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Valve's Source SDK 2013 Supports Linux For Mods

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  • #11
    Originally posted by Kristian Joensen View Post
    Where they that specific about it?
    No: http://forums.blackmesasource.com/sh...ad.php?t=15414
    If we can port our codebase over easily, we will probably support Linux.
    Porting between SDK versions is not considered easy.

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    • #12
      Originally posted by Kristian Joensen View Post
      I believe they use Source SDK Base 2007. Buf if they could upgrade to the SDK 2013 source code base then I guess they should be able to do that?
      i dont think their was actually any major update from SDK 2007 to 2013

      The games now build and run clients on Windows, OSX, and Linux. Dedicated servers are supported on Windows and Linux.
      New steam pipe supported by the sample mods. Existing mods can change their gameinfo.txt to match the new format and gain Steam Pipe support.


      i doubt their will be any major update to the source engine until source engine 2 eventually arrives

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      • #13
        Originally posted by DDF420 View Post
        i dont think their was actually any major update from SDK 2007 to 2013

        The games now build and run clients on Windows, OSX, and Linux. Dedicated servers are supported on Windows and Linux.
        New steam pipe supported by the sample mods. Existing mods can change their gameinfo.txt to match the new format and gain Steam Pipe support.


        i doubt their will be any major update to the source engine until source engine 2 eventually arrives
        The 2009 SDK brought Mac support and it apparently took GarrysMod a log time to port from 2007 to 2009. Some one should do a diff between 2007 and 2013

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        • #14
          2013 sp and 2013 mp just appeared in the steam tools section

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          • #15
            Alright, I just checked my Tools section and currently there seems to be

            Source SDK Base 2013 Multiplayer - Not installed
            Source SDK Base 2013 Singleplayer - Not installed
            but
            Source SDK - Not available

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            • #16
              Originally posted by M1kkko View Post
              Alright, I just checked my Tools section and currently there seems to be

              Source SDK Base 2013 Multiplayer - Not installed
              Source SDK Base 2013 Singleplayer - Not installed
              but
              Source SDK - Not available
              yes its all a bit of a disappointment really

              we can now play source mods (SDK base) but not create them (SDK)

              we can all forget about it till source engine 2 i guess

              "No, hammer is only available on windows and we have no plans at this time to change that.

              It is a MFC app, which is a windows only UI tech, so a port would be difficult. Future engines have been designed with cross platform support in the toolchain from the start."

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              • #17
                Originally posted by M1kkko View Post
                Alright, I just checked my Tools section and currently there seems to be

                Source SDK Base 2013 Multiplayer - Not installed
                Source SDK Base 2013 Singleplayer - Not installed
                but
                Source SDK - Not available
                The Source SDK Launcher is obsolete anyways, other than when it comes to mods for Source SDK Base 2006 & 2007. From now on, the SDK tools will be included with individual games. It's evident the Source SDK tools for specific games (not the old SDK launcher that now only works for Source 06 & 07 mods) is coming to Linux, just not at the time being.
                Last edited by blacqwolf; 06-27-2013, 12:13 PM.

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                • #18
                  Yeah, the original SDK, 2006 and 2007 are not Linux compatible. They never saw Mac comparability either.

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