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Dolphin Emulator 4.0 Released For GameCube, Wii

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  • Dolphin Emulator 4.0 Released For GameCube, Wii

    Phoronix: Dolphin Emulator 4.0 Released For GameCube, Wii

    Version 4.0 of the Dolphin Emulator has been released for running GameCube and Wii games on Linux...

    http://www.phoronix.com/vr.php?view=MTQ2NzE

  • #2
    Packaged

    Too bad it is not packaged in Debian (and hence not Ubuntu and any other derivatives).

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    • #3
      Originally posted by uid313 View Post
      Too bad it is not packaged in Debian (and hence not Ubuntu and any other derivatives).
      In Arch it is already available.

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      • #4
        I'm trying to build it from source right now. The site only provides 64-bit packages...

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        • #5
          Originally posted by uid313 View Post
          Too bad it is not packaged in Debian (and hence not Ubuntu and any other derivatives).
          https://dolphin-emu.org/download/

          If I'm not mistaken, isn't that a .deb in this link? It may not support Debian (might be too old), but recent Ubuntu/Mint/Derv's should be fine.

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          • #6
            Originally posted by dh04000 View Post
            https://dolphin-emu.org/download/

            If I'm not mistaken, isn't that a .deb in this link? It may not support Debian (might be too old), but recent Ubuntu/Mint/Derv's should be fine.
            It's 64-bit only. It also runs on Ubuntu 13.04 only, not on 12.04.

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            • #7
              Aren't there PPAs for Dolphin by other users?

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              • #8
                I always found the Dolphin project to be very impressive. One of the best console emulators out there, even compared to some of the old school console emulators. Does get me to wonder though - how the hell is an ARM platform going to be able to play this effectively? Maybe the OGL rewrite made it perform better but I remember when I tried dolphin maybe 2 or 3 years ago, there were moments it was at 10fps playing a gamecube game on a system that could easily outperform any ARM platform today. I guess ARM being RISC might help a little bit.

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                • #9
                  Originally posted by schmidtbag View Post
                  how the hell is an ARM platform going to be able to play this effectively?
                  The performance isn't the problem, actually. ARM is advancing quick enough; I think it surpassed 2GHz already and we're up to something like 8 cores.

                  The real problem is how on earth are you going to play console games that were designed for gamepads and/or the Wiimote on a touchscreen...

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                  • #10
                    Originally posted by dee. View Post
                    It's 64-bit only. It also runs on Ubuntu 13.04 only, not on 12.04.
                    Disappointing to not see a LTS version available as well as a current version. I bet there's a ppa for the LTS somewhere though.

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                    • #11
                      Surely you can use real wiimotes on most ARM? They're standard bluetooth?

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                      • #12
                        Originally posted by dh04000 View Post
                        Disappointing to not see a LTS version available as well as a current version. I bet there's a ppa for the LTS somewhere though.
                        Nope, only way to get it working on the LTS is to compile it yourself, at least for now. Even that is problematic, because it requires gcc 4.7 to compile, and LTS only provides 4.6.

                        I'm now in the process of compiling the 4.7 version of gcc so that I can compile dolphin. Yeah... if I still can't play Metroid prime I'll be pissed.

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                        • #13
                          Anyone knows what happened to the Qt frontend?

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                          • #14
                            If you need a 32-bit build of it, chances are your PC is not going to be able to launch anything on it. The overhead is still huge, and Dolphin makes use of a lot of CPU and GPU features to boost the performance already.

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                            • #15
                              Hi, Dolphin dev here.

                              Originally posted by schmidtbag View Post
                              I always found the Dolphin project to be very impressive. One of the best console emulators out there, even compared to some of the old school console emulators. Does get me to wonder though - how the hell is an ARM platform going to be able to play this effectively? Maybe the OGL rewrite made it perform better but I remember when I tried dolphin maybe 2 or 3 years ago, there were moments it was at 10fps playing a gamecube game on a system that could easily outperform any ARM platform today. I guess ARM being RISC might help a little bit.
                              The most important point of the OGL rewrite was getting Dolphin to run on mobiles at all without requiring the use of our software renderer. We were using GL 2.1 and nvidia's Cg before, none of which are supported on mobile platforms. The GL3/GLES3 rewrite made it possible to use our OpenGL backend on those platforms in the first place. Performance was never considered at all until recently, given that the rewrite had been going for at least 2 years (.. for various reasons; one being the difficulty of the task itself, others being driver bugs, limited developer time and limited developer knowledge).


                              Originally posted by RealNC View Post
                              The performance isn't the problem, actually. ARM is advancing quick enough; I think it surpassed 2GHz already and we're up to something like 8 cores.
                              The real problem is how on earth are you going to play console games that were designed for gamepads and/or the Wiimote on a touchscreen...
                              Performance is actually a problem. More importantly, GLES3 driver support on mobiles is terrible to say the least. Many devices barely run Dolphin at all without crashing right away. Others barely run at 10 FPS because the drivers yet have not implemented e.g. the GL optimization hints that Dolphin uses.
                              It's understandable though; Dolphin is about the first GLES3 applications which hits the Android market. The good thing is that many driver developers seem to be very cooperative and seem to be doing their best to make Dolphin run better on the affected devices.

                              Originally posted by RealNC View Post
                              The real problem is how on earth are you going to play console games that were designed for gamepads and/or the Wiimote on a touchscreen...
                              AFAIK most mobiles provide USB slots which can be used to connect gamepads. Wiimotes can theoretically be connected via bluetooth, however I'm not really sure if anyone tried that or if it's even meant to be supported yet.

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