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Humble Indie Bundle 6 Brings In New Games

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  • #16
    Originally posted by narciso View Post
    Which is a no no regarding performance vs windows. Just like Bastion game.
    Really? Do we have any benchmarks for mono Windows vs mono Linux?

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    • #17
      Originally posted by narciso View Post
      If someone tries Torchlight, try to notice if you character head become transparent when a helmet is used.
      Yes, I got the same problem. I just selected the Alchemist as a new character and get a transparent "face"

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      • #18
        Originally posted by KameZero View Post
        Really? Do we have any benchmarks for mono Windows vs mono Linux?
        Bastion doesn't use Mono on Windows - on Windows and Xbox 360 it's Microsoft.NET; on Linux, Mac, Chrome NaCL, iPad it's Mono.

        Rochard, however, you're right - all versions of Unity3D games use Mono only. There's no Microsoft.NET version. So any performance issues for that game on Linux are explicitly not due to Mono, since that's the one thing that is identical between platforms

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        • #19
          I played Torchlight through the pre-order of TL2 deal through steam wine on Linux without any problems at all. I'm using an nvidia card.

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          • #20
            TL

            Torchlight has a great installer, and even integrated with Pacman (on Arch Linux)
            I have dual monitors, and the game starts up windowed. It's strange, because it's windowed at my monitor's resolution, below the gnome3 top bar, I'm actually missing the bottom 50 pixels. Very annoying.
            Anyone run Torchlight on dual monitors?

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            • #21
              I did the shut up and take my money move for this one I have been waiting for torchlight for a LONGGGGG while. I have both nvidia and AMD cards that are comparable on close processors so I am going to be testing that one out.

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              • #22
                Originally posted by directhex View Post
                Note: Rochard = Mono-based
                Unless I'm mistaken Rochard uses Unity. Unity only uses Mono for scripting, Unity itself is a native runtime written in C++, so saying it's 'Mono-based' is quite a stretch as the most important component is the native runtime.

                On another note all the games in this humble bundle looks great, time to make a purchase!

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                • #23
                  Originally posted by Malizor View Post
                  Fun fact: here (Ubuntu 12.04 + Radeon HD3650), Dustforce is laggy with Catalyst and run perfectly with the free driver.
                  I did not try any other HIB6 game for now.
                  If the catalyst driver is pegging your cpu(s) at max it could be a latency issue. You input has to wait too long to get a responds and thus it feels laggy though the framerate is quite high.

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                  • #24
                    Originally posted by narciso View Post
                    If someone tries Torchlight, try to notice if you character head become transparent when a helmet is used.
                    both AMD (flgrx) and nvidia (official) cause the transparent faces

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                    • #25
                      Is Torchlight Native? or wrapped in wine?

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                      • #26
                        Originally posted by Lemonzest View Post
                        Is Torchlight Native? or wrapped in wine?
                        AFAIK, the Mac version has been out for some time and is native. Don't see why they would use wine on linux.

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                        • #27
                          Rochard - runs super good. can alt+tab, switch workspaces in fullscreen mode, pressing esc key to bring up menu ugrabs mouse so i can use my second monitor etc. this is how all games should be.. Unity engine seems nice.
                          Shatter - works fine but just not my type of game.
                          SPAZ - installs fine. 2 Fps in the menus. havent even tryed to lag beyond menu with that framerate.
                          Dustforce - works fine without issues
                          Torchlight - haven't tryed the native version yet, completed the game via wine without issues and TL2 preload is also waiting for release date.
                          Vessel - waiting for packages.

                          System Specs:
                          Processor:AMD Phenom II X4 955 , ~3.4GHz
                          Memory:8 GB DDR3 (1333Mhz)
                          Video Card:Asus Geforce 560 Ti 1GB Direct CU
                          Sound Card:Realtek ALC889
                          Motherboard:Gigabyte GA-970A-D3
                          Operating System:Linux Mint 13 Maya 64bit
                          Kernel: 3.5.3
                          Filesystem: ext4
                          Nvidia drivers: 304.43
                          Desktop Environment: MATE

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                          • #28
                            Originally posted by XorEaxEax View Post
                            Unless I'm mistaken Rochard uses Unity. Unity only uses Mono for scripting, Unity itself is a native runtime written in C++, so saying it's 'Mono-based' is quite a stretch as the most important component is the native runtime.
                            The "most important component" is the game itself, which is definitely written in either C#, Boo, or JavaScript, on Mono of course (JavaScript being the most popular).

                            A large part of Unity is also written in C#/Mono, btw. Mono forms the core object system for the engine and is used extensively in their editor, UI system, and more. While they call it "scripting" in the docs, that's just an arbitrary label (and you certainly use C# for a hell of a lot more than "scripting" would imply if you make a serious Unity game). So even if you consider Unity the key bit of the equation, it _is_ still heavily Mono based.

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                            • #29
                              Originally posted by xpander View Post
                              SPAZ - installs fine. 2 Fps in the menus. havent even tryed to lag beyond menu with that framerate.
                              System Specs:
                              Processor:AMD Phenom II X4 955 , ~3.4GHz
                              Memory:8 GB DDR3 (1333Mhz)
                              Video Card:Asus Geforce 560 Ti 1GB Direct CU
                              Sound Card:Realtek ALC889
                              Motherboard:Gigabyte GA-970A-D3
                              Operating System:Linux Mint 13 Maya 64bit
                              Kernel: 3.5.3
                              Filesystem: ext4
                              Nvidia drivers: 304.43
                              Desktop Environment: MATE
                              Spaz: Menus are smooth as silk on a 6+ year old ATI Mobility X700 with the Radeon r300g (Gallium) open source drivers.. Pentium M 2.0 Ghz (single core). Kick ass...

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                              • #30
                                Originally posted by nightmarex View Post
                                both AMD (flgrx) and nvidia (official) cause the transparent faces
                                Same as this bug? https://bugs.freedesktop.org/show_bug.cgi?id=55069

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