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Metro Last Light Now Available For Steam On Linux

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  • #31
    Wohoo!

    DL:ing right now. Let's see how it runs on my GT 660Ti

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    • #32
      Originally posted by torsionbar28 View Post
      Very nice, I'd love to buy it and put my GTX560 to use finally.

      Oh wait, I can't, since Steam won't work on RHEL6.
      Can't you install Ubuntu on a second disk or run it in a chroot or container or something like that?

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      • #33
        Originally posted by shmerl View Post
        Is there any way to leave comments for developers? They should release this game DRM free, without Steam. Otherwise a wasted release for me.
        Where is my GoG Linux support!

        I have it on my wishlist. Right now, since I've only got an Intel APU and have no intention to use big binary blobs to run my gpu, I am kind of stuck waiting for Mesa 11 next year. Hopefully, 2 years after the initial release of SI, AMD might finally have the drivers running at 2/3 the performance of their Windows binary blob. Would be nice...

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        • #34
          Originally posted by shmerl View Post
          Is there any way to leave comments for developers? They should release this game DRM free, without Steam. Otherwise a wasted release for me.
          Not sure if the dev has that kind of control over the game, been that it is a book adaptation and the game publishing rights are owned by Deep Silver, who bought them from THQ when they went into bankruptcy.

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          • #35
            I just installed and played a little Last Light. Anyone notice the graphics settings being very minimal, just a sliding bar. It doesn't seem to be visually on par with it's Windows counterpart ATM. I hope this is a work in progress

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            • #36
              Does anyone know how to display FPS count?

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              • #37
                Just installed the game

                I concur with the previous post about the single graphics slider. The game looks really good, but the graphics are missing the same level of polish that the Direct3d11 version has. It appears that at least some of the tesselation fetures are missing and the reflective shaders on surfaces arenít as defined as the Windows version. The surfaces look much more realistic in Windows. Hopefully this is a WIP and we will see these features later on down the line. My PC specs are:

                Core I7 4770k
                16gb Corsair Vengence Pro PC2133 ram
                Asus Sabertooth Z87 motherboard
                EVGA GTX 770 2gb SC

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                • #38
                  Originally posted by boffo View Post
                  I bought the game and I'm downloading it. Will it work with the opensource driver and Mesa 9.2 or 10?
                  Metro Last Light have problems on r600g https://bugs.freedesktop.org/show_bug.cgi?id=71239

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                  • #39
                    Originally posted by pingufunkybeat View Post
                    I'd also really like to know, but I very much doubt it at this time.

                    Metro is an OpenGL 4+ game. Even if it's possible to turn off tesselation (I don't know if it is), it must be making use of geometry shaders, which are still missing from r600g.

                    This is finally a game where OpenGL 4 is needed.
                    Maybe. On Windows, at least, the game only requires DX9 so that it can run on Windows XP - so the game engine is certainly very capable of running without any geometry or tesselation shaders. People always make that mistake on current games - they will usually try to make use of new features, but almost all of them make it optional so they don't throw away the whole XP userbase, which is still quite significant.

                    It just depends on how they ported it to OpenGL. If they are only interested in the proprietary drivers, which is very possible, they may require GL4.2 very easily and just assume everyone has it, or may not even work with the core profile that the FOSS drivers support. But if they did a high quality port, there's no reason to think it wouldn't work on the FOSS drivers, at least with a little bit of work.

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                    • #40
                      Since they have a mac port, there's a good chance they're capable of running under a core profile, since that's all you get there for >2.1 too.

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                      • #41
                        Anyone playing that is also using NVIDIA TwinView?

                        Game starts fine for me, except it always starts (when fullscreen) on my secondary monitor

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                        • #42
                          Originally posted by Antonio View Post
                          I just bought the game from a trader for 7,50 Euros. Installed it on my Ubuntu 13.10 64bit system and it works well maxed out. I'm using GTX560TI.
                          What's the framerate? I've got a similar card. MSI TweenFrohzah

                          Originally posted by ElderSnake View Post
                          Anyone playing that is also using NVIDIA TwinView?

                          Game starts fine for me, except it always starts (when fullscreen) on my secondary monitor
                          How does it work with TwinView? So I would assume you've got the game on one monitor, what do you have on the second?

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                          • #43
                            Originally posted by BSDude View Post
                            How does it work with TwinView? So I would assume you've got the game on one monitor, what do you have on the second?
                            TwinView is basically a way of having a desktop on each monitor but being able to drag windows between monitors.

                            I have a 27 inch Samsung HDTV/Monitor as my primary (right in front of me) and my old 21 inch Benq LCD monitor on my left (as secondary). I only have the desktop panels etc on my primary though, and just a nice empty space for whatever windows I want on the secondary.

                            Now obviously generally when I play a fullscreen game it launches on my primary monitor (Samsung) and depending on the fullscreen method the game uses, my secondary monitor either turns off while I'm playing the game or just stays active, showing my secondary desktop, which can be very useful.

                            Metro: Last Night (sic) however, always launches on my secondary screen (the Benq), which isn't exactly desired. I did however just read in one of the Steam forum threads someone who is also, like me, running MATE desktop. Basically the game will launch on whatever monitor the desktop panels are not being displayed on. eg. since my panels are on the primary monitor, it will always launch on the secondary. And supposedly vice versa if I put my panels on the secondary instead.

                            Hopefully a proper fix will come along though. Personally I think I'll just temporarily turn off my secondary monitor in nvidia-settings while I play it.

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                            • #44
                              Originally posted by ElderSnake View Post
                              TwinView is basically a way of having a desktop on each monitor but being able to drag windows between monitors.

                              I have a 27 inch Samsung HDTV/Monitor as my primary (right in front of me) and my old 21 inch Benq LCD monitor on my left (as secondary). I only have the desktop panels etc on my primary though, and just a nice empty space for whatever windows I want on the secondary.

                              Now obviously generally when I play a fullscreen game it launches on my primary monitor (Samsung) and depending on the fullscreen method the game uses, my secondary monitor either turns off while I'm playing the game or just stays active, showing my secondary desktop, which can be very useful.

                              Metro: Last Night (sic) however, always launches on my secondary screen (the Benq), which isn't exactly desired. I did however just read in one of the Steam forum threads someone who is also, like me, running MATE desktop. Basically the game will launch on whatever monitor the desktop panels are not being displayed on. eg. since my panels are on the primary monitor, it will always launch on the secondary. And supposedly vice versa if I put my panels on the secondary instead.

                              Hopefully a proper fix will come along though. Personally I think I'll just temporarily turn off my secondary monitor in nvidia-settings while I play it.
                              Ohh, that's part of the nvidia proprietary blob as I understand? I just plugged both monitors in and are working similarly how you described. So if the second monitor is not active when you're playing I was thinking of a challenge. Try and play Metro while the second monitor is running porn and try not lose focus off Metro.

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                              • #45
                                Originally posted by BSDude View Post
                                Ohh, that's part of the nvidia proprietary blob as I understand? I just plugged both monitors in and are working similarly how you described. So if the second monitor is not active when you're playing I was thinking of a challenge. Try and play Metro while the second monitor is running porn and try not lose focus off Metro.
                                Would that be like the boner challenge?

                                So this brings up something that I always thought was a strange psychological experiment. So if you watched porn on one screen and played Metro on the other screen, would Metro eventually start turning you on? Like George in Seinfeld where he started to get turned on by Pastrami?

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