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CoreCode's CoreBreach Game Goes Open-Source

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  • CoreCode's CoreBreach Game Goes Open-Source

    Phoronix: CoreCode's CoreBreach Game Goes Open-Source

    Last year there was the release of CoreBreach, a racing game originally developed for Mac OS X that came out of the Austrian-based CoreCode game studio. Back in June the studio exclusively shared with Phoronix that they want to open-source CoreBreach while now to kick off November, they have released the game's source-code. CoreBreach was ported to Linux from OS X using GNUstep, etc...

    http://www.phoronix.com/vr.php?view=MTIyMDU

  • #2
    This game has huge potential, it just needs some work though. The building environment set up in the source-package even has developer-specific build-locations. It needs a lot of cleaning.

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    • #3
      thanks for pointing this out, there were a few small instances of referencing local paths in the xcodeproject but that should not have stopped a build (just change its destination).

      i've fixed this now.

      not sure what other cleanups you are referring too. yes this is a production codebase and contains (sometimes ugly) workarounds to get things working on 4 different operating systems. you can call it "production quality". or you can call it "needs a complete rewrite" ;-)

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      • #4
        Is that the complete game or only the engine?

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        • #5
          Originally posted by CoreCode View Post
          thanks for pointing this out, there were a few small instances of referencing local paths in the xcodeproject but that should not have stopped a build (just change its destination).

          i've fixed this now.

          not sure what other cleanups you are referring too. yes this is a production codebase and contains (sometimes ugly) workarounds to get things working on 4 different operating systems. you can call it "production quality". or you can call it "needs a complete rewrite" ;-)
          Nah, these issues are not that dramatic. I would definitely call it "production quality", it just needs a group of developers to sort some things out.
          Great work on the game!

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          • #6
            Originally posted by Kano View Post
            Is that the complete game or only the engine?

            both engine (https://github.com/core-code/Core3D) and game (https://github.com/core-code/CoreBreach).

            whats missing is the game data. some of the game data has been open-sourced, some has been included as freeware (so you have a working but ugly game after a compile) and some has been replaced by dummy graphics. but of course you can combine the compiled game e.g. with the freeware demo dataset or the full commercial 4.99$ dataset.

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            • #7
              Well the demo had a stupid track as well, i don't think i will compile it.

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              • #8
                Originally posted by Kano View Post
                Well the demo had a stupid track as well, i don't think i will compile it.
                This is exactly the point. If the dev expects this game to be a successful OSS-Game-Title, he should release the entire Game.

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                • #9
                  Well if a track editor is there you could create more tracks, the full game has got only a few ones as well. For the old game stunts it was really fun to create tracks - trackmania had a similar idea.

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                  • #10
                    Originally posted by frign View Post
                    This is exactly the point. If the dev expects this game to be a successful OSS-Game-Title, he should release the entire Game.
                    i don't expect anything.
                    i'm releasing the source because:
                    *some people wanted the source code to be released
                    source code for our projects at corecode is always released sooner or later

                    its just plain impossible to release the game data as well because we don't have the legal rights to do so.

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                    • #11
                      Originally posted by Kano View Post
                      Well if a track editor is there you could create more tracks, the full game has got only a few ones as well. For the old game stunts it was really fun to create tracks - trackmania had a similar idea.
                      there is one: http://corebreach.corecode.at/tracks/CBTrackGuide.pdf

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                      • #12
                        Originally posted by CoreCode View Post
                        i don't expect anything.
                        i'm releasing the source because:
                        *some people wanted the source code to be released
                        source code for our projects at corecode is always released sooner or later

                        its just plain impossible to release the game data as well because we don't have the legal rights to do so.
                        Nah, I wasn't stating anything and am very grateful you have released the sources (I might should have used some more subjunctives).
                        If you have game-files with problematic license, you might try to engage non-developers to create new content by providing easy access to binaries for all major operating systems and a small insight in how creating game data is accomplished.

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                        • #13
                          Originally posted by frign View Post
                          If you have game-files with problematic license, you might try to engage non-developers to create new content by providing easy access to binaries for all major operating systems
                          yeah thats one of the goals.

                          Originally posted by frign View Post
                          and a small insight in how creating game data is accomplished.
                          i'll be happy to answer all questions in this regard. some documentation is already out there (http://corebreach.corecode.at/tracks/CBTrackGuide.pdf) and in the source release, but of course this can and should be improved (as needed).

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                          • #14
                            I'm happy to see this. I bought the game about a month ago on Desura. I really dig the cell-shaded industrial look.

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                            • #15
                              @CoreCode

                              What do you think about adding track parts that can be used in a much simpler editor inside the game? Trackmania users can simply upload new tracks - a racing game needs lots of tracks when it wants to be played more often - a strong community aspect really would help. What do you think about the TM editor? TM works with wine btw.

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