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Torque 3D Game Engine Going Open-Source

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  • Torque 3D Game Engine Going Open-Source

    Phoronix: Torque 3D Game Engine Going Open-Source

    Torque 3D, the game engine that's been in development for more than one decade and premiered with the Tribes 2 game in 2001, is being released as open-source by GarageGames...

    http://www.phoronix.com/vr.php?view=MTE4MTE

  • #2
    Awesome!

    Awesome!

    Wow, it looks great! It looks stunning!
    It looks on par with Unreal Engine, Unigine, and CryEngine.
    Last edited by uid313; 09-10-2012, 03:05 PM.

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    • #3
      For some reason I kept thinking of TORCS

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      • #4
        The first edition; Torque Game Engine has Linux support, albeit this is an engine which hasen't been updated for like six years. Later iterations Torque Game Engine Advanced and Torque3D never had Linux support. This might change now but as it is this has very little Linux relevance.

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        • #5
          revenge of the cats

          there is a really cool game based on this engine, the sad thing is basically noone plays it -.-
          so please give it a try over at http://ethernet.wasted.ch/

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          • #6
            Originally posted by oliver View Post
            For some reason I kept thinking of TORCS
            same here I was like "isn't this already open source...?"

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            • #7
              Awesome! I used to live in Eugene Oregon (where Garage Games is) and almost got a internship there a few years ago It's great to see them supporting Linux and Open Source. I will try and contribute

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              • #8
                at least is gona be open source that's nice!

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                • #9
                  Originally posted by uid313 View Post
                  Awesome!

                  Wow, it looks great! It looks stunning!
                  It looks on par with Unreal Engine, Unigine, and CryEngine.
                  I'm sorry if I sound like a dick, but if THAT is their tech demo... it's lightyears behind any of those engines. At least graphically speaking.

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                  • #10
                    Originally posted by BoTuLoX View Post
                    I'm sorry if I sound like a dick, but if THAT is their tech demo... it's lightyears behind any of those engines. At least graphically speaking.
                    meh, you'll have free access to the source; you can make Torque 3D do whatever the hell you want it to without paying royalties on profit over $50,000 for the UDK, $30,000 for a license of Unigen, or $1.2 million for a license of CryEngine 3.

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                    • #11
                      Originally posted by BoTuLoX View Post
                      I'm sorry if I sound like a dick, but if THAT is their tech demo... it's lightyears behind any of those engines. At least graphically speaking.
                      Graphically I wouldn't compare it to CryEngine an Co. Although all the fancy stuff can by added if the base code is flexible enough. And I think the have got a deferred renderer already? More exciting is that this is going be the first complete(gui, network, scripting, world editor) open source game engine.

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                      • #12
                        Originally posted by BoTuLoX View Post
                        I'm sorry if I sound like a dick, but if THAT is their tech demo... it's lightyears behind any of those engines. At least graphically speaking.
                        yeah true but you will be able to use it without having to worry about licensing, royalties... and it's way better than the common quake3 based engines.

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                        • #13
                          Originally posted by yogi_berra View Post
                          meh, you'll have free access to the source; you can make Torque 3D do whatever the hell you want it to without paying royalties on profit over $50,000 for the UDK, $30,000 for a license of Unigen, or $1.2 million for a license of CryEngine 3.
                          Well, first of all, the CryEngine 3 SDK license costs that for full source code access, you can make games with the SDK and what they ask for is 20% of all profit (which, alright, is not small change).
                          Second, these other engines provide many more tools which make the process of making the game easier, and that's the whole purpose of it. Big companies license engines because it makes their life easier, they can concentrate on doing the game instead of doing all the work on the engine.
                          What Torque is doing is great, but if you want to achieve the same results you'd get on these other engines, it'd require an overhaul, AKA, too much time spent on it.
                          Hopefully though, the community will improve the engine.

                          Originally posted by log0 View Post
                          Graphically I wouldn't compare it to CryEngine an Co. Although all the fancy stuff can by added if the base code is flexible enough. And I think the have got a deferred renderer already? More exciting is that this is going be the first complete(gui, network, scripting, world editor) open source game engine.
                          Again, it's a great thing to have such an engine going open-source, but getting all the "fancy stuff" in, is quite a lot of work. And by quite, I mean don't even think about it.

                          Originally posted by Setlec View Post
                          yeah true but you will be able to use it without having to worry about licensing, royalties... and it's way better than the common quake3 based engines.
                          Well, that's something I fully agree with.

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                          • #14
                            Originally posted by BoTuLoX View Post
                            Again, it's a great thing to have such an engine going open-source, but getting all the "fancy stuff" in, is quite a lot of work. And by quite, I mean don't even think about it.
                            And what makes you think so? I am not sure what effect(fancy stuff) could be so complex/difficult that one shouldn't even think about it.

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                            • #15
                              Originally posted by BoTuLoX View Post
                              What Torque is doing is great, but if you want to achieve the same results you'd get on these other engines, it'd require an overhaul, AKA, too much time spent on it.
                              To quote Tim Cain in a recent Codex interview:
                              Originally posted by Tim Cain
                              I care more about a game being fun than being beautiful, because no matter how good you look, people will move on to the next pretty thing and forget about you. If you make a fun game, people will remember that.

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