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The First Unreal Engine 3 Game Ships For Linux

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  • The First Unreal Engine 3 Game Ships For Linux

    Phoronix: The First Unreal Engine 3 Game Ships For Linux

    While Epic Games hasn't allowed for Unreal Tournament 3 to be released for Linux, the first native Linux game using Unreal Engine 3 was released today. Yes, Unreal Engine 3 for Linux...

    http://www.phoronix.com/vr.php?view=MTI1ODE

  • #2
    Great game.
    Now can we have Red Orchestra 2 pls.
    Last edited by Raven3x7; 12-19-2012, 06:51 PM.

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    • #3
      Valve is also using SDL2.

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      • #4
        Don't forget Unity 4 also supports Linux. I wonder if this will put pressure on Epic to make Unreal Engine 4 support Linux.

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        • #5
          I want DNF for Linux...

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          • #6
            Originally posted by Kano View Post
            I want DNF for Linux...
            I want that too, but it doesn't use Unreal Engine 3.

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            • #7
              Wish it worked.

              This is what I get attempting to run it:

              Code:
              [m@ptah DungeonDefenders]$ ./DungeonDefenders 
              Dungeon Defenders: Installed in '/home/m/Downloads/DungeonDefenders'.
              XIO:  fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
                    after 153 requests (153 known processed) with 0 events remaining.
              XIO:  fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
                    after 18 requests (18 known processed) with 0 events remaining.
              Archlinux x64. Nivida GTX 570

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              • #8
                Originally posted by Kano View Post
                I want DNF for Linux...
                In a word: lol

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                • #9
                  How come a indie game can afford a license of the unreal engine? Isn't the cost something like 700.000$?

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                  • #10
                    Originally posted by Maxjen View Post
                    How come a indie game can afford a license of the unreal engine? Isn't the cost something like 700.000$?
                    The Unreal Development Kit is free, as long as you share a part of the profits with Epic.

                    Though I'd really like to see the UDK itself ported to Linux, with the editor and all.

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                    • #11
                      Just 5 years after the official release.

                      Which means we won't see UE4 based games until 2018. Lovely.

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                      • #12
                        Originally posted by Dashiva View Post
                        Wish it worked.

                        This is what I get attempting to run it:

                        Code:
                        [m@ptah DungeonDefenders]$ ./DungeonDefenders 
                        Dungeon Defenders: Installed in '/home/m/Downloads/DungeonDefenders'.
                        XIO:  fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
                              after 153 requests (153 known processed) with 0 events remaining.
                        XIO:  fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
                              after 18 requests (18 known processed) with 0 events remaining.
                        Archlinux x64. Nivida GTX 570
                        Same error here, but I'm on Mint x64, ATI 7870 w/ beta Cats

                        Comment


                        • #13
                          Ryan Gordon ported Unreal Engine 3 to Linux years ago but ultimately was never permitted to release the Unreal Tournament 3 Linux client...
                          As long as Microsoft and Apple are preventing games that run on their platform to run on Linux, we will see this happening. Now finally their money is starting to run out and real competition will be allowed! Porting most any game to Linux is only trivial, the real stop is the company deals&policies.

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                          • #14
                            On intel 4000 it's a segfault, while displaying the launcher for the blink of an eye.
                            Code:
                            Program received signal SIGSEGV, Segmentation fault.
                            0x09a21c8e in TOpenGLShader<(ERHIResourceTypes)8, 35632u>::Compile() ()
                            (gdb) bt
                            #0  0x09a21c8e in TOpenGLShader<(ERHIResourceTypes)8, 35632u>::Compile() ()
                            #1  0x09a039c7 in FOpenGLDynamicRHI::CreatePixelShader(TArray<unsigned char, FDefaultAllocator> const&) ()
                            #2  0x08e9bd76 in FShader::InitRHI() ()
                            #3  0x099fc778 in FOpenGLDynamicRHI::Init() ()
                            #4  0x09a2dc4e in FOpenGLViewport::FOpenGLViewport(FOpenGLDynamicRHI*, void*, unsigned int, unsigned int, unsigned int) ()
                            #5  0x09a2c46f in FOpenGLDynamicRHI::CreateViewport(void*, unsigned int, unsigned int, unsigned int) ()
                            #6  0x090c8b5d in FViewport::UpdateViewportRHI(unsigned int, unsigned int, unsigned int, unsigned int) ()
                            #7  0x09af9683 in FMacViewport::Resize(unsigned int, unsigned int, unsigned int, int, int) ()
                            #8  0x09af91d1 in FMacViewport::FMacViewport(UMacClient*, FViewportClient*, wchar_t const*, unsigned int, unsigned int, unsigned int, int, int) ()
                            #9  0x09af222f in UMacClient::CreateViewportFrame(FViewportClient*, wchar_t const*, unsigned int, unsigned int, unsigned int) ()
                            #10 0x088c0e5d in FEngineLoop::Init() ()
                            #11 0x088b80cd in GuardedMain(wchar_t const*, void*, void*, int) ()
                            #12 0x09af5e32 in appMacCallGuardedMain() ()
                            #13 0x09aff23b in main ()
                            Is that a debug build with all debug symbols...?

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                            • #15
                              Do you use mesa 9.0.1?

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