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  • Egosoft's X3: Reunion For Linux

    Phoronix: Egosoft's X3: Reunion For Linux

    Last week we mentioned that X3: Reunion for Linux was going forward with beta testing, which is going on ten months after Linux Game Publishing originally announced they would be porting this X2 - The Threat sequel. Well, those fortunate to have closed-beta access privileges at Linux Game Publishing were finally greeted with the X3: Reunion Linux binary yesterday. In addition to the Linux binary, there is also support for DragonflyBSD, FreeBSD, NetBSD, and OpenBSD. X3: Reunion was originally supposed to ship for Linux back in August, but seeing as the closed beta testing hadn't even started until yesterday, don't expect the final release until the first half of 2008.

    http://www.phoronix.com/vr.php?view=11402

  • #2
    don't expect the final release until the first half of 2008.
    Well, that my friends, just sucks.

    Comment


    • #3
      this is pure insanity. why are the thinking anyone will pay 50+ euros for a game that's YEARS old? how on earth is this marketing strategy going to work? it would be a little more understandble, if the game was an all time classic, which it surely isn't. it more appeals to the hardcore space traders out there. not even i'm that interested in this game and i liked the original X pretty much (not X2 though).

      Comment


      • #4
        Originally posted by eNTi View Post
        this is pure insanity. why are the thinking anyone will pay 50+ euros for a game that's YEARS old? how on earth is this marketing strategy going to work? it would be a little more understandble, if the game was an all time classic, which it surely isn't. it more appeals to the hardcore space traders out there. not even i'm that interested in this game and i liked the original X pretty much (not X2 though).
        Then DON'T buy it. I'm definitely not going to twist your arm to make you do it. There's other titles on the way, but I don't QUITE get the "Years old" line since I've seen the thing on the shelves at stores for $40 or so in the States as recently as 1-2 weeks ago and this isn't old stock.

        Comment


        • #5
          Well, this is a good title to have on Linux, albeit a more timely release would have been more interesting. I am no X(number) fan, but this is good for the Linux gaming community in general.

          Comment


          • #6
            Originally posted by phoronix View Post
            Phoronix: Egosoft's X3: Reunion For Linux

            Last week we mentioned that X3: Reunion for Linux was going forward with beta testing, which is going on ten months after Linux Game Publishing originally announced they would be porting this X2 - The Threat sequel. Well, those fortunate to have closed-beta access privileges at Linux Game Publishing were finally greeted with the X3: Reunion Linux binary yesterday. In addition to the Linux binary, there is also support for DragonflyBSD, FreeBSD, NetBSD, and OpenBSD. X3: Reunion was originally supposed to ship for Linux back in August, but seeing as the closed beta testing hadn't even started until yesterday, don't expect the final release until the first half of 2008.

            http://www.phoronix.com/vr.php?view=11402
            Now that Egosoft has announced the new X3: Terran Conflict, has there been anything more on this one? Its been pretty quiet for six months now.

            Just curious. I liked X2, and was hoping X3 dealt with some of the issues in the economy.

            Comment


            • #7
              Originally posted by eNTi View Post
              this is pure insanity. why are the thinking anyone will pay 50+ euros for a game that's YEARS old? how on earth is this marketing strategy going to work? it would be a little more understandble, if the game was an all time classic, which it surely isn't. it more appeals to the hardcore space traders out there. not even i'm that interested in this game and i liked the original X pretty much (not X2 though).
              A. X4 has yet to be released. More-ever, X3 community is very much alive. (Same goes for X2, BTW). If anything, AFAIK Egosoft is planning a new X3 expansion pack.
              B. X3 game-play (and graphics) have yet to be suppressed by other games. (At least as far as I'm aware).
              C. Nobody is forcing you to buy the game.
              D. If you believe that you can do better than LGP - go right ahead.

              Random rants aside, X3 is shaping very nicely (I'm one of the Beta testers) - both performance and quality wise.
              On a general note, if you want to support Linux-gaming, spend 50$ on a native Linux game instead of spending 30$ on a Windows game. (That may or may not run reliably under Wine)

              - Gilboa
              DEV: Intel S2600C0, 2xE52658V2, 32GB, 4x2TB + 2x3TB, GTX780, F21/x86_64, Dell U2711.
              SRV: Intel S5520SC, 2xX5680, 36GB, 4x2TB, GTX550, F21/x86_64, Dell U2412..
              BACK: Tyan Tempest i5400XT, 2xE5335, 8GB, 3x1.5TB, 9800GTX, F21/x86-64.
              LAP: ASUS N56VJ, i7-3630QM, 16GB, 1TB, 635M, F21/x86_64.

              Comment


              • #8
                Originally posted by gilboa View Post
                On a general note, if you want to support Linux-gaming, spend 50$ on a native Linux game instead of spending 30$ on a Windows game. (That may or may not run reliably under Wine)
                - Gilboa
                Same premise as Svartalf, and the same error, if you really want to bring customers from Windows to Linux, you need to at least price the software at the same point or even better, not the other way; if you pay Windows one time you can get access to cheaper versions of the same games, so if you buy 3 or 4 Windows games whose Linux versions carry the price premium you save the money to pay that Windows license, and still can buy all the Windows only games that don't work on Linux.

                Comment


                • #9
                  Originally posted by marakaid View Post
                  Same premise as Svartalf, and the same error, if you really want to bring customers from Windows to Linux, you need to at least price the software at the same point or even better, not the other way; if you pay Windows one time you can get access to cheaper versions of the same games, so if you buy 3 or 4 Windows games whose Linux versions carry the price premium you save the money to pay that Windows license, and still can buy all the Windows only games that don't work on Linux.
                  I wish market "rules" were as simple. The problem is the sheer number of users on both ends. The end with less users has to offer their goods for a higher price to even try and make a margin, which with a broader audience is easier to attain with a lower price, add to the mix offer and demand law, interest, etc... And you have bloody and messy market.

