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Tesseract Open-Source Engine Handles GL3, Oculus Rift

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  • Tesseract Open-Source Engine Handles GL3, Oculus Rift

    Phoronix: Tesseract Open-Source Engine Handles GL3, Oculus Rift

    While in some of the past years we have seen new Sauerbraten / Cube 2 game releases around Christmas and the end of the year, there's no indications of any imminent releases this year, but the Tesseract fork is continuing to show signs of hope for another non-ioquake3-based game engine with improved visuals. Tesseract is derived from Cube 2: Sauerbraten but with much better visuals...

    http://www.phoronix.com/vr.php?view=MTU1MzM

  • #2
    Looks like eihrul used to (and still does, occasionally) code for Cube 2, but is now also working (primarily?) on Tesseract.

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    • #3
      Originally posted by Nobu View Post
      Looks like eihrul used to (and still does, occasionally) code for Cube 2, but is now also working (primarily?) on Tesseract.
      Sauerbraten is considered to be in "maintainance mode" (only security updates/enet/SDL 1.2 updates done, pretty much). Red Eclipse is still active, but is mainly developed by Quinton "quin" Reeves.

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