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Steam Adds Support For 64-bit Linux Games

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  • Steam Adds Support For 64-bit Linux Games

    Phoronix: Steam Adds Support For 64-bit Linux Games

    Valve has added support for Steam to support 64-bit Linux game titles...

    http://www.phoronix.com/vr.php?view=MTQwNjg

  • #2
    This is good new's

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    • #3
      A 64 bit client with support for 32 bit games would be desirable
      Last edited by sgcb; 07-09-2013, 08:00 PM.

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      • #4
        Originally posted by sgcb View Post
        A 64 bit client with support for 32 bit games would be even more desirable
        Full 64 Bit would be even more desirable

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        • #5
          Originally posted by sgcb View Post
          A 64 bit client with support for 32 bit games would be desirable
          I would prefer a 64 bit clients with 64 bit games. Who the hell runs a 32 bit OS on a modern gaming machine anyways?

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          • #6
            Originally posted by Vim_User View Post
            I would prefer a 64 bit clients with 64 bit games. Who the hell runs a 32 bit OS on a modern gaming machine anyways?
            Most games are still 32 bit because of Microsoft retardation in not killing off 32 bit with Vista with new machines for years coming with 32 bit Windows. All OEM machines should have been required to have 64bit for logo with 32 bit windows only available for purchase by those that actually needed it.

            At which point the only thing that would have held games in 32 bit would be XP compatibility. But most anyone looking to run modern games isn't going to be doing so on XP due to lack of drivers for hardware that is fast enough.

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            • #7
              Originally posted by Kivada View Post
              Most games are still 32 bit because of Microsoft retardation in not killing off 32 bit with Vista with new machines for years coming with 32 bit Windows.
              Sadly, the (Ubuntu) Linux world is not any better. 32bit is still the default recommendation.

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              • #8
                Originally posted by zoomblab View Post
                Sadly, the (Ubuntu) Linux world is not any better.
                The Ubuntu thinking is that if the user understands enough to know that his system is a 64 bits one, he will choose the 64 bits download. If he doesn't understand enough, he will go to the "less prone to an architecture mismatch error" option, the default. "Less prone to an architecture mismatch error" but not fastest if he has a 64 bits system, of course.
                Last edited by Gipr; 07-10-2013, 05:44 AM.

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                • #9
                  Originally posted by Gipr View Post
                  The Ubuntu thinking is that if the user understands enough to know that his system is a 64 bits one, he will choose the 64 bits download. If he doesn't understand enough, he will go to the "less prone to an architecture mismatch error" option, the default. "Less prone to an architecture mismatch error" but not fastest if he has a 64 bits system, of course.
                  AMD supports 64 bit since 2003, Intel has changed to it in 2006 with the Core 2. How likely is it that a newbie will still have a 32 bit system and tries to run Ubuntu on it?
                  Valve should make a rule for developers that want to release on Steam, making it mandatory to offer also a 64 bit version. Than they can offer a pure 64 bit version of the client and everyone would be happy.

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                  • #10
                    Originally posted by Vim_User View Post
                    AMD supports 64 bit since 2003, Intel has changed to it in 2006 with the Core 2. How likely is it that a newbie will still have a 32 bit system and tries to run Ubuntu on it?
                    Not likely. But that's the Ubuntu thinking ("Linux for human beings", etc., like if the other distributions were not made for human beings). Maybe filing a new Ubuntu bug, describing this, would make them change their mind.
                    Last edited by Gipr; 07-10-2013, 07:09 AM.

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                    • #11
                      Originally posted by Vim_User View Post
                      AMD supports 64 bit since 2003, Intel has changed to it in 2006 with the Core 2. How likely is it that a newbie will still have a 32 bit system and tries to run Ubuntu on it?
                      Valve should make a rule for developers that want to release on Steam, making it mandatory to offer also a 64 bit version. Than they can offer a pure 64 bit version of the client and everyone would be happy.
                      I think it could be quite likely: somebody might be trying out linux in order to keep an old machine alive.

                      Valve are trying to temp developers to release on steam so as to increase the size of their catalogue. Adding requirements makes it more work for developers, and so might make it less likely that they want to port to Linux.

                      That being said, I'd very much like a pure 64-bit system.

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                      • #12
                        Originally posted by Kivada View Post
                        Most games are still 32 bit because of Microsoft retardation in not killing off 32 bit with Vista with new machines for years coming with 32 bit Windows. All OEM machines should have been required to have 64bit for logo with 32 bit windows only available for purchase by those that actually needed it.

                        At which point the only thing that would have held games in 32 bit would be XP compatibility. But most anyone looking to run modern games isn't going to be doing so on XP due to lack of drivers for hardware that is fast enough.
                        Intel had next to nothing 64 bit when Vista was released. Atoms released years after Vista didn't support 64 bit. There are plenty of reasons for Microsoft to not have killed off 32 bit with Vista, and none of them have to do with "retardation."

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                        • #13
                          I'm surprised Valve hasn't pushed for 64 bit from the beginning. If they intend to make a new console, now would be the perfect chance to ditch 32 bit. Doing 64-bit only wouldn't put any restrictions on games due to the ia32-libs. What it would do is limit people with 32 bit processors, which shouldn't be running steam today anyway. Unless you're using some quirky old driver, there's very little need to run 32 bit linux on 64 bit hardware these days.

                          I hope I'll be getting 64 bit versions of Portal and Trine 2.

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                          • #14
                            64bit games have been supported in linux steam since its release...

                            PlanataryAnnilation, which was originally distributed for linux via steam-only, is 64bit only.

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                            • #15
                              Originally posted by Vim_User View Post
                              AMD supports 64 bit since 2003, Intel has changed to it in 2006 with the Core 2. How likely is it that a newbie will still have a 32 bit system and tries to run Ubuntu on it?
                              Valve should make a rule for developers that want to release on Steam, making it mandatory to offer also a 64 bit version. Than they can offer a pure 64 bit version of the client and everyone would be happy.
                              Actually Intel has had 64 bit CPUs since 2004 with the Gallatin and Prescott lines. Now though, they didn't want to do this as they wanted to kill off x86 for Itanium so they could shut out AMD, up until AMD released 64 bit CPUs and started really kicking Intel up and down the block.

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