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Details On Crytek's CRYENGINE Linux Engine Port

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  • #16
    Originally posted by GreatEmerald View Post
    UE1 and UE2 used native OGL renderers (including on Windows), so I don't see why they would do anything different in UE4.
    Because of UE3.
    At least it uses OpenGL ES on Android and Mozilla Tech demo but I don't think it would be a first choice renderer on desktop. Both Painkiller HD and Deadfall Adventure use UE3 but some features still don't work on OpenGL months after like FSAA and perhaps won't be fixed at all, so the whole thing doesn't seem to be that easy, even more for a small dev like Nordic Games.

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    • #17
      I don't understand how all these engines are doing other platforms if they're internally reliant upon Direct X support. I thought CryEngine was already running games on PlayStation 4 and Wii U, neither of which ship with Direct X. What am I missing?

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      • #18
        Consoles force the major engines to carry a lot of abstractions, but a lot of games and engines started on a single platform.
        Stack-wise I get the impression consoles have been ghettos with a high friction to development.
        MS has some fairly prominent development tools and made a deliberate effort to get a lot of people to start developing with DirectX who later built their abstractions around those APIs.
        Other platforms (Apple, Android) push for OpenGL by providing their own IDEs.
        Nowadays there is a huge portable stack built around open-source and open standards, and newer and forward-thinking engines target that portable stack.

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        • #19
          Originally posted by omer666 View Post
          Because of UE3.
          At least it uses OpenGL ES on Android and Mozilla Tech demo but I don't think it would be a first choice renderer on desktop. Both Painkiller HD and Deadfall Adventure use UE3 but some features still don't work on OpenGL months after like FSAA and perhaps won't be fixed at all, so the whole thing doesn't seem to be that easy, even more for a small dev like Nordic Games.
          I'm not saying that the OGL renderer will necessarily be at feature parity with the D3D renderers, but rather that it will be a native OGL renderer without a translation layer. That's how it is in UT2004: the OpenGL renderer has some flaws (most notably it limits the length of material combiner chains, unlike the D3D renderer, which means very complex materials don't look right), but it's running natively.

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          • #20
            Originally posted by Marc Driftmeyer View Post
            Who was the brainiac who scheduled this conference during March Madness? Brainfart 101.
            What is march madness?

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            • #21
              Originally posted by Ferdinand View Post
              What is march madness?
              Google says it might have something to do with American college boys throwing balls at hoops or with rabbit mating seasons. In either case completely irrelevant for the industry and indeed most of the civilized world. But apparently it makes some people's brains exhibit flatulent tendencies. Sounds unpleasant. Maybe Marc should see a doctor?

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