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Crusader Kings 2 Game Ships For Linux On Steam

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  • Crusader Kings 2 Game Ships For Linux On Steam

    Phoronix: Crusader Kings 2 Game Ships For Linux On Steam

    The popular "Crusader Kings 2" game is now available with native Linux support and is available for digital download through Valve's Steam Linux client...

    http://www.phoronix.com/vr.php?view=MTI3NTA

  • #2
    I really like their games, especially Victoria II.

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    • #3
      Is that the full gameplay ? If so it really sucks.

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      • #4
        This is awesome, but unfortunately not my type :'(

        I hope they'll release Cities in Motion 2 for Linux. I asked about Linux support in their forums ~ 3 months ago and I think they are considering it. They didn't promise anything, but I was responded with this:

        Thanks for the feedback! Taking on a new platform is always more work than just the porting and publisher is the one to make these calls, but let's see what we can do
        So, there is still some hope

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        • #5
          well this sux would not have time to read Phoronix for the few months

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          • #6
            Anyone tried it with the Radeon FOSS drivers yet?
            I did with mesa 9.0.1 (HD 4850) and at least the maps are black.
            Not sure if it works with 9.1 git/head.

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            • #7
              Never heard

              Never heard of that game.
              Made me think of Carta marina though.

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              • #8
                Originally posted by entropy View Post
                Anyone tried it with the Radeon FOSS drivers yet?
                I did with mesa 9.0.1 (HD 4850) and at least the maps are black.
                Not sure if it works with 9.1 git/head.
                First check ~/Documents/Paradox Interactive/Crusader Kings II/logs/error.log and other logs.
                Probably it's problem with wrong macro in shader file.
                STANDARDFUNCS_H__ macro is violates GLSL standard.

                If you remove two first and last lines from /gfx/FX/standardfuncsgfx.fxh file map will probably show.

                I posted this bug here:
                forum.paradoxplaza.com /forum/showthread.php?658210-GLSL-Bad-macro-in-standardfuncsgfx.fxh
                Sorry for broken link, but I know there is pre-moderation for posts with links from new accounts.

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                • #9
                  Originally posted by DenT View Post
                  First check ~/Documents/Paradox Interactive/Crusader Kings II/logs/error.log and other logs.
                  Probably it's problem with wrong macro in shader file.
                  STANDARDFUNCS_H__ macro is violates GLSL standard.

                  If you remove two first and last lines from /gfx/FX/standardfuncsgfx.fxh file map will probably show.

                  I posted this bug here:
                  forum.paradoxplaza.com /forum/showthread.php?658210-GLSL-Bad-macro-in-standardfuncsgfx.fxh
                  Sorry for broken link, but I know there is pre-moderation for posts with links from new accounts.
                  Thanks!

                  I'll give that a try when I'm back at home.

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                  • #10
                    Originally posted by entropy View Post
                    Thanks!

                    I'll give that a try when I'm back at home.
                    Please upload screenshots if game will work for you.

                    There is report from other forum: after removing wrong macro map is visible on Intel HD3000 with few bugs.
                    Screenshots:
                    1 - without water and trees (performance quite high)
                    2 - with everything enabled (performance is low)
                    Probably game should be playable on some AMD cards with open source driver.

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                    • #11
                      May have to wait for an update before I can fully play it. There are a few non-graphical bugs, like clicking on the shield Kingdom View icon can cause a seg fault and the tutorial doesn't always progress, it just sorta sits there even when you've done the task it asks you to.

                      I think most of the actual game is quite playable though.

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                      • #12
                        Originally posted by ElderSnake View Post
                        May have to wait for an update before I can fully play it. There are a few non-graphical bugs, like clicking on the shield Kingdom View icon can cause a seg fault and the tutorial doesn't always progress, it just sorta sits there even when you've done the task it asks you to.

                        I think most of the actual game is quite playable though.
                        This segfault is tricky one.
                        I reproduced it (just by starting new game and clicking top icons 1 by 1), but ~10 times it wont crash anymore.

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                        • #13
                          Hmm. I guess i should start shitting briks cause paradox games use dot.net and direct3d atleast magicka does. Well dont mind... i own magicka. Prett neat game ya. Lets hope they release magicka

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                          • #14
                            Originally posted by Dehir View Post
                            cause paradox games use dot.net
                            Only for windows launcher.

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                            • #15
                              Awesome!

                              I was hoping Paradox would start porting their library over. I don't have Crusader Kings 2 yet (may just buy it because it's for Linux), but I bought one of their bundles and have tons of strategy games by them that I'd much rather play in Linux. Oddly, due to various bundles including it, have bought at least 4 copies of Mount and Blade series. Too bad Steam doesn't give you credits for them or something... would love to play it multiplayer with some of my friends. I'd really love for Mount and Blade to be ported, especially the second one that is coming out.

                              leech

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