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What's Your Hopes From Valve's SteamOS?

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  • #31
    I expect more or less same steam we have no as a GUI without windowmanager. (it is already supported in the ordinary steam client)

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    • #32
      While technological improvements would be appreciated, my greatest hope is that the diversity of the distro ecosystem is respected. This isn't Highlander.

      It would also be nice to see more influence being brought to bear to discourage proprietizing software over open-sourcing it, as well as to discourage DRM overbearance, but I won't hold my breath that these are among Valve's goals.

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      • #33
        I hope it will be a real Linux OS with real userland tools which will be able to run all Linux software, not just Steam games. I hope it will use Wayland, a real display protocol developed by professionals. I hope you'll be able to use different DE's and GUIs on it. I hope Valve will work with the upstream to improve code for everyone, not patch everything downstream.

        Almost forgot: NON-XBOX CONTROLLER!
        Last edited by dee.; 09-24-2013, 04:31 PM.

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        • #34
          64bit only is all i want.

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          • #35
            Nor only better drivers

            Not only Nvidia and ATI open and closed ones and intel open ones

            Mices, keyboards, TV tuners, some rare network adapters etc wil have - hopefully - to have their good Linux drivers and software as Logitech software for MS WOS notavailable YET at Linux OSs

            A great DM evolution - I would bet for the non born Consort and put Mike Doherty to work for Steam OS - but I hope one at least as fast and light as XFCE as default.

            Wayland and Weston and Mesa opengl great evolution

            A delta upgrading package system BY DEFAULT

            SYSTEMD

            Manjaro based or something alike Arch based - High hopes -

            At the end,more and more users for Linux and more support and even software

            And perhaps Sony switching their PS4 OS from FreeBSD kernel to a Linux kernel one - What a missed opportunity their PS3 Linux distro must SONY be thinking now -

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            • #36
              Originally posted by 89c51 View Post
              64bit only is all i want.
              exactly. Since they're building this in 2013, they should definitely NOT support 32-bit. Then game developers could comfortably target 64-bit for games.

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              • #37
                Originally posted by mitcoes View Post
                Manjaro based or something alike Arch based - High hopes -
                I hope so. I just made the switch to Manjaro and love it. Super up to date and moderately well tested packages, no-drama kernel upgrades with easy reversion if something goes wrong, good hardware detection. Just an awesome distro in general. Pamac could use some work but pacman does a good enough job if you know what you're looking for.


                Unfortunately valve has said in the past that they like Ubuntu. We'll see....

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                • #38
                  My hope is they don't hijack the games market like they did on Windows, where many popular games are Steam exclusive and users don't have a choice of using it or not.

                  My second hope is that they help make Linux viable for game development, and help improve OS neutral APIs and toolsets.

                  I hope it will be a real Linux OS with real userland tools which will be able to run all Linux software, not just Steam games.
                  I don't see why people want yet another Linux distro or why Valve is in a position to do that. I can't believe that Valve intends to compete with Ubuntu, Fedora, CentOS for productivity centric Linux distros. I also can't imagine serious programmers switching their work laptops or server farms over to a video game centric distro.
                  Last edited by DanLamb; 09-24-2013, 05:52 PM.

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                  • #39
                    Originally posted by SyXbiT View Post
                    exactly. Since they're building this in 2013, they should definitely NOT support 32-bit. Then game developers could comfortably target 64-bit for games.
                    What makes you think SteamOS only runs on x86?

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                    • #40
                      Originally posted by dee. View Post
                      I hope it will be a real Linux OS with real userland tools which will be able to run all Linux software, not just Steam games. I hope it will use Wayland, a real display protocol developed by professionals. I hope you'll be able to use different DE's and GUIs on it. I hope Valve will work with the upstream to improve code for everyone, not patch everything downstream.

                      Almost forgot: NON-XBOX CONTROLLER!
                      Please DEE,since having the audacity to call Mir developers non professional time and time again, direct us to your code contributions so they can be critiqued.

                      Is their really any need for the constant defamation of people you don't personally know .

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                      • #41
                        Originally posted by johnc View Post
                        What makes you think SteamOS only runs on x86?
                        We have 64bit ARM chips. Anyway they should offer a 64bit only Steam client and games. FFS we are in 2014 in a few months.

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                        • #42
                          Originally posted by DDF420 View Post
                          Please DEE,since having the audacity to call Mir developers non professional time and time again, direct us to your code contributions so they can be critiqued.

                          Is their really any need for the constant defamation of people you don't personally know .
                          Take it easy, champ. I didn't even mention Mir...

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                          • #43
                            Originally posted by 89c51 View Post
                            We have 64bit ARM chips. Anyway they should offer a 64bit only Steam client and games. FFS we are in 2014 in a few months.
                            As end users, what do we gain from 64-bit games over 32-bit games?

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                            • #44
                              Originally posted by 89c51 View Post
                              Anyway they should offer a 64bit only Steam client and games. FFS we are in 2014 in a few months.
                              As soon as enough of the target demographic moves away from 32-bit that it ceases being cost-effective to produce 32-bit versions, I expect they will. Before that, why would they?

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                              • #45
                                Originally posted by sarmad View Post
                                As end users, what do we gain from 64-bit games over 32-bit games?
                                There are some gains and some losses. Losses include a bigger memory footprint because of bigger pointers, and lazy developers who waste memory (I'm not referring to the ones who actually require memory to do useful or better performing things, but mostly to the ones who don't check for leaks) are able to get their shit on computers because "there is probably enough memory anyway". Gains include the ability to build assuming some extensions to x86 that highly improve speed on some areas (the ones I mean are present in some 32 bits, but are not used in default 32 bits builds because they are not present in every 32 bits x86 CPU, while they are part of the de facto standard on x86_64, so you can safely target them for such builds), more and bigger registers which also help performance, and the ability to use more memory when required (this implies larger worlds and such, since textures and models and maps could take more memory available, which is limited to 2GB in the 32 bits world).

                                Originally posted by dee. View Post
                                Take it easy, champ. I didn't even mention Mir...
                                Considering you are most likely not referring to X11 developers as unprofessionals (since they are either fathers of the modern *nix OSes or the same devs working on Wayland), I think one could state you implied Mir.

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