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Crytek Announces "EaaS" For Indie Game Developers

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  • Crytek Announces "EaaS" For Indie Game Developers

    Phoronix: Crytek Announces "EaaS" For Indie Game Developers

    The latest exciting announcement for gamers and game developers out of this week's GDC is word of Crytek starting an "Engine-as-a-Service" program...

    http://www.phoronix.com/vr.php?view=MTYzNzU

  • #2
    How would cryengine be for a 2D sidescroller? I was looking at unity but at 9 bucks a month and announced linux support this is hard to pass up.

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    • #3
      Interesting new developments... Gaming on Linux. Who knew.

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      • #4
        They also announced that their engine will support Mantle. And since Mantle should be open source and cross-platform, it gives hope that we can finally have something that will kill DirectX and OpenGL.

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        • #5
          Originally posted by EmbraceUnity View Post
          They also announced that their engine will support Mantle. And since Mantle should be open source and cross-platform, it gives hope that we can finally have something that will kill DirectX and OpenGL.
          yeah, very interesting. Exciting linux times Still they need to confirm that it both will work together in linux.
          Lockheed

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          • #6
            Originally posted by chris200x9 View Post
            How would cryengine be for a 2D sidescroller? I was looking at unity but at 9 bucks a month and announced linux support this is hard to pass up.
            Probably not very good. Cryengine and Unreal Engine are 3D, not 2D engines. I think you'd be better off with Godot.

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            • #7
              I sure hope 9$/user/month actually means 9$/developer/month, otherwise this would be mighty expensive

              Originally posted by EmbraceUnity View Post
              They also announced that their engine will support Mantle. And since Mantle should be open source and cross-platform, it gives hope that we can finally have something that will kill DirectX and OpenGL.
              Did I miss something? Since when has Mantle been open source? So far AMD has _promised_ to make it an open API (which would make it the same as OpenGL), but they've never said anything about open source. And, afaik, Linux support isn't coming.

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              • #8
                Originally posted by EmbraceUnity View Post
                They also announced that their engine will support Mantle. And since Mantle should be open source and cross-platform, it gives hope that we can finally have something that will kill DirectX and OpenGL.
                You apparently haven't been reading the news lately, haven't you? Khronos Group and Microsoft have stated that it is possible to rework the codebase for their respective APIs and remove the overhead that causes the disparity in performance vs. Mantle.1 Speaking of which, there might be talks about it at GDC. I don't understand your reasoning, why would you ditch a piece of software that has been around and actively developed for 20 years? Age does not mean it's bloated and slow. I for one would rather see the HW manufacturers finally remove the fscking VGA port from all laptops, it's 2014 outside for Pete's sake. While at it, have a larger selection of CD/DVD-drive-less laptops.

                1) http://www.tomshardware.com/news/dir...tle,26167.html

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                • #9
                  Originally posted by chris200x9 View Post
                  How would cryengine be for a 2D sidescroller? I was looking at unity but at 9 bucks a month and announced linux support this is hard to pass up.
                  A lot of games use a 3D engine for a 2D game - Trine being one particularly prominent example. That being said, if you're unsure then drop them an email and explain your situation, it may fall into 'possible but a bit awkward' category.

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                  • #10
                    Originally posted by chris200x9 View Post
                    How would cryengine be for a 2D sidescroller? I was looking at unity but at 9 bucks a month and announced linux support this is hard to pass up.
                    I think you're missing one important point. Here's a quote from the press release:
                    for a monthly subscription fee of 9,90 USD/EUR per user
                    10 bucks per user per month, and that's a whole different story! Also, hell if I know who's a user by their definition!

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                    • #11
                      Originally posted by archibald View Post
                      A lot of games use a 3D engine for a 2D game
                      Sure.

                      Originally posted by archibald View Post
                      Trine being one particularly prominent example.
                      Yes, a particular bad one.
                      Trine is not a 2D game.

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                      • #12
                        Originally posted by chris200x9 View Post
                        How would cryengine be for a 2D sidescroller? I was looking at unity but at 9 bucks a month and announced linux support this is hard to pass up.
                        You're making something that is well within the capabilities of tens of FOSS engines. You would only lose by going to a proprietary engine - no source, fees, possibly other requirements such as advertising the engine in loading screen. As well as any fixes you made would then benefit the respective ecosystem.

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                        • #13
                          Originally posted by entropy View Post
                          Trine is not a 2D game.
                          Good point, I assumed that the OP intended to have 3D graphics but have the game played in two. That being said, I do like the idea of using cryengine to produce a game with like Thomas Was Alone, if only to make the renderer developers slap their foreheads ans sigh :-D

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                          • #14
                            Originally posted by archibald View Post
                            Good point, I assumed that the OP intended to have 3D graphics but have the game played in two. That being said, I do like the idea of using cryengine to produce a game with like Thomas Was Alone, if only to make the renderer developers slap their foreheads ans sigh :-D
                            That would be 2.5D, that's different from 2D.

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                            • #15
                              Originally posted by Shnatsel
                              10 bucks per user per month, and that's a whole different story! Also, hell if I know who's a user by their definition!
                              Which is exactly what I said above. If user refers to a developer and you're working in your own, it would be 10 bucks a month.

                              If user refers to the actual enduser of your game you'll need to earn some serious cash. Without some kind of subscription based model you won't be earning close to 10$/user/month.

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