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Counter-Strike: GO Might Soon Be Out On Linux

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  • Counter-Strike: GO Might Soon Be Out On Linux

    Phoronix: Counter-Strike: GO Might Soon Be Out On Linux

    Counter-Strike: Global Offensive, the latest installment to Valve's Counter-Strike franchise, is being tested on Linux and might soon be released to the general public...

    http://www.phoronix.com/vr.php?view=MTM0ODM

  • #2
    This is exciting news, with this being one of the games I play on a daily basis, I really can't wait.

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    • #3
      Can't wait! Been eagerly awaiting the day I don't need to reboot to play my favorite FPS game.

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      • #4
        People never thought of Linux as a gaming platform but we always had FPS. With new additions such as TF2 KF RO CS CS:CZ CS:S and now CS:GO (and possibly RO2) Linux is really becoming a FPS's playground.
        Last edited by nightmarex; 04-11-2013, 03:14 AM.

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        • #5
          I hope they'll finally run out of Counter-Strike titles, so that they can port Portal 1/2...

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          • #6
            Can CS:S or CS:GO be moded beyond new content?
            (Like adding no-aiming-circle or lean-over, or whatever..)

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            • #7
              Originally posted by nightmarex View Post
              People never thought of Linux as a gaming platform but we always had FPS. With new additions such as TF2 KF RO CS CS:CZ CS:S and now CS:GO (and possibly RO2) Linux is really becoming a FPS's playground.
              Don't care for any western games.

              What i really want are more jRPGs, Japanese visual novels and Japanese doujin games for Linux. Which, unfortunately, is not happening at all.

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              • #8
                visual novels are unavailable even for mac, it's so difficult that this happen for linux, you can only use ps3 or windows

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                • #9
                  I'm worried about mouse lag on CS on Linux. I currently have CS, CSCZ and CSS on Linux, and there's some mouse lag when using VSync. Just a tiny tad, but it's there. On Windows, I've tweaked everything so that I get zero mouse lag with VSync on. I'm not able to do that on Linux.

                  Initially, I was very excited to be able to play the CS games under Linux. But by now, I keep playing them under Windows due to the extremely low mouse latency I get there.

                  Does anyone know if it's possible to get the same levels of latency under Linux? On Windows, what I do is set "max prerendered frames" to 2 in NVidia's control panel and simply set the "fps_max" variable of the source engine to 60. I also have my mouse set to a 500Hz polling rate (it's a 1000Hz mouse, but that's overkill; I just use 500Hz.) On Linux, that's the "usbhid.mousepoll=2" kernel option, which I use. Anything else I can do to imorove my mouse input?

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                  • #10
                    Set fps_max to something below vsync, for 60 Hz screen use like 59 or 58. That can help to get rid of some vsync latency. (This causes frame skipping, but is hardly noticable)
                    I also noticed with ATI/AMD Blobs that in some applications "max prerendered frames" is terrible high if the vsync was set by the applications. But if I force vsync with the ATI/AMD controll center I didn't have that problem.

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                    • #11
                      Originally posted by Kraut View Post
                      Set fps_max to something below vsync, for 60 Hz screen use like 59 or 58. That can help to get rid of some vsync latency. (This causes frame skipping, but is hardly noticable)
                      I also noticed with ATI/AMD Blobs that in some applications "max prerendered frames" is terrible high if the vsync was set by the applications. But if I force vsync with the ATI/AMD controll center I didn't have that problem.
                      actually i still get the lag with AMD and CCC set vsync. In CSS i just let my CPU cook and render at a nice 300 something FPS =).

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                      • #12
                        Another one of your vague "it's coming" articles Michael...

                        "I've heard" citing no source isn't exactly good journalism. Neither is using some tiny intel commit. Also a less than 0.5% optimization is hardly news worthy?

                        It will come we all know it.

                        Liam of GamingOnLinux.com

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                        • #13
                          Originally posted by RealNC View Post
                          I'm worried about mouse lag on CS on Linux. I currently have CS, CSCZ and CSS on Linux, and there's some mouse lag when using VSync. Just a tiny tad, but it's there. On Windows, I've tweaked everything so that I get zero mouse lag with VSync on. I'm not able to do that on Linux.

                          Initially, I was very excited to be able to play the CS games under Linux. But by now, I keep playing them under Windows due to the extremely low mouse latency I get there.

                          Does anyone know if it's possible to get the same levels of latency under Linux? On Windows, what I do is set "max prerendered frames" to 2 in NVidia's control panel and simply set the "fps_max" variable of the source engine to 60. I also have my mouse set to a 500Hz polling rate (it's a 1000Hz mouse, but that's overkill; I just use 500Hz.) On Linux, that's the "usbhid.mousepoll=2" kernel option, which I use. Anything else I can do to imorove my mouse input?
                          So are you saying this is a non issue with Vsync turned off ??

                          Is m_rawinput set to 0 or 1 ? Did changing this improve the situation?

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                          • #14
                            Originally posted by DDF420 View Post
                            So are you saying this is a non issue with Vsync turned off ??

                            Is m_rawinput set to 0 or 1 ? Did changing this improve the situation?
                            Raw input is enabled. Without raw input, the game is totally unplayable for me (the mouse feels completely weird.)

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                            • #15
                              Originally posted by RealNC View Post
                              Raw input is enabled. Without raw input, the game is totally unplayable for me (the mouse feels completely weird.)
                              What is your mouse (brand, class) and what is your mouse polling rate on Linux? If you have a high-frequency mouse (like a gaming mouse), then you'll want to set the value to mach your mouse's mhz (something usually higher than default). Just look how to set your 'mouse polling rate' on your Linux distro. Let us know if that helps with gaming.

                              In CS and CSZ (don't know about CSS), if I use the "Raw Mouse Input" option, then sometimes the controls 'lock up' for a click or so (annoying when you pop around a corner to fire at a guy and your trigger doesn't work), so I don't play with Raw Input. I use a high-freq gaming mouse and everything plays well, but I changed my mouse polling rate before I had Steam, so I don't know how much changing that will effect CS.

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