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Steam On Linux Use Reported At About 1.2%

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  • Steam On Linux Use Reported At About 1.2%

    Phoronix: Steam On Linux Use Reported At About 1.2%

    Valve has updated their monthly statistics for operating system use and other system attributes via their Steam Hardware Survey...

    http://www.phoronix.com/vr.php?view=MTY1NzQ

  • #2
    I wonder why we don't see more AAA titles on Steam Linux by now.
    Seems like the publishers wait for the very day the Steam Machines are officially released.

    Wouldn't it be a great chance to release some of the titles (probably ported already) this time around
    to get some bugs fixed until the SM will be available? Apparently it's not an option.
    Not to mention the great opportunity to get accustomed with the new OS/environment.

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    • #3
      I am more interested in per game ratio. How many people play DOTA2 or TF2 in Linux? Or Metro Last Light? That would indicate truly what is the linux percentage. As there are many few linux games still available, Linux user percentage will be affected by that.

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      • #4
        Originally posted by entropy View Post
        I wonder why we don't see more AAA titles on Steam Linux by now.
        Seems like the publishers wait for the very day the Steam Machines are officially released.
        I wouldn't be surprised if they did just that. After all, in their view SteamOS is a console, and they are used to console manufacturers asking them to make games exclusive and launch titles.

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        • #5
          they have to port major legacy famous titles over Linux systems... a Linux team could provide these portings also improving graphical shaders and rendering...

          See this example: http://youtu.be/WWS9cATCSEo

          What about general Linux systems market trend?

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          • #6
            Originally posted by entropy View Post
            I wonder why we don't see more AAA titles on Steam Linux by now.
            See the title of this article.

            Comment


            • #7
              Originally posted by GreatEmerald View Post
              I wouldn't be surprised if they did just that. After all, in their view SteamOS is a console, and they are used to console manufacturers asking them to make games exclusive and launch titles.
              I think that's only part of the picture. The drivers are a bigger issue. Both AMD and Intel are in relatively poor condition compared to the nvidia closed source drivers. It seems the latest AMD drivers have caught up significantly, but I wouldn't consider them stable enough (in terms of performance, not reliability) to make developers of AAA titles feel good about releasing a game this soon. Nvidia being the only solid choice for linux isn't good enough, and since the first Steam boxes are going to be nvidia based, it makes sense why the AAA titles might wait for the release of that.

              Keep in mind here I don't feel the same way about independent games. Intel and AMD (including open source) are perfectly fine for most indie games.

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              • #8
                Can't wait for Project Cars. Anyone knows if there will be a AC Cobra, Jaguar E-Type etc. I love those old english cars.

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                • #9
                  IMHO, for things really evolve in the desired direction , we 3 things:

                  1. AMD get their s**t togheter.
                  They need to improve their drivers in special the stuttering issues
                  in game engines like Source.

                  2. AMD is very important because only with AMD hardware , more exactly , with their APUs, will be possible make cheap consoles (sub-500 USD. possibly even sub-500 USD) with a minimum of performance to play well , i won't all, but at least a good amount of not-so demanding AAA titles (or at least not worse than in other consoles).
                  Even if there would not be offcial consoles in that range, it will be possible to anyone DIY a cheap SteamBox with AMD Hardware.

                  3. No Matter Valve's Boss doesn't like the idea of exclusives, when these consoles be launched officially , it NEEDS AT LEAST ONE EXCLUSIVE title. If you don't believe this, just see what TITANFALL is doing helping the XB1 sales still float.

                  Comment


                  • #10
                    Originally posted by AJSB View Post
                    it NEEDS AT LEAST ONE EXCLUSIVE title
                    Trust me, it does not need eclusive titles.
                    BUT: I bet my ass, you will be able to play Half-Life 3 and Portal 3 on SteamOS/Linux FOR FREE. (At least for the first half year)

                    Comment


                    • #11
                      Originally posted by AJSB View Post
                      2. AMD is very important because only with AMD hardware , more exactly , with their APUs, will be possible make cheap consoles (sub-500 USD. possibly even sub-500 USD) with a minimum of performance to play well , i won't all, but at least a good amount of not-so demanding AAA titles (or at least not worse than in other consoles).
                      Even if there would not be offcial consoles in that range, it will be possible to anyone DIY a cheap SteamBox with AMD Hardware.
                      I agree that AMD would make a nice mid-range Steam Box, but I'm sure nvidia and Valve (and probably intel for that matter) have made a deal to lower the prices. The console will not sell if it costs more than $500 and it won't sell if it uses hardware that can't play AAA titles at medium detail.

