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The First Unreal Engine 3 Game Ships For Linux

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  • #16
    Originally posted by Kano View Post
    Do you use mesa 9.0.1?
    Mesa 9.1-devel (git-fddcc67)

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    • #17
      Originally posted by Dashiva View Post
      Wish it worked.

      This is what I get attempting to run it:

      Code:
      [m@ptah DungeonDefenders]$ ./DungeonDefenders 
      Dungeon Defenders: Installed in '/home/m/Downloads/DungeonDefenders'.
      XIO:  fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
            after 153 requests (153 known processed) with 0 events remaining.
      XIO:  fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
            after 18 requests (18 known processed) with 0 events remaining.
      Archlinux x64. Nivida GTX 570
      Got the same on 32bit, arch.

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      • #18
        Open door

        Now the door is open for port a bunch of games.

        Mass Effect saga, Batman Arkham Asylum/City were my favorite choices to be the first.


        And now that I think of ... Is there any way one can make function any UE3 game (like the above) by simply copying the content files (of Windows version) to the right folders of this "Dungeon Defenders" game?

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        • #19
          Originally posted by DebianLinuxero View Post
          And now that I think of ... Is there any way one can make function any UE3 game (like the above) by simply copying the content files (of Windows version) to the right folders of this "Dungeon Defenders" game?
          No way.

          (10 char limit)

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          • #20
            Originally posted by DebianLinuxero View Post
            Now the door is open for port a bunch of games.

            Mass Effect saga, Batman Arkham Asylum/City were my favorite choices to be the first.


            And now that I think of ... Is there any way one can make function any UE3 game (like the above) by simply copying the content files (of Windows version) to the right folders of this "Dungeon Defenders" game?
            No, that is not possible since all developers with a full source license make various, often substanial, changes to the engine. This is especially the case wirh AAA games. There ate also varous other issues such as C++ extensions you Unrealscript code.

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            • #21
              this may be really sad and you may think i'm a shut in but ... i would like to see C&C generals 2 on steam

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              • #22
                Wow, I didn't know you can have an account with Humble Bundle now.

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                • #23
                  Originally posted by disi View Post
                  Wow, I didn't know you can have an account with Humble Bundle now.
                  Grrr, on Shank2. Anyone else getting 'invalid compressed data--format violated' gzip error?
                  This is the Bittorrent download...

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                  • #24
                    Originally posted by ChrisXY View Post
                    On intel 4000 it's a segfault, while displaying the launcher for the blink of an eye.
                    Code:
                    Program received signal SIGSEGV, Segmentation fault.
                    0x09a21c8e in TOpenGLShader<(ERHIResourceTypes)8, 35632u>::Compile() ()
                    (gdb) bt
                    #0  0x09a21c8e in TOpenGLShader<(ERHIResourceTypes)8, 35632u>::Compile() ()
                    #1  0x09a039c7 in FOpenGLDynamicRHI::CreatePixelShader(TArray<unsigned char, FDefaultAllocator> const&) ()
                    #2  0x08e9bd76 in FShader::InitRHI() ()
                    #3  0x099fc778 in FOpenGLDynamicRHI::Init() ()
                    #4  0x09a2dc4e in FOpenGLViewport::FOpenGLViewport(FOpenGLDynamicRHI*, void*, unsigned int, unsigned int, unsigned int) ()
                    #5  0x09a2c46f in FOpenGLDynamicRHI::CreateViewport(void*, unsigned int, unsigned int, unsigned int) ()
                    #6  0x090c8b5d in FViewport::UpdateViewportRHI(unsigned int, unsigned int, unsigned int, unsigned int) ()
                    #7  0x09af9683 in FMacViewport::Resize(unsigned int, unsigned int, unsigned int, int, int) ()
                    #8  0x09af91d1 in FMacViewport::FMacViewport(UMacClient*, FViewportClient*, wchar_t const*, unsigned int, unsigned int, unsigned int, int, int) ()
                    #9  0x09af222f in UMacClient::CreateViewportFrame(FViewportClient*, wchar_t const*, unsigned int, unsigned int, unsigned int) ()
                    #10 0x088c0e5d in FEngineLoop::Init() ()
                    #11 0x088b80cd in GuardedMain(wchar_t const*, void*, void*, int) ()
                    #12 0x09af5e32 in appMacCallGuardedMain() ()
                    #13 0x09aff23b in main ()
                    Is that a debug build with all debug symbols...?
                    Couldn't find any mice to control -.-
                    USB mouse, Fedora 18 x86_64
                    Last edited by disi; 12-20-2012, 02:50 PM.

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                    • #25
                      hmmm

                      This game looks awesome, but Humble Indie are generally half broken
                      Anyone have it working on Fedora 14 amd_64 ?

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                      • #26
                        Originally posted by stevenaaus View Post
                        This game looks awesome, but Humble Indie are generally half broken
                        Anyone have it working on Fedora 14 amd_64 ?
                        Fedora 14 probably never heard of my graphics card (AMD and if I would ever get there), but good to know some people can play out there

                        Comment


                        • #27
                          Originally posted by Dashiva View Post
                          Wish it worked.

                          This is what I get attempting to run it:

                          Code:
                          [m@ptah DungeonDefenders]$ ./DungeonDefenders 
                          Dungeon Defenders: Installed in '/home/m/Downloads/DungeonDefenders'.
                          XIO:  fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
                                after 153 requests (153 known processed) with 0 events remaining.
                          XIO:  fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
                                after 18 requests (18 known processed) with 0 events remaining.
                          Archlinux x64. Nivida GTX 570
                          Same here on Gentoo x86_64 - GTX 670. Well, I only get "after 149 requests" instead of 153, but otherwise it's the same. If someone figures out the magic incantations to make it work, please post it here.

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                          • #28
                            Originally posted by birdie View Post
                            Just 5 years after the official release.

                            Which means we won't see UE4 based games until 2018. Lovely.


                            It seams Unreal 3 gives Wine platinum titles www.youtube.com/watch?v=4-Ir7DlXJEI

                            Comment


                            • #29
                              Originally posted by signals View Post
                              Same here on Gentoo x86_64 - GTX 670. Well, I only get "after 149 requests" instead of 153, but otherwise it's the same. If someone figures out the magic incantations to make it work, please post it here.
                              To answer my own question... This thing fails on my system because it can't find "/usr/bin/gnome-screensaver-command". I don't run GNOME or a screensaver, so I just did a "ln -s /bin/true /usr/bin/gnome-screensaver-command" and the game runs.

                              (Trying hard not to rant about superfluous requirements on a specific DE. )

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                              • #30
                                Originally posted by signals View Post
                                To answer my own question... This thing fails on my system because it can't find "/usr/bin/gnome-screensaver-command". I don't run GNOME or a screensaver, so I just did a "ln -s /bin/true /usr/bin/gnome-screensaver-command" and the game runs.

                                (Trying hard not to rant about superfluous requirements on a specific DE. )

                                Hey...great. Works for me too. What a weird bug. Anyhow, I've been talking to the Humble Bundle devs about the problem and I've reported the solution.

                                Edit: Game fires up but won't respond to input. I'd bet money it's something to do with SDL2.
                                Last edited by Dashiva; 12-20-2012, 04:24 PM.

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