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  • #41
    Originally posted by Ramiliez View Post
    Could you back it up with some hard data
    - how much you lost using Blender?
    - how much you would gain if you used Maya?
    I suspect unless you are very careful those figures aren't going to look pretty.

    Keep in mind that a lot of artists have already invested a couple of years and several 10s of thousands in Max or Maya (say doing a 3 year degree) that isn't going to be counted into the equation. There are still some patchy parts of import/export for some game engines.

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    • #42
      Originally posted by kayosiii View Post
      I suspect unless you are very careful those figures aren't going to look pretty.

      Keep in mind that a lot of artists have already invested a couple of years and several 10s of thousands in Max or Maya (say doing a 3 year degree) that isn't going to be counted into the equation. There are still some patchy parts of import/export for some game engines.
      I dont know but its written like FUD. That said i would like to see those numbers elanthis?

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      • #43
        Stretch goals

        I have just noticed that there are now some nice stretch goals on their kickstarter page: http://www.kickstarter.com/projects/...x/posts/542254

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