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  • Valve going to officially support Linux?

    Hiho!
    Just found a nice link at holarse.de:
    http://www.valvesoftware.com/job-SenSoftEngineer.html

    In short: It is a job offer for a senior software engineer that would be responsible for "Port Windows-based games to the Linux platform." and "Manage the operation of large clusters of machines running both Windows and Linux in a highly available system.". So is Valve finally gonna admire that there is a gaming market on Linux? Or are they only trying to get their server work natively on Linux, too?

    Looks like time for some speculation has come...

  • #2
    well maybe there will be some use of my steam accounts after all.

    they're laying around useless recently.

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    • #3
      ID have always been the champion of linux gaming, and i have always bought their products regardless of my ambivalence towards mindless shooters..

      now that ID have decided that linux is not important for their gaming future (tech5), I will be delighted to support Valve if they choose to take up the position of figurehead of linux gaming.

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      • #4
        If Valve starts to port that would be nice. My only issue with that is though that we have plenty of shooters. I was hoping for a company with a game selection more like timegatestudios that do RTS style.
        We don't have many native RTS games that are commercial. Kohan: Immortal Soverigns by timegate is one but support was dropped rather early and none of there sequals came to linux.

        I will buy any game valve ports none the less. As I collect linux games. Only 10 left to go unless more come out this year like I am expecting, like Savage: A Tortured Soul, UT3 and I think if I recall 1 or 2 others, I'd have to look them up but am feeling lazy right now.

        So Valve...
        Bring the games to linux and we will buy them. If not for the fact they came out for linux but because it seems people actually like your games.

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        • #5
          If it's true, this will allow to make the Linux (gamimg) community much, much bigger. It would be the bomb of a news. I could play my favourite HL2Mod, finally. fglrx 8.41.7 and under don't even support DX8 or DX9 using Wine with Source Engine-based games.

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          • #6
            Anyone remember those competitive trade-ins where they'd just take whatever competing product you had in trade for what a company might be selling...

            Then they'd smash what you traded in, just to keep it off of the market?

            Maybe they just want to keep all the people willing and able to do Linux game programming from working on linux game programming, by hiring them.

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            • #7
              Originally posted by R3MF View Post
              now that ID have decided that linux is not important for their gaming future (tech5), I will be delighted to support Valve if they choose to take up the position of figurehead of linux gaming.
              Have they? They never once indicated that Linux was officially supported until the official betas started for ANY of their previous games. I am not going to suppose either way, but it bothers me a bit to see people assuming that they're NOT because they're not saying anything, using all kinds of circular logic to justify the statements made.

              You don't know WHAT any studio is going to do/not do until they make OFFICAL statements to that line of action.

              That's not to say it's not fun trying to second guess them- just don't be making blanket statements like "They've given
              up on us" when you have NOTHING in hand to actually PROVE it. It's noise we all don't need- and it'll add to any considerations that they might have to actually NOT doing things.
              Last edited by Svartalf; 09-13-2007, 05:12 PM.

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              • #8
                Carmack himself said, Linux wasn't that important to him anymore. According to a german IT-site he was one of the major driving forces in porting to Linux. But that doesn't necessarily mean anything.

                I'd consider buying HL2 and the extensions, if they decide to take that giant step towards Linux-Gaming.

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                • #9
                  This could be a very big thing, providing it's their current/future AAA titles.

                  Even if it's not, it'll still have a positive effect. This news is only good news!

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                  • #10
                    Yeas!!! No more waiting for Wine to fix problems after Steam updates. I guess the Wine people have been bugging Valve so much that they have seen the light.


                    I wonder if its gonna be a Wine based solution like Google did with Picasa or actually making games native.

                    Really great news!!!

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                    • #11
                      Well wouldn't that be nice. Sorry to be a party pooper again, but I'm quite skeptical Valve is actually spending time porting their DirectX based games to Linux. Valve has always produced Linux servers for connecting said Windows games. I'm guessing that this job posting (especially given the emphasis on networking) is a continuation of producing those very same Linux gaming servers and services and NOT in actually porting the games themselves.

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                      • #12
                        Responsibilities

                        +Port Windows-based games to the Linux platform.
                        Thats it right there, does this mean we're going to get Half Life 2? I don't know, I have a steam account with all of the half life 1 based games along with the Half Life 2 silver package and if they started porting these that'd be cool.

                        I think if they port anything first it may be the Half Life 1 based stuff, since that runs opengl already and would be the easiest, however, i'm pretty sure the Source engine is capable of rendering in opengl right now.

                        That'd be funny though if they ported the Half-Life 1 based games first, how many years ago did we want this? But I guess now with the Steam platform and all the games ported to that, now they can port Steam and all the games to Linux.

                        Does this mean they'll actually do it? Maybe, maybe things are coming together for Linux Gaming. All I know is if Valve gives out Linux versions of their games, that is going to be a HUGE boost to Linux Gaming.

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                        • #13
                          I sure as hell hope they port the clients (i.e. the game and not the server). They could start the snowball rolling

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                          • #14
                            I watched a video of Gabe Newell from Valve talking about directx 10, he said it was a waste basically. I need to find that video again, it was pretty recent.

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                            • #15
                              This isn't the video but this is the article:

                              According to an online survey by Valve Software, only one in fifty players who access download service Steam has a DirectX 10-compatible graphics card and Windows Vista installed. In an interview with heise online, Gabe Newell, president of Valve Software, said that Microsoft made a terrible mistake releasing DirectX 10 for Vista only and excluding Windows XP. He said this decision affected the whole industry as so far only a very small percentage of players can use DirectX 10.

                              When developing cross-platform games which are also released fo Xbox 360 and Playstation 3, developers look for the smallest common denominator. And since neither Microsoft's nor Sony's new consoles support Shader Model 4.0 for DirectX 10, only few games use it, he said.

                              In addition, Newell bemoaned the increasing lack of input device diversity in PC gaming culture. He would like to see controllers like the Wiimote or the Guitar Hero guitar, but since DirectX support for devices like these had increasingly been reduced over the last few years, developers didn't dare implement these expensive innovations.

                              The Half-Life 2 Orange Box, which will be released for PC and Xbox 360 on 12. October, uses DirectX 10 functionality only for accelerating some mimics. Visually, however, it was virtually impossible to differentiate between the versions. The PS3 edition is being developed by an EA studio and is scheduled for release two to three weeks later.

                              The game will already be available from download service Steam on 10. October. Newell said the later release date for the retail editions was requested by the retailers. Retailers also didn't want different versions, resulting in the release of a complete package containing Half-Life 2, Episode 1, Episode 2, Portal and Team Fortress. Even before the release date, Valve will announce additional bundles for Steam so that existing Half-Life 2 users don't have to buy a second copy of the game.

                              The source engine was expanded for Episode 2. A special alpha blend mode generates smoother anti-aliasing edges. In addition, the demo version exhibits new distortion effects and soft shadows. The Orange Box console versions will also apply the new engine features, including high dynamic range rendering and multi core support, to the main game. The PC main game was not revised. Half-Life 2 runs at a resolution of 720p (1280 x 720 pixels) on Xbox 360 and Playstation 3.
                              Source: http://www.heise.de/english/newsticker/news/94869

                              This possibly, and let me emphasize on that, possibly, has meaning behind what we're seeing.
                              Last edited by Malikith; 09-14-2007, 12:49 AM.

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