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  • OpenMW 0.21.0 Brings Fixes

    Phoronix: OpenMW 0.21.0 Brings Fixes

    OpenMW 0.21.0 has been released that provides a number of fixes for this open-source game engine that seeks to re-implement support for Elderscrolls III: Morrowind...

    http://www.phoronix.com/vr.php?view=MTMwNzQ

  • #2
    Originally posted by phoronix View Post
    Phoronix: OpenMW 0.21.0 Brings Fixes

    OpenMW 0.21.0 has been released that provides a number of fixes for this open-source game engine that seeks to re-implement support for Elderscrolls III: Morrowind...

    http://www.phoronix.com/vr.php?view=MTMwNzQ
    I'm excited about this one, and I hope it gets completed soon. Unfortunately for me, it's crash-happy when I toggle collision on.

    Soon....

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    • #3
      That's damn fine work, doing Bethesda's work for us! I wonder if any of this work can be re-used for Oblivion, Fallouts and maybe even Skyrim? All in good time maybe =D Either way, I miss how the Dark Elves had gravelly voices. Sad how they sound like humans now.
      WEEEEEEEE!

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      • #4
        If I buy Morrowind, will I be able to complete it by using OpenMW?

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        • #5
          Originally posted by Apopas View Post
          If I buy Morrowind, will I be able to complete it by using OpenMW?
          From what I can tell, not as of yet, I've not seen a way out of the sandboxed environment used to test it.

          However Morrowind+ expansions play quite well in wine even with my crappy old gear of an Athlon46 3500+ 8800GTS (G80 core) 320Mb and a measly 2Gb of ram.

          So do as I did, and grab a torrent, there are plenty of them out there with 100+ peers.

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          • #6
            As someone who has poked around inside the Oblivion engine I can say that it will be a MAJOR task to clone, even with OpenMW as a base.

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