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HL2-Based GoldenEye: Source Gets Open-Sourced

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  • HL2-Based GoldenEye: Source Gets Open-Sourced

    Phoronix: HL2-Based GoldenEye: Source Gets Open-Sourced

    For those Linux gamers that want to reminisce over the fond days of GoldenEye 007 from two decades ago on the Nintendo 64, it will hopefully be easier going forward. GoldenEye: Source has gone open-source...

    http://www.phoronix.com/vr.php?view=MTY1NjA

  • #2
    Its a shame that the game cannot appear in steam greenlight.

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    • #3
      Can anyone tell what's so great about GoldenEye?

      Don't get me wrong: I'm not claiming it isn't.
      It's just that I never played it and now and then someone
      comes up saying this was one of the best games for N64.

      Comment


      • #4
        It was so great mostly because it was the first console FPS to get it right, from the control scheme to the graphics. The gameplay was thought especially for the system and the AI was well ahead of its time, with enemies hiding behind boxes and diving aside as you were trying to shoot them. It was perhaps the first real console FPS, as its predecessors were almost all either conversions from computers (quite unplayable), or utter crap. We did so much better since then, including on computers and modern consoles, but it still has some shining when you play it on the original system. The magnificent Perfect Dark built up upon this formula and pushed things even further.

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        • #5
          Originally posted by omer666 View Post
          It was so great mostly because it was the first console FPS to get it right, from the control scheme to the graphics. The gameplay was thought especially for the system and the AI was well ahead of its time, with enemies hiding behind boxes and diving aside as you were trying to shoot them. It was perhaps the first real console FPS, as its predecessors were almost all either conversions from computers (quite unplayable), or utter crap. We did so much better since then, including on computers and modern consoles, but it still has some shining when you play it on the original system. The magnificent Perfect Dark built up upon this formula and pushed things even further.
          Thanks, I might give the Source mod a try if it got ported over.

          Comment


          • #6
            Originally posted by entropy View Post
            Can anyone tell what's so great about GoldenEye?

            Don't get me wrong: I'm not claiming it isn't.
            It's just that I never played it and now and then someone
            comes up saying this was one of the best games for N64.
            If you never played it, it will be nothing special, it only special for back in the day, since it was one of the first objective based FPS (most FPS been Doom style until that point), one of the very few good movie based game and was basically the best multiplayer FPS on console until Perfect Dark (which is basically the spiritual sequel of GoldenEye), which kept that spot until Halo.

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            • #7
              Perfect Dark source mod

              I loved GoldenEye on the N64, but Perfect Dark was perfection. I am glad the GoldenEye lives on, but I really wish the PD source mod got a similar injection of life: http://www.pdark-mod.com/.

              PD was doomed by Microsoft buying Rare, and a lot of their developers leaving to form Free Radical Designs. Whose game TimeSplitters shares a lot of the feel of GoldenEye/PD engine; even if it's a new code base.

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              • #8
                Originally posted by omer666 View Post
                It was so great mostly because it was the first console FPS to get it right, from the control scheme to the graphics. The gameplay was thought especially for the system and the AI was well ahead of its time, with enemies hiding behind boxes and diving aside as you were trying to shoot them. It was perhaps the first real console FPS, as its predecessors were almost all either conversions from computers (quite unplayable), or utter crap. We did so much better since then, including on computers and modern consoles, but it still has some shining when you play it on the original system. The magnificent Perfect Dark built up upon this formula and pushed things even further.
                That, plus it was so much fun playing up to 4 players on a split screen! Really great game.

                Comment


                • #9
                  Originally posted by jsa1983 View Post
                  That, plus it was so much fun playing up to 4 players on a split screen! Really great game.
                  That would be a dream if GoldenEye Source on Linux supported split screen gaming - eliminating the need for multiple computers or multiple monitors. Just like the original game.

                  (It looks to me like those behind GE:S fully intend on bringing it to Linux:

                  https://www.facebook.com/photo.php?fbid=707592599274340

                  https://twitter.com/goldeneyesource/...08909043724288
                  )

                  In general we need much more split screen gaming. Who doesn't have a big screen these days?