                      3. No Matter Valve's Boss doesn't like the idea of exclusives, when these consoles be launched officially , it NEEDS AT LEAST ONE EXCLUSIVE title. If you don't believe this, just see what TITANFALL is doing helping the XB1 sales still float.
                      Titanfall isn't exclusive to XB1. It's on PC too. I'm sure the game is helping with XB1 but it's not the only game doing so. However, I do agree that having an exclusive title would help. SteamOS has the disadvantages of both PC and consoles - it doesn't get the micro-optimizations that consoles get and it doesn't (by default) have the ability to be used for more than just games and media. So, it does need to be more than just a conveniently assembled TV-compatible PC.

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                      • #12
                        As a gamer, I try to incorporate Linux as a gaming OS. Taking baby steps.

                        Firstly, the UI's. I hate Unity. It's ugly and not something I can use comfortably. XFCE works really nicely, but looks like Windows 95 by default. MATE is pretty nice overall, but has some strange bugs and looks 5 years dated. KDE is nice looking, but has some strange issues as well. Cinnamon by MINT is very nice looking, but works horribly with graphic cards. So far my best experience is using MATE or XFCE, but with Mint. They can turn an ugly UI into something I can look at.

                        Secondly, Windows compatibility. I am not going to hold my breath over new games being ported over to Linux. WINE needs to work better and easier. It should be as easy as installing Wine and running the Windows applications. Otherwise I might as well go back to using Windows.

                        Finally drivers. I love the open source drivers for AMD, but they can be a problem. They don't always work, and they lack control. There's no UI to allow me to adjust things like AA or other features. The oibaf drivers can sometimes break things. I also have a laptop with Nvidia 9600M GT, that it took me a while to figure that the 304.121 drivers are the only drivers that work with 3.14 kernel.

                        If Steam wants to break past 1% with Linux, these 3 things must be addressed.

                        Comment


                        • #13
                          Originally posted by sacridex View Post
                          Trust me, it does not need eclusive titles.
                          BUT: I bet my ass, you will be able to play Half-Life 3 and Portal 3 on SteamOS/Linux FOR FREE. (At least for the first half year)
                          Well , that itself is a kinda of a exclusive

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                          • #14
                            @Dukenukem: I agree with you on the UI front. It's a total mess at the moment since Unity and GNOME3 came along. I'm currently stuck using GNOME3 after a long period of XFCE, but I'm far from happy with it's usability restrictions. Hope cinnamon evolves a little more, seems to be best combination of modern look and not scaring of users with counter-intuitive UIs that introduce new concepts without fallback.

                            But before I start another DE flamewar, one other thing:

                            Originally posted by Dukenukemx View Post
                            Secondly, Windows compatibility. I am not going to hold my breath over new games being ported over to Linux. WINE needs to work better and easier. It should be as easy as installing Wine and running the Windows applications. Otherwise I might as well go back to using Windows.
                            Did you try PlayOnLinux to intall wine apps? For the most of them it's just click,click,click, install .. works! It's BTW an easy way to install a WINE'ed windows Steam client to run windows only games.

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                            • #15
                              Originally posted by Dukenukemx View Post
                              Firstly, the UI's. I hate Unity. It's ugly and not something I can use comfortably. XFCE works really nicely, but looks like Windows 95 by default. MATE is pretty nice overall, but has some strange bugs and looks 5 years dated. KDE is nice looking, but has some strange issues as well. Cinnamon by MINT is very nice looking, but works horribly with graphic cards. So far my best experience is using MATE or XFCE, but with Mint. They can turn an ugly UI into something I can look at.
                              I think unity looks ok, but I hate the usability of it. XFCE is only good on non-UHD screens, and presumably MATE is the same way. KDE in my experience is pretty stable at this point. It's just notably the slowest and most bloated, but the bloat is drastically shrinking. I had to have saved roughly 100MB of disk space in the past year or two in just KDE updates alone.
                              Secondly, Windows compatibility. I am not going to hold my breath over new games being ported over to Linux. WINE needs to work better and easier. It should be as easy as installing Wine and running the Windows applications. Otherwise I might as well go back to using Windows.
                              Well, yeah, but that's obvious. That's like saying "I need my doctor to cure my cancer" but if it were that simple people wouldn't be stating that for however many decades its been worked on. I agree that we can't realistically rely on games being natively ported to linux, on the other hand, wine is equally as unreliable in the short term. Wine might be able to run the game at some point, but long after you lost interest in it. Besides, in the end, a game running in wine is still considered being run through windows, so statistically wine isn't helping the future of linux gaming.

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