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Humble Bundle 7 Approaching Two Million Dollars

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  • Humble Bundle 7 Approaching Two Million Dollars

    Phoronix: Humble Bundle 7 Approaching Two Million Dollars

    It's been another successful Humble Indie Bundle so far with the latest pay-what-you-want, cross-platform, DRM-free game offering approaching the two million dollar mark...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Dungeon Defenders

    Sadly Dungeon Defenders doesn't work for me - has a segmentation fault compiling shaders at startup.

    I wish the Humble folks would also hold the Linux ports to higher standards. For example many of the games capture all keyboard input. If you press the volume keys they swallow those which means you can't change your volume. Alt-Tab is also swallowed so you can't even get out of the game without manually exiting it.

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    • #3
      Originally posted by grotgrot View Post
      Sadly Dungeon Defenders doesn't work for me - has a segmentation fault compiling shaders at startup.

      I wish the Humble folks would also hold the Linux ports to higher standards. For example many of the games capture all keyboard input. If you press the volume keys they swallow those which means you can't change your volume. Alt-Tab is also swallowed so you can't even get out of the game without manually exiting it.
      It's sort of sad that this is a large part of the reason that I prefer to use WINE for a lot of games.

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      • #4
        Originally posted by grotgrot View Post
        Sadly Dungeon Defenders doesn't work for me - has a segmentation fault compiling shaders at startup.

        I wish the Humble folks would also hold the Linux ports to higher standards. For example many of the games capture all keyboard input. If you press the volume keys they swallow those which means you can't change your volume. Alt-Tab is also swallowed so you can't even get out of the game without manually exiting it.
        Doesn't running as sudo solve this issue ?

        From the game Linux FAQ: http://forums.trendyent.com/showthre...ux-Version-FAQ

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        • #5
          Originally posted by Bitiquinho View Post
          Doesn't running as sudo solve this issue ?

          From the game Linux FAQ: http://forums.trendyent.com/showthre...ux-Version-FAQ
          While that may be the case, no game should require root privs to run.

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          • #6
            After dealing with the silly gnome-screensaver-command issue, I've got Dungeon Defenders to work but I can't get it to work properly in fullscreen and there are some serious focus issues, at least under XFCE. It looks pretty though. I finally bit the bullet and did something I said I'd never do, I reinstalled Catalyst. It still annoys me just like it used to but I'm part way through devising a quick and easy way to switch between the two on Gentoo, without having to stick to the old xorg-server when using the open driver. I've also created an ebuild for the game. Now that Christmas day (which is my daughter's birthday!) is over, I might actually get a chance to play it.

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            • #7
              Originally posted by Chewi View Post
              It still annoys me just like it used to but I'm part way through devising a quick and easy way to switch between the two on Gentoo, without having to stick to the old xorg-server when using the open driver.
              I did that myself on openSUSE. fglrx unfortunately replaces some of the libraries (libGL), so the best way is to create a shell script that uses update-alternatives (eselect?) to switch links between the two, and moves the xorg.conf file around. Also make sure that in /etc/modprobe.d it's not blacklisting the radeon module when switching to that.

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              • #8
                Originally posted by GreatEmerald View Post
                I did that myself on openSUSE. fglrx unfortunately replaces some of the libraries (libGL), so the best way is to create a shell script that uses update-alternatives (eselect?) to switch links between the two, and moves the xorg.conf file around. Also make sure that in /etc/modprobe.d it's not blacklisting the radeon module when switching to that.
                Thanks to eselect opengl, Gentoo can already install both alongside each other without any conflict but that's only part of the battle. I was hoping to be able to do the switch without rebooting or at least using kexec but I couldn't get either of those techniques to work. I did manage to come up with a method that doesn't involve downgrading xorg-server or switching configuration files around though. The result is an extra menu entry in GRUB 2. I've written about it on the wiki.

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                • #9
                  anyone got Shank2 to do savegames ?

                  it only "saves" the state while the game is still running - after quitting it you have to start anew in campaign mode

                  this is unacceptable ! this applies to 32bit and 64bit mode

                  it also saves the (empty) net.log in .klei/shank2 instead of any conventional folder






                  that's the first game by EA I saw which is running under linux natively
                  Last edited by kernelOfTruth; 27 December 2012, 01:02 PM.

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                  • #10
                    They added some games and so now they have passed $2 Million.

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