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Valve Announces Its Open Steam GamePad / Controller

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  • #16
    Does anyone else feel a bit let down by these three announcements? Somehow, given the hype, I was expecting something more interesting.

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    • #17
      Originally posted by sarmad View Post
      The touchscreen is very important for backward compatibility, i.e. to work with games that aren't designed with this controller in mind. Showing a menu in the game requires the functionality to be integrated into the game itself, which isn't the case with older games that think it's talking to an actual keyboard.
      Not necessarily. Steam could take care of the overlay like it does when it displays messages telling you about unlocked achievements and such.
      Originally posted by sarmad View Post
      On top of that, depending on the game, you might want the player to be able to access the functionality without interrupting the gameplay with an overlay menu.
      If you're looking down at the controller, you're interrupting the gameplay.

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      • #18
        Originally posted by ElderSnake View Post
        is it just me or did they forget a jump button/binding in that Portal example?
        You have to press left touchpad.

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        • #19
          Originally posted by Serge View Post
          Does anyone else feel a bit let down by these three announcements? Somehow, given the hype, I was expecting something more interesting.
          I was expecting an official SteamBox. The controller looks cool.

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          • #20
            Wireless sucks, Id rather have a nice simple usb cable than have to buy and charge batteries.

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            • #21
              This shit is worse than getting skullfucked by a grizzly bear while an ostrich vomits in your ear.



              Clickpads for gaming? This is absolute drivel. Analog sticks are already poor enough for any gameplay that needs accuracy. Now we have clickpads that you're fondling with your thumbs. Yeah right. I guess it's ok if you only play FPS or the like but platformers, fighting games, anything where you need quick accurate movements? No way in hell.

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              • #22
                Originally posted by stqn View Post
                Wireless sucks, Id rather have a nice simple usb cable than have to buy and charge batteries.
                Oh and this too. Wireless sucks. I once had a wireless mouse but it stopped working when the batteries leaked inside it.

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                • #23
                  I think one of the pictures shows a wired connection.

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                  • #24
                    Cool and innovative idea, very nice Valve!

                    I hope they get the "click-feel" right on the touchpads, and that it'll be responsive. Using the touchscreen as a button is pretty cool feature, acting as an advanced programmable 3rd button - it's actually like a mini WiiU pad :P Anyways, it feels like a lot of thought went into this, and not just continue the same convention done by MS/Sony.

                    I like that it will be hackable, even the industrial design (finally a reason to get a 3D printer!), and I look forward to see the first pull request for the kernel from Valve That will be the moment I get me one of these

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                    • #25
                      Originally posted by dee. View Post
                      This shit is worse than getting skullfucked by a grizzly bear while an ostrich vomits in your ear.



                      Clickpads for gaming? This is absolute drivel. Analog sticks are already poor enough for any gameplay that needs accuracy. Now we have clickpads that you're fondling with your thumbs. Yeah right. I guess it's ok if you only play FPS or the like but platformers, fighting games, anything where you need quick accurate movements? No way in hell.
                      I have played a platformer (Babylonian Twins) on the iPhone and it has directional control using the touch screen (i.e. very similar to this setup) and it was certainly playable. The problem with the iPhone is that you can't feel the location of your thumb on the virtual controller, but you don't have that problem with the Steam Controller because its trackpad has circular edges.

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                      • #26
                        Originally posted by dee. View Post
                        This shit is worse than getting skullfucked by a grizzly bear while an ostrich vomits in your ear.


                        Clickpads for gaming? This is absolute drivel. Analog sticks are already poor enough for any gameplay that needs accuracy. Now we have clickpads that you're fondling with your thumbs. Yeah right. I guess it's ok if you only play FPS or the like but platformers, fighting games, anything where you need quick accurate movements? No way in hell.
                        Yeah because it is impossible to play platformers with a gamepad... how did those old fucks survive with this? Didn't they know that keyboard and mouse is the way to go?

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                        • #27
                          look pretty cool to me. I hope you whiners are the victims of a house invasion and your forced to use Valve's controller at gun point or better yet have m80's strapped to you testicles and rigged to go off if they put controller down

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                          • #28
                            Originally posted by IanS View Post

                            [Edit: I do hope they add a corded options, I never liked wireless controllers. Having to keep them charged and the risk of them dying in the middle of a session far outweighs any benefits offered by being cordless.]
                            Do you guys even use consoles ? Wireless controllers last a considerable amount of time with heavy game play. If you choose to ignore the hour plus long warning that your battery needs recharging, and the controller dies mid game, the game pauses when realising this and asks you to plug the controller in to continue playing.

                            Plug the controller into the console to recharge and OMG its a "corded" controller.
                            Last edited by DDF420; 09-27-2013, 08:10 PM.

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                            • #29
                              Originally posted by yogi_berra View Post
                              Yeah because it is impossible to play platformers with a gamepad... how did those old fucks survive with this? Didn't they know that keyboard and mouse is the way to go?
                              Uh, are you dyslexic or just an idiot? Do you think I said it's impossible to play platformers with a gamepad? I was talking about the analog stick.

                              Proper gamepads have d-pads - real d-pads, not shitty floaty things that wobble all over. The playstation design is the best, it gives the most accurate controls for when you need 8-directional digital controls - but the original nintendo cross is fine as well. Try playing a fighting game where you have to do accurate combos, or a fast-paced platformer, and you'll be very happy for a proper d-pad to play it with.

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                              • #30
                                Originally posted by sarmad View Post
                                I have played a platformer (Babylonian Twins) on the iPhone and it has directional control using the touch screen (i.e. very similar to this setup) and it was certainly playable. The problem with the iPhone is that you can't feel the location of your thumb on the virtual controller, but you don't have that problem with the Steam Controller because its trackpad has circular edges.
                                Oh please. You kids these days don't know what "playable" means. Back in my day, we had games that didn't coddle you with hint systems and hold your hand with help modes... it was 3 lives, then you start over from the beginning. No cheating from the internet either, we had to figure out everything by ourselves because the internet didn't exist. That is, if we had time to play any videogames after working 18 hour shifts in the salt mines.

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