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Unreal Engine 4.1 Released With Linux/SteamOS Support

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  • Unreal Engine 4.1 Released With Linux/SteamOS Support

    Phoronix: Unreal Engine 4.1 Released With Linux/SteamOS Support

    Earlier this month we wrote about Epic Games "loving" Linux/SteamOS and that they'd be bringing the support to UE4 with their next update. That next update, Unreal Engine 4.1, is now available with preliminary native support for gaming on Linux and SteamOS...

    http://www.phoronix.com/vr.php?view=MTY3Mjc

  • #2
    Ah fuck, Valve. Now look what you've caused. This is why we can't have nice things.

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    • #3
      Me wants the new shiny!

      Err, ahem. Can't wait to see some games (and benchmarks) based on this. Bonus points for when we get it running on r600g/radeonsi/etc.

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      • #4
        Originally posted by Veerappan View Post
        ... Bonus points for when we get it running on r600g/radeonsi/etc.
        Yeah, this is a problem, I might have to dual boot, one with open source for general useage, and one with Catalyst for AAA games. I doubt the open source drivers will be able to cope with UE4 until we start seeing compliance with higher versions of OpenGL.

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        • #5
          Title, corrected:
          Unreal Engine 4.1 Released With PRELIMINARY Linux/SteamOS Support
          The difference? Between we're there and we're not there yet.

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          • #6
            Originally posted by Veerappan View Post
            Bonus points for when we get it running on r600g/radeonsi/etc.
            As far as I understand for now UE4 only have OpenGL 3.3 renderer finished so it's should work on open source drivers just fine.

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            • #7
              I wonder how hard it would be to port an UE3 game to UE4?

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              • #8
                deploying projects to Linux requires compiling source from GitHub using a Windows-based computer
                Epic!

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                • #9
                  Originally posted by johnc View Post
                  I wonder how hard it would be to port an UE3 game to UE4?
                  Pretty hard. A major component of UE3 was UnrealScript. UE4 now uses C++ for everything, so all the UnrealScript bits would have to be rewritten.

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                  • #10
                    Originally posted by kaprikawn View Post
                    Yeah, this is a problem, I might have to dual boot, one with open source for general useage, and one with Catalyst for AAA games. I doubt the open source drivers will be able to cope with UE4 until we start seeing compliance with higher versions of OpenGL.
                    i would look that as positive, not negative. according to mesa, newer gl is not that far out

                    from gl4+ all new extensions are more or less optimizations that enable same thing perform much faster since you can avoid most cpu/gpu wait/sync states and drastically remove cpu bottlenecking.

                    and as much as it sucks if there is no support for it on your card, game or engine developed against gl4+ only could simply bring too much to the table to be brought down by legacy. gl4 is not something really new that would require $1000 card.

                    not to mention, dropping 3 and going with 4 would probably boost mesa progress

                    deploying projects to Linux requires compiling source from GitHub using a Windows-based computer
                    work is being done on this https://wiki.unrealengine.com/Building_On_Linux
                    Last edited by justmy2cents; 04-25-2014, 12:47 PM.

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                    • #11
                      Why can't they make UT3 available to Linux then...

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                      • #12
                        Originally posted by justmy2cents View Post
                        You also currently need to copy the shared libary into you output folder so that the binaries can be run from there:

                        cp ./Engine/Source/ThirdParty/Steamworks/Steamv128/sdk/redistributable_bin/linux64/libsteam_api.so Engine/Binaries/Linux
                        Wait what?!

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                        • #13
                          Originally posted by GreatEmerald View Post
                          Wait what?!
                          which part of "they started working on" and "you currently need" is hard to understand? the "native building on linux" is not made by epic i think. the fact that subscription makes source available is the fact that people with subscription can work on this. if you read a bit, you can see this started when source was released,

                          Building natively on Linux is not yet supported by Epic but some people on the forums and on GitHub have been trying to make it work based on the source code published on GitHub.

                          We've been discussing it on the forums and also on IRC at irc://irc.freenode.net/UE4Linux. If you'd like see working native Linux please jump in an join us.
                          that pretty much tells this is community project

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                          • #14
                            What the heck do they use so that Win-to-Lin cross-compiling works, but native does not.

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                            • #15
                              Originally posted by curaga View Post
                              What the heck do they use so that Win-to-Lin cross-compiling works, but native does not.
                              I have to admit that I find much of what I read in the world to be completely baffling.

                              It seems that there are so many software companies out there that are just dominated by drooling idiots or something. Maybe that comes across too harshly, but we're talking about -- in the grand scheme of things -- relatively simple concepts where big-name companies consistently show extreme incompetence.

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