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A Game Built On The Enlightenment Foundation Libraries

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  • A Game Built On The Enlightenment Foundation Libraries

    Phoronix: A Game Built On The Enlightenment Foundation Libraries

    Aside from having an obscure name, making Escape From Booty Bay an interesting open-source game is that it's built atop EFL, the Enlightenment Foundation Libraries...

    http://www.phoronix.com/vr.php?view=MTE4NTE

  • #2
    This game looks familiar... where have I seen it before?

    Why does a window manager need a physics engine?

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    • #3
      As far I read, Enlightenment is like QT/KDE, a toolkit + some applications + a windows manager. Physics engine is part of the toolkit I guess.

      Side topic: I heard Rovio and Canoncial was making a deal about getting Angry Birds on USC. Any one know anything about that?

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      • #4
        Yay FOSS clones of random game X

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        • #5
          Originally posted by Tiger_Coder View Post
          As far I read, Enlightenment is like QT/KDE, a toolkit + some applications + a windows manager. Physics engine is part of the toolkit I guess.

          Side topic: I heard Rovio and Canoncial was making a deal about getting Angry Birds on USC. Any one know anything about that?
          EFL are the toolkit and E17 is a DE based on the toolkit.

          There is also another game being developed which is a minesweeper clone.

          And yeah cloning popular games rubs me a bit wrong even if this is just a showcase.

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          • #6
            Originally posted by 89c51 View Post
            And yeah cloning popular games rubs me a bit wrong even if this is just a showcase.
            Most tech-demos are created by developers who have little interest in making, publishing, or selling a full fledged game. The objective is to demonstrate the technology to real game developers, in an effort to spark their interest in the toolkit.

            That said, my 3 year old finds "Trucks-n-Skulls" far more entertaining than Angry Birds.

            F

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            • #7
              A window manager can use a physics engine for thewobbly windows! But wait, there's more! What about bouncy scroll lists? I guess you catch my drift. I wouldn't be supprised that iOS makes heavy use of pyhsics.

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