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Valve Announces Its Open Steam GamePad / Controller

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  • Valve Announces Its Open Steam GamePad / Controller

    Phoronix: Valve Announces Its Open Steam GamePad / Controller

    Valve just revealed its third announcement of the week! After announcing the Linux-based SteamOS, then the SteamOS-powered Steam Machines game console, the Bellevue-based company just unveiled their own controller / gamepad!..

    http://www.phoronix.com/vr.php?view=MTQ3MTA

  • #2
    Maybe finally a gamepad that'll work flawlessly in Linux.

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    • #3
      johnc wont be happy lol.

      Anyway if this could approach mouse precision for FPS it could be a game-changer (so to speak)

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      • #4
        looks awful. Looks like they tried to combine touch screen or track-pad with a controller and i bet its awful at both.

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        • #5
          I was worried it was going to be some streaming nonsense. But this I like. This is a real advance. Go Valve.

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          • #6
            is it just me or did they forget a jump button/binding in that Portal example?

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            • #7
              Originally posted by ElderSnake View Post
              johnc wont be happy lol.

              Anyway if this could approach mouse precision for FPS it could be a game-changer (so to speak)
              yeah wtf

              I guess if it can make an FPS possible from the couch it's worthwhile. I was thinking more a trackball than a touchpad based on that patent app but I guess a touchpad works too. Hopefully we'll have some reviews soon once the beta units start shipping.


              And Valve you suck for not announcing something interesting this week. But I still love you.

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              • #8
                All announcements were under banner of "Livingroom". People who expected Game announcements were being unrealistic.

                Also Valve had other input hardware in development before but cancelled them because they weren't good enough. They don't release something if it isn't good.

                I like my Xbox 360 Controller (w/ cable) and it works great with Linux but I really want to try the Steam Controller!

                Also very hyped about the SteamBox specifications that will come next week.

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                • #9
                  Seems to be great for shooters, and full compatible with linux. I want it

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                  • #10
                    I had a lot of misgivings with this controller on first sight until I realized it has some paddle buttons on the backside to offset the lack of a 4 button cluster on the right hand side. Having only 2 keys over there that are kinda spaced a bit apart was an instant turn off for me because I play a few control intensive games that rely on combos and such. But with those buttons on the back it makes the lack of the cluster a lot more tenable.

                    I will still have to see it in action and find out how it would be mapped for some more games before I can really get behind it, but I am feeling a lot more optimistic after looking it over more closely than my first impression would allow.

                    [Edit: I do hope they add a corded options, I never liked wireless controllers. Having to keep them charged and the risk of them dying in the middle of a session far outweighs any benefits offered by being cordless.]
                    Last edited by IanS; 09-27-2013, 01:50 PM.

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                    • #11
                      For the most part I'll try to reserve judgment until I actually try it, but what I'm really baffled by is the touch screen. What's the purpose of having a screen on the controller if the contents of that screen are overlayed onto the game when you touch it? And what's the point of it being a touch screen? There are already touch inputs on the controler that could be used to navigate whatever is available on the screen, just have a button to switch input between that and the game.

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                      • #12
                        Well, that was a big pile of ..... creativity! Well done Valve, well done.

                        I have always hated PC gaming, but now I must say, my next console will most likely be a Steam Machine. Sorry Sony, no PS4 for me.

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                        • #13
                          Woow finaly an announcment that actually impressed me

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                          • #14
                            This brings memories of the best controller i ever used (sans buttons): The Intellivision disc.



                            While everyone hated it because of the buttons, the directional disc was exceptional. Unlike the usual 4 direction cross used in the nes and others, the intv disc would never make your fingers sore. It was soft to the touch, and it gently pivoted from the middle. The thing had 16 sensors, so games could use 32 directions, back in 79. None of the other consoles ever improved this, until analogs made their way into consoles in the late 90ies.

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                            • #15
                              Originally posted by svanheulen View Post
                              For the most part I'll try to reserve judgment until I actually try it, but what I'm really baffled by is the touch screen. What's the purpose of having a screen on the controller if the contents of that screen are overlayed onto the game when you touch it? And what's the point of it being a touch screen? There are already touch inputs on the controler that could be used to navigate whatever is available on the screen, just have a button to switch input between that and the game.
                              The touchscreen is very important for backward compatibility, i.e. to work with games that aren't designed with this controller in mind. Showing a menu in the game requires the functionality to be integrated into the game itself, which isn't the case with older games that think it's talking to an actual keyboard. On top of that, depending on the game, you might want the player to be able to access the functionality without interrupting the gameplay with an overlay menu.

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