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Open-Source RPG Projects Worth Mentioning

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  • Open-Source RPG Projects Worth Mentioning

    Phoronix: Open-Source RPG Projects Worth Mentioning

    Earlier this week on Phoronix I noted the new release of the GNU RPG Engine. To no surprise given its very rudimentary feature-set for a game engine in 2014, it was laughed at by many Phoronix readers and several were appalled it is even a GNU project...

  • #2
    Don't forget


    its Fork Valyria Tear

    and The Mana World

    and its client (eAthena ragnarok server & manaserv compatible) & still upcoming server engine

    and the mapeditor tiled


    • #3
      Worth noting, IMO, is that FIFE also supports programming games in C++ (although the easiest way is probably using Python) and that gemrb is planned to become a general purpose RPG engine (well, for the ones following the same style, although the ruleset is planned to become flexible), not only Infinity anymore.


      • #4

        Don't forget Flare!


        • #5

          IŽd also mention PlaneShift[1]. While the content is not under a free software license, the client and server code is. And its quite evolved already. I enjoy playing it.



          • #6
            Why does nobody ever mentioned EasyRPG?


            • #7
              Originally posted by Desiderantes View Post
              Why does nobody ever mentioned EasyRPG?
              IIRC, it was mentioned.


              • #8
                GemRB should(?) get more attention. If it really is "Nearly feature-complete" it could kill things like Baldurs Gate Enhanced Edition without much hassle.


                • #10
                  PlaneShift is a quite a bit different from the RPG lists above, but still a game with huge focus on roleplaying. It also has been under development for over 10 years and didn't die yet. On the game server there are most of the time more than 20 players.

                  Apart from the artistic content it is Open Source. So I think it is also very worth mentioning.


                  • #11
                    Originally posted by Fenrin View Post
                    forgot to add one stupid thing about PlaneShift.

                    The current version absolutely requires proprietary graphic drivers. At least for AMD and Nvidia cards. Otherwise it crashs every few seconds.


                    • #12
                      There is also Xoreos. Haven't heard anything about that in a while, but really looking forward to that being far enough along that I can play the Star Wars: Knights of the Old Republic games natively.


                      • #13
                        Just came across an interesting site with a list of a ton of open source engine clones and thought some of you may find it useful:



                        • #14
                          Originally posted by Kostas View Post
                          GemRB should(?) get more attention. If it really is "Nearly feature-complete" it could kill things like Baldurs Gate Enhanced Edition without much hassle.
                          Baldur's Gate Enhanced Edition's scope doesn't end with the engine. It also uses better quality assets, AFAIR. gemrb should be capable to play it at some point.
                          About it being nearly feature complete, there are still some things to polish. Personally, I find it to be visually different (although that may have something to do with hardware blitting, I haven't tried software to double check, yet), and scrolling is certainly slower, although I think that's a matter of fine tuning, the engine itself (and that's according to the authors, too) could use some hardware acceleration. It's a great project, one I definitely think is worthy, but I don't think it's ready for prime time just yet.


                          • #15
                            Something that I really hate seeing in so many open-source games, especially RPGs, is when there is an inconsistency in art style. I'll admit that I have done this a lot, and I hate myself for it. It's why you need to have a team that can actually agree on a solid look. It's just so irksome looking at games and seeing people using pixel art sprites, but the interfaces are pixmaps or vector graphics with smooth edges and gradients, with true type fonts, that clash very strongly against the rest of the art in the game. It just feels out of place.

                            It's why I've started sticking to just doing pixel art for my games, interface and all, and leaving all my painting to just being hobby work.