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Activision & Raven Open-Source Two Games

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  • #16
    Originally posted by randomizer View Post
    Do you really think Activision will be pleased about someone using their copyrighted assets in an unofficial port of the game? You could probably do it for your own personal use, but you couldn't release it because you don't own the assets.
    errr, what about those guys that ported Doom 3 BFG to mac OS and to linux? they released the binaries and code but not the assets. are you new to this world?

    Any ppl with their right minds would actually use their cds to get assets and port the client if it's all they need to play on different OS.

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    • #17
      Raven Software is still around?! Wow I loved Soldier of Fortune which was developed by them!

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      • #18
        Originally posted by Nuc!eoN View Post
        Raven Software is still around?! Wow I loved Soldier of Fortune which was developed by them!
        yeah still around but they are owned by activision or like i use to call them Lack-of-Vision. SoF was a fun game at that time shame that they didn't this gore idea of theirs.

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        • #19
          Originally posted by Nuc!eoN View Post
          Raven Software is still around?! Wow I loved Soldier of Fortune which was developed by them!
          Yeah, their studio is about 1/4-1/2 mile from where I work. They're still around.

          Also, for the people hoping for a Linux port of KOTOR, hopefully it wouldn't be too hard... There's already a MacOS port on Steam, which means that there's an OpenGL version of the game that already exists (or maybe it's cider-based...?).

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          • #20
            Fan-made assets - of which many exist - could easily replace the assets on the CDs except for the dialogue files, but the game is really not bad at all without the dialogue since it has subtitles for everything.

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            • #21
              The 2 games are $9.99/£6.99 each on steam, here is the system requirements:


              PC System Requirements

              OS: Windows 2000, XP or Vista
              Processor: Pentium II or Athlon 350 MHz
              Memory: 64 MB
              Graphics: 16 MB OpenGL compatible
              DirectX®: 9.0c
              Hard Drive: 800 MB
              Sound: Direct X 8.0a
              Multiplayer Requirements: Pentium II or Athlon 400MHz



              Mac System Requirements

              OS: Mac OS X 10.6.8 or later
              Processor: 1.8 GHZ Intel chipset or faster
              Memory: 512 MB or higher
              Hard Disk Space: 1 GB
              Video Card: ATI Radeon X1600 / NVidia Geforce 7300 (128 MB VRAM or higher)
              Languages: English, French and German
              Supported Video Cards: NVIDIA GEFORCE 7300, 7600, 8600, 8800, 9400, 9600, GT 120, 320M, 330M, ATI RADEON X1600, X1900,HD 2400, HD 2600, HD 3870, HD 4670, HD 4850, HD 5670, HD 5750, HD 5770, HD 5870, HD 6750, Intel HD Graphics 3000
              Additional: Intel integrated video chipsets are not supported. This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive), Apple Intel Chipsets only. Power PC Processors (G4 and G5) are not supported

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              • #22
                Originally posted by Setlec View Post
                SoF was a fun game at that time shame that they didn't this gore idea of theirs.
                What do you mean? There was much gore in SoF http://whatculture.com/gaming/forgot...of-fortune.php :P

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                • #23
                  Originally posted by TheLexMachine View Post
                  Fan-made assets - of which many exist - could easily replace the assets on the CDs except for the dialogue files, but the game is really not bad at all without the dialogue since it has subtitles for everything.
                  Subtitles would also be copyrighted assets located on the CD... even recreating every asset (level, sound, textures, subtitles (basically everything you see an hear, including story line)) might be liable to copyright.

                  When a game engine+logic is open sourced like this is it common that the game content is required to play it, and it has not been seen as a big issue before either. Most ID titles even had buying the Windows version and downloading the Linux binery as the official install methode on Linux.
                  It's not "FREE GAME!!!", it's a way to keep an existing game working/improving.

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                  • #24
                    Originally posted by Veerappan View Post
                    Yeah, their studio is about 1/4-1/2 mile from where I work. They're still around.

                    Also, for the people hoping for a Linux port of KOTOR, hopefully it wouldn't be too hard... There's already a MacOS port on Steam, which means that there's an OpenGL version of the game that already exists (or maybe it's cider-based...?).
                    Both KOTOR games are using OpenGL already anyway, even on Windows.

                    This code drop is pretty awesome. Love those games

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                    • #25
                      Originally posted by AJenbo View Post
                      It's not "FREE GAME!!!", it's a way to keep an existing game working/improving.
                      Well, actually, it depends on your definition of free

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                      • #26
                        You do not need to recreate the assets to play a game with a source port. You just need to buy the assets and then run them from whichever source port your prefer. This is not illegal as it does not involve distributing the copyrighted assets.

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                        • #27
                          Originally posted by Asariati View Post
                          Both KOTOR games are using OpenGL already anyway, even on Windows.
                          But both games made with Odyssey Engine which is belongs to BioWare and EA.
                          EA never ever release any of game source code, even very old one, so there is no hope.

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                          • #28
                            Originally posted by DenT View Post
                            But both games made with Odyssey Engine which is belongs to BioWare and EA.
                            EA never ever release any of game source code, even very old one, so there is no hope.
                            You're so wrong. EA is a strong supporter of open sourcing legacy game engines.

                            https://code.google.com/p/micropolis/

                            *scnr*

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                            • #29
                              I just wish they'd release the source code to the X-Wing/TIE Fighter series. That would be awesome if someone did a massive engine update using the code from XW: Alliance. Dark Forces is already being ported to the JK:JA engine and fans could easily do a port of the first Jedi Knight game using fan-made textures and levels.

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                              • #30
                                Originally posted by entropy View Post
                                You're so wrong. EA is a strong supporter of open sourcing legacy game engines.

                                https://code.google.com/p/micropolis/

                                *scnr*
                                Yeah, sure, EA probably as good open source supporter as Adobe! They released photoshop source code just few months ago.
                                Now we can finally use Photoshop on Linux!

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