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Valve's Source SDK 2013 Supports Linux For Mods

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  • Valve's Source SDK 2013 Supports Linux For Mods

    Phoronix: Valve's Source SDK 2013 Supports Linux For Mods

    Since Valve's Linux gaming announcements last year, many game modders have been looking for Source SDK to be supported under Linux. Valve today released Source SDK 2013 and it now supports Linux as well as OS X...

    http://www.phoronix.com/vr.php?view=MTM5Njc

  • #2
    Great news

    To build the Source SDK 2013 on Linux you will need the Steam runtime. Install it using these instructions:
    Download it here
    tar xvf steam-runtime-sdk_latest.tar.xz
    cd steam-runtime-sdk_<version> (replacing <version> with the version you just unpacked.)
    ./setup.sh (Pick your architecture and debug/release preferences and then answer Y to everything else.)
    ./shell.sh --arch=i386
    Then run "make -f game_<gamename>_linux32.mak". At this point you should have client.so and server.so files to load with the Source SDK Base 2013 of your choice. More instructions on using the Steam runtime can be found in README.txt in the installed runtime directory.

    ** off to have a play**

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    • #3
      That

      That is really great. But surely this can't mean they have ported Hammer and the actual tools for creating content can it?

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      • #4
        Does this mean we could see Black Mesa: Source, I hope so!!!

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        • #5
          Originally posted by jmcharron View Post
          Does this mean we could see Black Mesa: Source, I hope so!!!
          I believe they use Source SDK Base 2007. Buf if they could upgrade to the SDK 2013 source code base then I guess they should be able to do that?

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          • #6
            Valve seems really serious about this Linux stuff.

            Ballmer must've really pissed off Gabe or something.

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            • #7
              Black Mesa has said they won't port unless SDK2007 it self is ported.

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              • #8
                Originally posted by AJenbo View Post
                Black Mesa has said they won't port unless SDK2007 it self is ported.
                Where they that specific about it?

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                • #9
                  Does it support custom shaders? I believe Black Mesa Source needed that in their SDK as they currently use that and it may not be available in the latest version.

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                  • #10
                    Originally posted by jmcharron View Post
                    Does this mean we could see Black Mesa: Source, I hope so!!!
                    exactly what I was wondering

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                    • #11
                      Originally posted by Kristian Joensen View Post
                      Where they that specific about it?
                      No: http://forums.blackmesasource.com/sh...ad.php?t=15414
                      If we can port our codebase over easily, we will probably support Linux.
                      Porting between SDK versions is not considered easy.

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                      • #12
                        Originally posted by Kristian Joensen View Post
                        I believe they use Source SDK Base 2007. Buf if they could upgrade to the SDK 2013 source code base then I guess they should be able to do that?
                        i dont think their was actually any major update from SDK 2007 to 2013

                        The games now build and run clients on Windows, OSX, and Linux. Dedicated servers are supported on Windows and Linux.
                        New steam pipe supported by the sample mods. Existing mods can change their gameinfo.txt to match the new format and gain Steam Pipe support.


                        i doubt their will be any major update to the source engine until source engine 2 eventually arrives

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                        • #13
                          Originally posted by DDF420 View Post
                          i dont think their was actually any major update from SDK 2007 to 2013

                          The games now build and run clients on Windows, OSX, and Linux. Dedicated servers are supported on Windows and Linux.
                          New steam pipe supported by the sample mods. Existing mods can change their gameinfo.txt to match the new format and gain Steam Pipe support.


                          i doubt their will be any major update to the source engine until source engine 2 eventually arrives
                          The 2009 SDK brought Mac support and it apparently took GarrysMod a log time to port from 2007 to 2009. Some one should do a diff between 2007 and 2013

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                          • #14
                            2013 sp and 2013 mp just appeared in the steam tools section

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                            • #15
                              Alright, I just checked my Tools section and currently there seems to be

                              Source SDK Base 2013 Multiplayer - Not installed
                              Source SDK Base 2013 Singleplayer - Not installed
                              but
                              Source SDK - Not available

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