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Unigine Continues Improving Engine Quality

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  • Unigine Continues Improving Engine Quality

    Phoronix: Unigine Continues Improving Engine Quality

    With Valve's Source Engine now on Linux, Unigine Corp finally has greater competition for the spot of the most demanding and visually impressive game engine native to Linux. At this point it really comes down to a fight between the Source Engine and Unigine Engine with id Tech 5 and Unreal Engine 3 not being natively available...

    http://www.phoronix.com/vr.php?view=MTIzMDM

  • #2
    Isn't the Unreal Engine available on Linux per the Killing Floor port?

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    • #3
      Originally posted by Cybolic View Post
      Isn't the Unreal Engine available on Linux per the Killing Floor port?
      No, Killing floor use unreal engine 2.5. This version of the unreal engine runs native on linux, but everything upwards from unreal engine 2.5 doesn't run native on linux.

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      • #4
        Unigine engine is a lie!

        I tested the new engine with Unigine heaven 3.0 and it turns out that the OpenGL renderer is complete broken on my hardware:







        The catalyst 12.6 makes 1,x FPS with openGL and the Radeon driver in Linux makes 3fps

        And directX in win7 makes 27fps!

        The unigine openGL renderer is broken by design for my hardware.

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        • #5
          Originally posted by necro-lover View Post
          The catalyst 12.6 makes 1,x FPS with openGL and the Radeon driver in Linux makes 3fps
          On the bright side, the OSS drivers are more than two times faster than the blob!

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          • #6
            Originally posted by GreatEmerald View Post
            On the bright side, the OSS drivers are more than two times faster than the blob!
            Yes right that result really stunned me... because I always thought the radeon driver is slow...

            In fact the radeon driver is awesome! and fucking fast!

            Its just the unigine engine what sucks on the OpenGL side.

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            • #7
              Someone should send ihttp://www.icculus.org the news about Steam, I heard he had ported Unreal Engine 3... I think they may have been waiting for Steam to be ported over.
              Last edited by Laughing1; 11-16-2012, 04:26 PM.

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              • #8
                Originally posted by Laughing1 View Post
                Someone should send ihttp://www.icculus.org the news about Steam, I heard he had ported Unreal Engine 3... I think they may have been waiting for Steam to be ported over.
                He is not able to decide about Unreal Engine 3. You should address Epic Games, because they stopped the port.

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                • #9
                  "Lots of work for the impending Steam/linux release. New games, old games, and tools to support them. Fun times! " -Ryan Gordon
                  https://twitter.com/icculus/status/263302735632416770

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                  • #10
                    Originally posted by BO$$ View Post
                    I find it interesting that they focus so much on tech side. Do we really need games that look that good? Because let's be honest here: if they make games that look like that you can pretty much be sure the gameplay sucks. They poured their money on tech and not on artists and level designers and writers. I'd rather have something with worse graphics that work on more configurations and great gameplay. Much like valve. Source engine is pretty much behind others but I still like their games more than any crysis.
                    Unigine is not a gaming company, they are a tech company. They have people who know how to program, not create games, so doing what you think would basically require them to fire all their existing employees and start from scratch with a completely new business model. More likely, they would just close the existing company and start a new one.

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                    • #11
                      Originally posted by BO$$ View Post
                      I know. That is what I am trying to say. This obsession with technology isn't doing any good. People want games. More games. Less engines.
                      lol.......

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                      • #12
                        Originally posted by BO$$ View Post
                        I know. That is what I am trying to say. This obsession with technology isn't doing any good. People want games. More games. Less engines.
                        Congratulations! You have just reached retardation level 15!

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                        • #13
                          Originally posted by Ancurio View Post
                          Congratulations! You have just reached retardation level 15!
                          He does have a point. People play games, not engines. You can have the highest end TV known to man but it does little good with no media to play on it.

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                          • #14
                            Originally posted by Ancurio View Post
                            Congratulations! You have just reached retardation level 15!
                            You have it backwards.

                            It is _100% true_ that people buy games, not engines.

                            It's also _100% true_ that companies that make tech that has no direct use case -- an engine for which there's no game that the engine was designed for -- make shitty, hard to use tech that do some irrelevant things very well (e.g. photo-realistic screenshots) and do relevant things very poorly (e.g. facilitating extremely rapid iteration on innovative game design concepts). This is why Unity sucked dick until around version 3 after EA started pumping money into Unity and telling them all the various things they had to massively fix in order to make the damn thing usable for real games. Likewise, it's why there is no single other successful engine in the market that wasn't original a custom engine for a specific game that was then "genericized" and marketed later, e.g. idTech 3, Unreal, Source, etc.

                            There is a famous blog article that we basically direct every last single indie, hobbyist, and upcoming AAA game developer to on this topic: [ur=http://scientificninja.com/blog/write-games-not-engines]Write Games, Not Engines[/url]. Gist of it is that writing technology for technology's sake without an actual game to drive the technology choices made just makes for shitty unusable engines.

                            And hence, if Unigine is just a pile of tech with no actual games being developed by the people making the engine, it's going to be an unusable mess for many many years until Unigine customers slowly push the company into fixing all of the mistakes they will be making out of lack of game-development experience and lack of viable battle-tested use cases. Which _may_ (I don't know) be the reason that nobody is using the thing; possibly everyone who's jumped through the hoops to evaluate it have found it to be just another Unreal wannabe that doesn't fix or improve upon all the many weaknesses of Unreal and, given the massive retraining of both developers and content creators that switching from from one engine to another entails, that makes it an extremely bad proposition for a AAA games industry that's dominated by Unreal. (The other possible reasons that Unigine is practically unused are their piss-poor marketing, pre-indie-explosion pricing model, complete lack of readily available documentation for evaluation purposes, and having no published commercially successful AAA games to prove that the engine is actually usable in the $200,000,000 budget AAA space that they seem to be targeting.)

                            Of course I have zero experience with Unigine, so I don't know what its actual failings are or what its actual strengths are. It could have been developed by people with decades of game experience who know exactly what is needed. My own experience with so many similar efforts indicates that it's the same crap we've seen over and over -- lots of very technically exceptional people spinning their wheels in the mud because they're utterly failing to understand that the game industry produces games, not technology.

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                            • #15
                              IMO the biggest problem hindering any kind of widespread Unigine adoption is that it is so damn expensive.

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