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One Year Later, Open-Source Doom 3 Is Moving Slowly

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  • One Year Later, Open-Source Doom 3 Is Moving Slowly

    Phoronix: One Year Later, Open-Source Doom 3 Is Moving Slowly

    While this week marks one year since the Doom 3 (id Tech 4) game engine was open-sourced under the GPL, there still isn't too much adoption by open-source game developers. The few forks of the id Tech 4 code-base also aren't seeing frequent activity...

    http://www.phoronix.com/vr.php?view=MTIzMjU

  • #2
    I don't think that dhewm3 is well tested for RoE, it works for the main game - I completely finished it with some crashes but RoE crashes much more often - especially when you use the grabber and catch a fireball. I did not try Dante that long because it has some rendering errors with the replacement shaders - basically the approach is much better when you want to base a new game on it - then you could not reuse the "official" doom 3 shaders as they are not open source.

    Maybe somebody should talk to the the Quake 4 and Prey developers to release the source as well.

    Doom 3 BFG would be nice to have on Linux - as Steam game it would be great. The game is simpler than the original as you find LOTS of ammo and you have got a flashlight which can be used together with any weapon. From the engine options it is more like Rage. Rage would be cool to have on Linux as well. I'm not really happy that idsoftware does not see any positive things that would come with an official client - now when Steam gets popular i guess many would invest in native Linux games.

    Ok, wine is able to run Rage and Doom 3 BFG basically since release at good speed but native games would definitely be nice.

    I really would like to know how many ppl really played Doom 3 on Linux with a self compiled build...

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    • #3
      Originally posted by Heather519
      Why am I not amazed?
      Because you're a spambot ?

      Comment


      • #4
        Originally posted by bridgman View Post
        Because you're a spambot ?
        Ooooooooooooooooooh! Fucking got 'em!

        Comment


        • #5
          Originally posted by bridgman View Post
          Because you're a spambot ?
          why you are talking to spambots?

          Comment


          • #6
            I'm just jumping in to note that The Dark Mod (http://www.thedarkmod.com) has been using open source Doom3 in a big way over the last year, and we're still developing with it now on our trek towards standalone... Some of our developments may be useful for the Doom3 community generally as well.

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            • #7
              looks good!!!
              Last edited by woodsmary; 11-21-2012, 02:52 AM.

              Comment


              • #8
                The reason no one wants to hack it, is because Doom3 Engine is plain awful and doesn't work at all for big open space.

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                • #9
                  @motorsep

                  Do you want to use gl2progs from dante for Steel Storm 2? I did not try it with dhewm3 but with dante i had even rendering errors with the demo1.

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                  • #10
                    Not true, this 3D Game stealt it's based on opensource Doom3!

                    Originally posted by phoronix View Post
                    Phoronix: One Year Later, Open-Source Doom 3 Is Moving Slowly

                    While this week marks one year since the Doom 3 (id Tech 4) game engine was open-sourced under the GPL, there still isn't too much adoption by open-source game developers. The few forks of the id Tech 4 code-base also aren't seeing frequent activity...

                    http://www.phoronix.com/vr.php?view=MTIzMjU
                    Maybe you have to checkout this to understand that Idtech4 Doom3 engine it's NOT "slowly moving":

                    http://wiki.thedarkmod.com/index.php?title=Main_Page

                    And especially this:

                    http://wiki.thedarkmod.com/index.php...h4_Open_Source

                    Its based on dTech4, its super cool game similar to Thief and DisHonored world (Stealth medieval Steampunk), it's 100% working, and it's amazing!

                    (and it works also natively for Linux, so you can use it in your Phoronix Test suite as game!)

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                    • #11
                      "Separately, a major Linux game port will be announced soon."

                      A major Linux game port would have to be a port of a major game, right? Well given Phoronix's track record on the usage of the word "major" I highly doubt it will be actually major. IMHO, in order to qualify as major a game needs meet at least one, preferably more, of these criteria:

                      1. It is developed by a major development studio(Valve, id Software, Epic Games, Blizzard and the like).
                      2. It is published by a major publisher(Take Two, Electronic Arts, Activision, Sega, ZeniMax, Ubisoft and the like).
                      3. It was developed by more than 15 people.
                      4. It has sold more than 1 Million Units.

                      Games like the Call of Duty series, the Gears of War series, the Halo series are major. Games that people have actually heard of, I mean your average Joe and not just gamers or people who read tech news sites. Valve is in the process of bringing some major games to Linux. They certainly qualify in that department but Valve revealing another port really wouldn't be major news at all at this point. I bet that whatever this is(assuming Michael has reliable sources on it) is either not major at all or it is a major game I have no interest in(like Borderlands 2 with its nauseating art style).

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