Planeshift vote here, too. It has a unique playstyle, and while I didn't give it a enough time to learn it all, just the mechanics alone did keep me interested. It is a interpersonal roleplayer (like Ryzom I think it was, true to the spirit of an MMO), not your usual action-RPG you'll find nowadays. It was certainly a good game for a community effort and when I was playing it the low-level graphics issues had been sorted and the place was looking pretty sweet. A few issues with the interface being a wee bit clunky, but eh. I believe all RPG's have those 'unique issues'. Features.
No announcement yet.
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