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OpenRA: Command & Conquer On Linux, Powered By Mono

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  • OpenRA: Command & Conquer On Linux, Powered By Mono

    Phoronix: OpenRA: Command & Conquer On Linux, Powered By Mono

    Another open-source game engine project similar in nature to Prequengine, OpenMW, and GemRB. OpenRA sets to remake bring Command and Conquer: Red Alert and other early Westwood real-time strategy games to Linux on an open-source engine...

    http://www.phoronix.com/vr.php?view=MTI2MTA

  • #2
    People still use mono? *sigh*

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    • #3
      Last week? Read your own date! 10/19 lol October!

      You also failed to even note they dont support the original missions!

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      • #4
        Originally posted by oliver View Post
        People still use mono? *sigh*
        People still complain about mono? *sigh*

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        • #5
          Originally posted by grenadecx View Post
          People still complain about mono? *sigh*
          My favorite fallacy involves anti-patent bile about mono, followed by the evagalism of WINE as an alternative.

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          • #6
            I don't care if Mono or Java are free of patents and available in every license in the world.
            They're still huge, slow, piles of crap.

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            • #7
              Originally posted by pankkake View Post
              They're still huge, slow, piles of crap.
              And when enough efforts are spent on it, so weak against patent trials...

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              • #8
                I tried OpenRA. It's really slow. Here's my system:

                16 GB RAM
                GTX 560 Ti
                Quad core i5-2500 @ 3.3 GHz
                Vertex 3 SSD
                1280x1024 screen

                So you'd expect it to be able to run at a decent lick. Nope, got around 20 fps. They're clearly doing something massively wrong.

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                • #9
                  Your CPU and GPU are weak for a gaming system. But we aren't exactly talking about a new game here.

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                  • #10
                    Originally posted by Kristian Joensen View Post
                    Your CPU and GPU are weak for a gaming system. But we aren't exactly talking about a new game here.
                    I haven't found a game that isn't smooth on full settings; I'd hardly call that weak! And as you said, it's not exactly (or shouldn't be) the most graphically demanding game ever.

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                    • #11
                      Originally posted by Timmmm View Post
                      I tried OpenRA. It's really slow. Here's my system:

                      16 GB RAM
                      GTX 560 Ti
                      Quad core i5-2500 @ 3.3 GHz
                      Vertex 3 SSD
                      1280x1024 screen

                      So you'd expect it to be able to run at a decent lick. Nope, got around 20 fps. They're clearly doing something massively wrong.
                      It should be fast on pretty much any hardware as long as you don't build a lot of ships (at least that's what seems to make it bloody slow). It even works with my old ATI X1700 and the open driver.

                      FWIW, the game uses OpenGL.

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                      • #12
                        @Timmmm: Dev here; your hardware is massive overkill -- something is very wrong if it's not running smoothly on that.

                        What drivers are you running with?

                        Can you turn on the perf graph (in debug settings) and note the average `tick` and `render` times?

                        What scenarios are running slow? We've got some known slow cases in the current AI code if you're playing on an islands map, which we'll be fixing soon.

                        -- Chris

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                        • #13
                          The Command & Conquer/Red Alert games certainly are a popular choice for remakes, there were atleast two before this written in C++, now this in C# and I recently came across a version of Command & Conquer written in HTML5:

                          http://www.adityaravishankar.com/pro...d-and-conquer/

                          Then we have all the Dune remakes, look like the Westwood RTS games from this era made a strong impact.

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