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It's Time To Ask Your Linux Gaming Questions For GDC

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  • It's Time To Ask Your Linux Gaming Questions For GDC

    Phoronix: It's Time To Ask Your Linux Gaming Questions For GDC

    It's been one heck of a week already for Linux gamers with so many pro-Linux announcements during the Game Developer's Conference in San Francisco, but now it's time to get more of your Linux questions answered...

    http://www.phoronix.com/vr.php?view=MTYzNzI

  • #2
    I would like to know about linux porting of legacy games as alone in the dark, tomb raider trilogy, warhammer 40k, splinter cell, homeworld 2,... in modern graphical way.

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    • #3
      I'm just waiting (while taping my foot) for blizzard to start porting, even if they would to start with hearthstone wich should be an easy port.

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      • #4
        Will AMD join the effort of getting the mesa stack up to date? Corect me if I'm wrong, but it seems to me most of the new opengl upbringing is done by intel devs. Seeing collaboration at least there would be very nice ('at least there' because with intel refusing gallium and llvm there isn' much else to collaboarte on...). Don't get me wrong, I love what amd is doing.

        WIll nvidia finally join the nouveau party? I'm sick of their buggy driver... (very specific usecase, but nouveau handles it, blob doesn't; go figure)

        Any plans for valve to work with the nine state tracker (push it upstream), ship a custom wine and bring older games to linux?

        Serafean.

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        • #5
          Does anyone know if the OGL conf will be livestreamed? Or maybe liveblogged?

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          • #6
            How is the effort put towards problems with that mostly affect (competitive) fps gaming?
            • Latency comparison Windows/Linux for audio/video/mouse/network etc
            • How stable is the performace? i.e. microstuttering, the difference between the average and minimum fps.
            • What is already solved and what is yet to be addressed?

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            • #7
              I also would love to know whether AMD would consider focusing more on the open source driver, maybe even switch to it as the official linux/unix driver and drop the blob.

              PS:
              Have been working on some OpenGL code recently which runs just fine with Mesa(AMD and Intel hw) but falls apart on Catalyst, prefer currently Mesa over any other OpenGL implementations tbh, even if it only offers GL3.3+
              Last edited by log0; 03-20-2014, 08:59 AM.

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              • #8
                Originally posted by Azrael5 View Post
                I would like to know about linux porting of legacy games as alone in the dark, tomb raider trilogy, warhammer 40k, splinter cell, homeworld 2,... in modern graphical way.
                THIS!!!!! +TR2013

                maybe question if crytec is only providing SDK on linux or they plan on native tools too

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                • #9
                  Any plans for valve to work with the nine state tracker (push it upstream), ship a custom wine and bring older games to linux?
                  Pretty much this with a small addition: Is there any reason Valve don't repackage DOSBox based old games for Linux and make them available on steam? The amount of work involved for most games should be minimal if they're already configured for DosBox on windows.

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                  • #10
                    Originally posted by Azrael5 View Post
                    I would like to know about linux porting of legacy games as alone in the dark, tomb raider trilogy, warhammer 40k, splinter cell, homeworld 2,... in modern graphical way.
                    I too want to know this. I'd also like to know if games will be built around wayland, what to do about existing games built around X, and if the graphical server even matters when it comes to fullscreen games.

                    @log0:
                    I'm sure AMD will have no reason to update their catalyst drivers once the open source drivers have officially obsoleted them. Removing support for catalyst as of right now would be a seriously poor decision on their part. Also, I'm not sure if the open source drivers have any support at all for AMD's workstation GPUs. I don't see why they wouldn't, but I've never heard of anyone trying a fireGL/firePro on the open source drivers.

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                    • #11
                      Someone from GuildSoftware should be around there, as should someone from i-Novae studios. Would be nice if you could get some informations from them about future plans...

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                      • #12
                        Originally posted by schmidtbag View Post
                        I too want to know this. I'd also like to know if games will be built around wayland, what to do about existing games built around X, and if the graphical server even matters when it comes to fullscreen games.

                        @log0:
                        I'm sure AMD will have no reason to update their catalyst drivers once the open source drivers have officially obsoleted them. Removing support for catalyst as of right now would be a seriously poor decision on their part. Also, I'm not sure if the open source drivers have any support at all for AMD's workstation GPUs. I don't see why they wouldn't, but I've never heard of anyone trying a fireGL/firePro on the open source drivers.
                        I'd love to see/hear some official response from AMD you know. And no I am not asking them to get rid of Catalyst immediately, just expressing my extreme preference for the Mesa driver.

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                        • #13
                          Originally posted by Serafean View Post
                          WIll nvidia finally join the nouveau party? I'm sick of their buggy driver... (very specific usecase, but nouveau handles it, blob doesn't; go figure)
                          You can hardly call it buggy if you know of only 1 bug.

                          Originally posted by Serafean View Post
                          Any plans for valve to work with the nine state tracker (push it upstream), ship a custom wine and bring older games to linux?
                          Here's something from Gabe's recent Reddit AMA:
                          Hello Gabe and all, thanks for doing this AMA! Are there any plans to offer a solution so that we can legitimately run WINE instances of Windows games on GNU/Linux through the native GNU/Linux Steam client? Thank you (That is to say, right now we need to run Steam Windows on Linux as well through WINE in order to run any Windows games, which gets troublesome)

                          Gabe: WINE is definitely a useful tool for some things, but we're taking what we think is a more sustainable position by asking game developers to support Linux and SteamOS natively, for current and future titles. We think this is mostly what gamers want, too. It puts more power into the hands of developers and will result in better quality games in the end.

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                          • #14
                            Originally posted by clementl View Post
                            Here's something from Gabe's recent Reddit AMA:
                            That sounds like avoiding the question...

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                            • #15
                              Not particular a gaming question but targeted to some other folks that you might meet at GDC.

                              I'd like to know if the open-source supporting companies (AMD, intel, etc.) are interested to attract
                              more community developers for their GPU drivers and infrastructure (MESA, DDX, Wayland stuff, etc.).
                              Since I guess that is the case, do they have ideas how to improve on the current situation?

                              Things that come to my mind are "More and better documentation", "Hands on tutorials"
                              and even the "GPU Book*" which seems to be dead at present.
                              Investing manpower in projects like this probably pays mid- to long-term
                              but they might disagree (would be interesting though).

                              [*] http://www.phoronix.com/scan.php?pag...tem&px=MTIxMDk
                              Last edited by entropy; 03-20-2014, 11:31 AM.

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