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                  • #10
                    On my case works good on wine



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                    • #11
                      Originally posted by iniudan View Post
                      If you never played it, it will be nothing special
                      On the contrary, GE:S is quite special. They took the old GE64 gameplay and improved it for mouse+keyboard without changing the core gameplay, and there's a lot of things it gets right that modern FPS' still don't. Even if you didn't play the original GE, it could still be lots of fun. The only thing stopping most people from staying with it is the learning curve from the damage invulnerability system, which encourages skill and strategy, rather than the run-and-gun methods that CoD has taught people over the past few years.
                      Last edited by blacqwolf; 04-05-2014, 08:56 PM.

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                      • #12
                        Not sure I intend to play it but awesome, I seriously don't understand why more mods aren't open source, or as a general principle for that matter why you would give away software totally for free as the full version but not give away the source to it. I can understand situations where there's an entry level free version, but with mods and freeware games and such.... why aren't you giving me access to the source? There's no downsides at all to doing so and plenty of upsides

                        Comment


                        • #13
                          I managed to install it with Steam under Wine (the first game I tried to play with Steam), the game starts correctly, the picture and sound are OK, but after a few minutes, the game crashes and stops ... it is unfortunate.

                          This may be because I use the unstable radeonsi driver.

                          Goldeneye was for me hours of playing in my childhood with my brother and my neighbor! It was probably my first FPS, I still play on emulator (mupen64plus) having configured the keys like Quake (AWSD + mouse) because I have almost no played on console since then, and it's funny, GE:S uses the same key that I choose to change weapon on mupen64plus: Q.

                          17 years after Goldeneye 64, my FPS experience has been almost exclusively Quake 3, Unreal, Nexuiz / Xonotic, Tremulous / Unvanquished... It's good to return to Goldeneye with a PC gameplay.

                          It is unfortunate to base an open source mod on an engine that is not...

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                          • #14
                            Originally posted by Trevelyan View Post
                            I loved GoldenEye on the N64, but Perfect Dark was perfection. I am glad the GoldenEye lives on, but I really wish the PD source mod got a similar injection of life: http://www.pdark-mod.com/.

                            PD was doomed by Microsoft buying Rare, and a lot of their developers leaving to form Free Radical Designs. Whose game TimeSplitters shares a lot of the feel of GoldenEye/PD engine; even if it's a new code base.
                            I've spent so much time on Perfect Dark and Time Splitters 2/3... Awesome games. I still play Time splitters from time to time (especially for split screen multiplayer when connoisseurs come by). The N64 graphics are a bit too ugly for me today, though.

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                            • #15
                              For those who want to try GE:S with wine, PlayOnLinux has a preset for Steam, but installs Steam with an old wine version (1.5.25). So you can install Steam with the preset (both Steam and Source SDK 2007 will run fine but not the GE:S mod which crashes), then you install the latest wine (I get the 1.7.16) for this prefix and GE:S will be running.

                              So
                              • Install PlayOnLinux,
                              • Install Steam with the Steam preset,
                              • Update wine for the Steam profile (from PoL prefix configuration),
                              • Optionnaly install the “Source SDK Base 2007” (from Steam/tools),
                              • Launch the GE:S installer from the Steam prefix (launch a wine command terminal fom PoL prefix configuration, then type “explorer”, then navigate… - the wine command terminal don’t have autocompletion, it's painfull),
                              • When running GE:S for the first time, Steam will download and install the SDK if it was not already installed.

                              You can force graphical settings editing GE:S command line from Steam (right click on the game name) if the preset does not allow you to launch the game properly before configuring that, for example:

                              Code:
                              -dxlevel 91 -fullscreen -width 1920 -height 1080
                              Disallowing the Steam overlay could be a good idea.
                              You can try -dxlevel 80 if your computer is a bit slow.
                              You can try -dev to add a devlopper console.

                              You can launch GE:S from Steam or you can create a cmd file with this command (Steam will be launched silently in the background):

                              Code:
                              "C:\Program Files\Steam\steam.exe" -applaunch 218 -game "C:\Program Files\Steam\SteamApps\sourcemods\gesource\"
                              Launching the SDK alone gives a benchmark, I noticed that if I install a native d3d9 component, I get some shader effect in this benchmark. Perhaps it helps GE:S too.

                              I hop GE:S will be available soon on GNU/Linux, but strangely, installing the “Source SDK Base 2007” with the Linux Steam binary on SteamOS installs the windows version of the SDK…

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