                  Comment


                  • #10
                    Do the mods work with the linux version?

                    Comment


                    • #11
                      Originally posted by marakaid View Post
                      Same premise as Svartalf, and the same error, if you really want to bring customers from Windows to Linux, you need to at least price the software at the same point or even better, not the other way; if you pay Windows one time you can get access to cheaper versions of the same games, so if you buy 3 or 4 Windows games whose Linux versions carry the price premium you save the money to pay that Windows license, and still can buy all the Windows only games that don't work on Linux.
                      Look, I can argue that, at least for now, a company like LGP cannot hope to survive without a price premium (given the small client base compared to the huge resources required to port D3D games to Linux) - but given the fact that you don't strike me as clueless, I can only assume that you are aware of these problems and you are capable of doing (the rather simple) math, but you rather not. As I have two urgent bugs in one of my Fedora packages that needs taking care of - I rather not waste time on troll feeding.
                      Just don't buy the game. Here, I solved you problem.


                      Originally posted by Raven3x7 View Post
                      Do the mods work with the linux version?
                      AFAIK, yes. (XTM is already being tested.)

                      - Gilboa
                      Last edited by gilboa; 05-24-2008, 11:15 AM.
                      DEV: Intel S2600C0, 2xE52658V2, 32GB, 4x2TB + 2x3TB, GTX780, F21/x86_64, Dell U2711.
                      SRV: Intel S5520SC, 2xX5680, 36GB, 4x2TB, GTX550, F21/x86_64, Dell U2412..
                      BACK: Tyan Tempest i5400XT, 2xE5335, 8GB, 3x1.5TB, 9800GTX, F21/x86-64.
                      LAP: ASUS N56VJ, i7-3630QM, 16GB, 1TB, 635M, F21/x86_64.

                      Comment


                      • #12
                        Originally posted by marakaid View Post
                        Same premise as Svartalf, and the same error, if you really want to bring customers from Windows to Linux, you need to at least price the software at the same point or even better, not the other way; if you pay Windows one time you can get access to cheaper versions of the same games, so if you buy 3 or 4 Windows games whose Linux versions carry the price premium you save the money to pay that Windows license, and still can buy all the Windows only games that don't work on Linux.
                        I only need to point out that you're missing one little detail.

                        http://www.phoronix.com/forums/showp...2&postcount=44
                        http://www.phoronix.com/forums/showp...7&postcount=61

                        It's this thinking that you and several others espouse that brought about this problem, starting with a poor judgement call in December 2, 1999 from the Linux gaming community. (Read the second URL link or go googling for WHY that date was so important...) Because we couldn't wait for a Linux SKU, we're in the mess we're in now. Buying the Windows SKU is a vote for MORE Windows titles. Every time you do this, you make it just that more difficult for LGP, Runesoft, and others to arrange the titles you keep wanting. Bitching about the price delta on an SKU that's been out a bit for Windows and just out for Linux isn't going to help things any. Bitching about it being "old" isn't going to help things any. Suggesting "new" titles you want isn't going to help things any because the ENTIRE games industry isn't set up in a manner that you're going to get that the way you're griping about.

                        Publishers are going to make titles for platforms that will provide the MAXIMUM return on investment.

                        Pretty much all publishers care about sales numbers. In many cases, they think Linux is a waste of time past the server support. In some cases, the publisher is openly hostile towards Linux because they're courting MS' favor on X-Box.

                        When someone goes and tries to get a port of a title, in most cases, it's not the studio that has final say- it's the publisher. The studio has some say in the matter, but we're seeing instances of where the studio WANTED to do a Linux version and the publisher told them in no uncertain terms to STOP (Witcher and CD Projeckt...for a recent example thereof...).

                        Without having an edge, something like Valve being completely in our corner, we're going to need sales numbers for Linux titles to show to the publishers to see that they're not going to get stiffed like Id did with Q3:A. To do that, you have to buy Linux titles and not Windows ones. It doesn't matter WHOSE titles you buy, though buying from a large range of the people doing this (Greenhouse, LGP, Runesoft, Hyperion (if they ever get back to doing stuff...), etc...) will help more.

                        If you like the game and you're not running on Windows, WHY would you buy a product for the system you're not running?

                        Because it's cheaper? Fine. More power to you. Just remember... They don't view you as a customer unless you're running that SKU on Windows and they'd just as soon as not screw you in a New York Minute if they needed to do something to fix something or to get a better X-Box deal and leave you lying in the dust.
                        Last edited by Svartalf; 05-24-2008, 10:54 AM.

                        Comment


                        • #13
                          Originally posted by gilboa View Post
                          AFAIK, yes. (XTM is already being tested.)

                          - Gilboa
                          Thanks for the info.
                          btw are you the same guy from AMDzone?

                          Comment


                          • #14
                            Originally posted by Raven3x7 View Post
                            Thanks for the info.
                            btw are you the same guy from AMDzone?
                            Yep

                            - Gilboa
                            DEV: Intel S2600C0, 2xE52658V2, 32GB, 4x2TB + 2x3TB, GTX780, F21/x86_64, Dell U2711.
                            SRV: Intel S5520SC, 2xX5680, 36GB, 4x2TB, GTX550, F21/x86_64, Dell U2412..
                            BACK: Tyan Tempest i5400XT, 2xE5335, 8GB, 3x1.5TB, 9800GTX, F21/x86-64.
                            LAP: ASUS N56VJ, i7-3630QM, 16GB, 1TB, 635M, F21/x86_64.

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