different game. I lost taste for that game when it felt like a 3D spectacle rather than a game.
                  Well, Unreal II is pretty much a predecessor to Mass Effect, so it makes sense it's more a space opera than a survival game like the first one was.

                  Originally posted by b15hop View Post
                  UT3 is great in multiplayer but single player bored me. I HATE the stupid login system they introduced. That alone bothered me enough not to bother with the game any more.
                  The single player made little sense, odd that they removed the ladder (from which the whole series name comes from). As for the login system, it's completely optional, so...

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                  • #10
                    I've played the hell out of UT2004. It's one of the games that got me into online gaming in the first place. So you could probably imagine how excited I was for UT3. However, when it was finally released and after I started playing the demo... oh the dissapointment.

                    The gameplay was solid. They spent a lot of time fixing the balance issues with the weapons (ESPECIALLY the Shock Rifle and Lightning Gun). I also thought the graphics engine was nicely built, considering the hardware it could run on. However, the original appeal of the game is gone.

                    The taunts were restricted to 5 or 6 extremely lame ones and it got very annoying after a while. It was very grungy looking, pretty much Gears Of War. Hell, it would have looked exactly like Gears of War if it weren't for the Krall. The single player... OH GOD, the single player. It was one of the most ill-concieved, poorly acted, horribly scripted experiences I've ever seen in my life. UT doesn't need a storyline, and it never did. There's a tournament where you kill each other, that's it, that's all you need. Little story is much, MUCH better than a terrible one.

                    Lastly, I think the biggest problem with UT3 is it didn't evolve. Times have changed. People aren't so much into shoot-em-ups as they were in the 90's. Deathmatch and CTF will always be around, but the big gametype that was supposed to give people a reason to buy UT3 was just Onslaught from UT2004. Been there, done that.

                    If they make UT4, I really hope they think out of the box and come up with something new and fresh. But knowing Epic's track record in the past couple years, I don't think that's going to happen.

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                    • #11
                      Originally posted by Vax456 View Post
                      The taunts were restricted to 5 or 6 extremely lame ones and it got very annoying after a while.
                      Well, to be fair, the demo only had the DemoGuy, hence the small set. They did improve the overall taunt system, though: you no longer hear taunts for every single kill, but only for sprees, making them less annoying, and instead you hear more status messages ("enemy flag carrier - near the blue base" instead of "enemy flag carrier is here" that required you to look at the text to know what "here" means).

                      The SP campaign was pretty poor, but it did have an interesting idea with Respawners. So later on I made a mod which, on completing the goal, would disable the losing team's respawner, making it very hard for them to win but still possible if it's a close game.

                      Comment


                      • #12
                        Native Linux or GTFO

                        Comment


                        • #13
                          Originally posted by GreatEmerald View Post
                          Well, to be fair, the demo only had the DemoGuy, hence the small set. They did improve the overall taunt system, though: you no longer hear taunts for every single kill, but only for sprees, making them less annoying, and instead you hear more status messages ("enemy flag carrier - near the blue base" instead of "enemy flag carrier is here" that required you to look at the text to know what "here" means).

                          The SP campaign was pretty poor, but it did have an interesting idea with Respawners. So later on I made a mod which, on completing the goal, would disable the losing team's respawner, making it very hard for them to win but still possible if it's a close game.
                          Don't get me wrong, I at least had fun with it. I bought the damned thing on Steam and played it off and on for a little while, but Epic just couldn't capture the appeal the UT series once had. Now that I thought about some more after my previous post, I think another reason for UT3's lack of popularity is they made it more... shall we say... grounded.

                          Here's what I mean, take a look at some of my videos of UT2004. These are online matches of Bombin Run:

                          https://www.youtube.com/user/Vax4567/videos

                          I think part of the appeal, at least for UT2004 and for me, was that it was insanely broken. There were all sorts of tricks you could do to get an edge and most of that was taken away in UT3. I don't mean to say that it was a bad thing that it was taken away in UT3. I'm saying that there was a lack of substance.

                          The skill gap was closed, so there wasn't much of a sense of getting better at the game. There wasn't anything new offered. The game itself looked generic. There wasn't anything about it that distinguished itself from any other FPS on the market.

                          So I guess what I'm trying to say is, they ran out of ideas. All they could really do was show off what the Unreal Engine 3 could do and rehashed UT2004 and UT99.

                          Comment


                          • #14
                            Originally posted by Vax456 View Post
                            Don't get me wrong, I at least had fun with it. I bought the damned thing on Steam and played it off and on for a little while, but Epic just couldn't capture the appeal the UT series once had. Now that I thought about some more after my previous post, I think another reason for UT3's lack of popularity is they made it more... shall we say... grounded.
                            Yea, the limited movement was a regression. They wanted to "get back to the roots" of UT1, which didn't have any of that fancy UT2004 movement, so they limited it. What they didn't account for is that people liked UT1 *not* for the limited movement...

                            As for the lack of ideas, well, if they did proper rehashing it wouldn't have been that bad, but they removed too much as well. Assault, for one, which has always been my favourite gametype due to the missions actually having story. And they merged Bombing Run with Onslaught. They removed Invasion as well.

                            But of course they could have come up with some original gametypes as well. Unreal Championship 2 had plenty of those, like Overdose, so it's not like that's impossible to do.

                            Comment


                            • #15
                              Really, you guys think that it's going to be UT4?

                              Remember this when you see the announcement: You read it here on Phoronix first!

                              It's going to be a FREE-TO-PLAY crapwreck of Unreal Tournament, just like what Quake Live did to that series!

                              Also, my prediction about the Call of Duty franchise from Infinity Ward coming natively to Linux still stands!

                              Edit: I should add that the new UT could even be WebGL based...
                              Last edited by Linuxxx; 05-04-2014, 07:08 PM. Reason: WebGL

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