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CoreCode's CoreBreach Game Goes Open-Source

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  • #16
    Originally posted by Kano View Post
    @CoreCode

    What do you think about adding track parts that can be used in a much simpler editor inside the game? Trackmania users can simply upload new tracks - a racing game needs lots of tracks when it wants to be played more often - a strong community aspect really would help. What do you think about the TM editor? TM works with wine btw.
    making it easier to create tracks certainly is a worthwhile goal. i'm not sure whether its really possible to import from another track editor though:
    we need the track course as a spline (probably possible)
    we need all geometry in standard 3D formats - don't know whether TM editor has export to something else than their own format
    because of the gameplay concept we need collision borders for the track - don't know whether something like this is possible in TM editor

    generally there are two parts in creating a track:
    *creating the track itself: this is already very very easy in something like Cinema4D/Blender/etc. basically you just need to track the spline points around. so not much is gained by a track editor
    creating the decoration geometry to make the track look cool. this is hard and track editors solve this problem by allowing users to just place pre-fabricated objects. i don't think tracks made with pre-fabricated objects look all that cool though.

    i'd be happy to see either import options or additions to the built-in 3D editor made to facilitate easier track building but once i get some time to work on CB itself i will probably work instead on the #1 request with the game which is improved steering feel.

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    • #17
      At least the TM tracks do not look grey in grey... A bit more color even in a demo track would not hurt.

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      • #18
        Originally posted by Kano View Post
        At least the TM tracks do not look grey in grey...
        the demo track is probably the least interesting visually. it was chosen because it's medium speed. the introductionary/slow tracks probably would put off people thinking "man that game is much too slow, how boring" and the faster tracks would be impossible to play without first training on the slow tracks.

        Originally posted by Kano View Post
        A bit more color even in a demo track would not hurt.
        agreed ;-)

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