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NVIDIA, Valve Share Lessons In Porting To Linux

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  • NVIDIA, Valve Share Lessons In Porting To Linux

    Phoronix: NVIDIA, Valve Share Lessons In Porting To Linux

    Last month at the Game Developers' Conference (GDC), NVIDIA and Valve shared their experiences and pitfalls in porting the Source Engine to Linux. While talking about Valve's experiences, many of the information can apply to any game developer (or Direct3D/OpenGL application) wishing to come to Linux...

    http://www.phoronix.com/vr.php?view=MTM0MzU

  • #2
    Very useful presentation! There is mistake though on slide 21 namely the wrong graph is shown (DirectX coverage instead of OpenGL). Would have been interesting to see the correct graph...

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    • #3
      Great read! Thanks for this article, would have missed this very useful presentation otherwise.

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      • #4
        I wonder if anyone snagged a video?

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        • #5
          Originally posted by johnc View Post
          I wonder if anyone snagged a video?
          Check here later, sponsored talks are usually free. This one was sponsored by NVIDIA.

          As stated on the web page:

          Our hope is to have all videos live 2 to 4 weeks after the event takes place.

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          • #6
            Does the Wayland backend for SDL work? There doesn't seem to be any activity in the sdl-wayland repo since more than a year. I wish that Wayland display servers solved the ALT+TAB issues that games have Linux
            Last edited by newwen; 04-04-2013, 05:05 PM.

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            • #7
              Originally posted by boot View Post
              Check here later, sponsored talks are usually free. This one was sponsored by NVIDIA.
              Awesome -- thank you very much!

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              • #8
                http://www.youtube.com/watch?feature...&v=btNVfUygvio - Porting Source to Linux: Valve's Lessons Learned

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                • #9
                  Originally posted by Nuc!eoN View Post
                  Very useful presentation! There is mistake though on slide 21 namely the wrong graph is shown (DirectX coverage instead of OpenGL). Would have been interesting to see the correct graph...
                  Actually not, in the right side it's showing what segment you can run DX10 level graphics on using OpenGL rather Then D3D. This is probably related to how Steam collects data, and that the talk is aimed at D3D centric people.

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                  • #10
                    Session is now available.
                    http://www.gdcvault.com/play/1017850/

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