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Watermint Game, Open-Source Engine Move Forward

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  • Watermint Game, Open-Source Engine Move Forward

    Phoronix: Watermint Game, Open-Source Engine Move Forward

    It's been a while since last talking about the Spearmint and Watermint game engines, but I'm pleased to report that activity on them is progressing...

    http://www.phoronix.com/vr.php?view=MTQyMDA

  • #2
    Yes Michael, we all know how much you despise FOSS games for not having multi-million dollar commercial game projects graphics...

    Please, just stick to your Valve and Unigine bullshit, and leave the deficient foss games alone.

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    • #3
      Originally posted by log0 View Post
      Yes Michael, we all know how much you despise FOSS games for not having multi-million dollar commercial game projects graphics...

      Please, just stick to your Valve and Unigine bullshit, and leave the deficient foss games alone.
      Theres no reason they can't make good looking games. Just look at what Frictional was capable of with the Penumbra games a few years back. IIRC they where just 2 guys hammering out the game with pretty much no money.

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      • #4
        Originally posted by Kivada View Post
        Theres no reason they can't make good looking games. Just look at what Frictional was capable of with the Penumbra games a few years back. IIRC they where just 2 guys hammering out the game with pretty much no money.
        Well, this. The problem is that open source folks keep doing politics instead of coding, or making art.

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        • #5
          Originally posted by Kivada View Post
          Theres no reason they can't make good looking games. Just look at what Frictional was capable of with the Penumbra games a few years back. IIRC they where just 2 guys hammering out the game with pretty much no money.
          Which involved making it their full time job for a prolonged period. That's still significantly different from doing something solely in your spare time, especially without the aim of turning it into a profitable venture.

          Though saying that, I think the main issue is that quite a few of these kinds of projects don't actually have any specific goal or idea in mind. It's hard to get behind a project that is simply "realistic fps". What kind of gameplay do you want? What's the visual style and why? Is there a coherent world or logic to everything? If so, what is it?

          None of these projects specify that, so you end up with a whole load of nothing because there's nothing to work towards. That's probably why Xonotic, Unvanquished and a few others have so much more to show for it. They're actually able to say what they want and how they'll get there.

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          • #6
            Originally posted by ModplanMan View Post
            Which involved making it their full time job for a prolonged period. That's still significantly different from doing something solely in your spare time, especially without the aim of turning it into a profitable venture.
            Theres no reason an OSS project can't be done for profit. Last I checked the GPL doesn't prevent it.

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            • #7
              Originally posted by Kivada View Post
              Theres no reason an OSS project can't be done for profit. Last I checked the GPL doesn't prevent it.
              I know. That wasn't my point.

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              • #8
                Originally posted by ModplanMan View Post
                I know. That wasn't my point.
                Theres no reason they can't get an artist to make textures and models and just give them a cut of sales. The art assets don't have to be released publicly. Though it wouldn't hurt if they released the incidental models under a copyleft style license. You know, trees, generic models and buildings.

                What surprises me most with OSS games is the lack of a sandbox like Gary's Mod to just let people do random dumb stuff in. Who doesn't want to pilot a rocket propelled bathtub with a watermelon launcher?

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                • #9
                  Well, there has to be some kind of reward. If you are coding for a company then your reward is your paycheck. Many of these guys arent getting a paycheck for the code they write. Say a project was able to raise a certain amount of funding, which they then were able to dole out in the form of competitions (to developers and artists) then I think the OSS model for game development would work much better.

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                  • #10
                    Originally posted by duby229 View Post
                    Well, there has to be some kind of reward. If you are coding for a company then your reward is your paycheck. Many of these guys arent getting a paycheck for the code they write. Say a project was able to raise a certain amount of funding, which they then were able to dole out in the form of competitions (to developers and artists) then I think the OSS model for game development would work much better.
                    *cough* http://www.kickstarter.com/ *cough*
                    *cough* http://www.indiegogo.com/ *cough*

                    I think I'm coming down with a terrible chest cold...

                    This isn't rocket surgery guys.

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                    • #11
                      Kickstarter - US only and illegal in many countries. Indiegogo - not well known with the public.

                      Also not very likely a lot of people would fund an open-source game without some big name head honcho there; almost every successful kickstarter has ridden on the boss's name.

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                      • #12
                        Originally posted by curaga View Post
                        Kickstarter - US only and illegal in many countries. Indiegogo - not well known with the public.

                        Also not very likely a lot of people would fund an open-source game without some big name head honcho there; almost every successful kickstarter has ridden on the boss's name.
                        Kickstarter is illegal in many countries? By what logic do this countries justify that Kickstarter is illegal?

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                        • #13
                          Taking donations requires a permit in many countries. Getting such a permit "to get funds for myself" is usually not an acceptable reason in the law.

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                          • #14
                            The intent of such laws is of course to prevent all kinds of scams "it's going to sick war veterans in nigeria without food and medicine. (editing still broken)

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                            • #15
                              Originally posted by phoronix View Post
                              Phoronix: Watermint Game, Open-Source Engine Move Forward

                              It's been a while since last talking about the Spearmint and Watermint game engines, but I'm pleased to report that activity on them is progressing...

                              http://www.phoronix.com/vr.php?view=MTQyMDA
                              Hello I am the one working on the Watermint game engine,

                              First off its awesome to see that someone is taking some interest into my engine. For any criticism anyone has on the engine, I'm 16 and coding is my hobby, I'm not an artist by any stretch so don't expect to much on that department unless I can find someone to help me, although I will try my hardest to produce reasonably acceptable artwork. These data files are not to be used necessarily by them selfs but more of to give others a decent base to work off of. I will work to create artwork for menus, weapons, maps, and players as needed in the engine but not to directly replace the Quake3 data files.

                              I have no official "release" date because the engine will be worked on constantly. I will continue to add features and fix things. if anyone wants to give suggestions or ideas I'm open to all of it, just contact me.

                              Hopefully soon I will be able to update my website and if there are slows in progress it is due to schoolwork.

                              Also the "Mecwerks" engine no longer exists, all of my development is currently in Watermint/Spearmint/ioquake3.

                              Thanks again,
                              Marcus

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