No announcement yet.

Unvanquished .rpm creation

  • Filter
  • Time
  • Show
Clear All
new posts

  • Unvanquished .rpm creation

    So, long story short, I enjoy using Fedora 17, and while I consider myself to know considerably more (or at least know where to look to find stuff) than the average computer user, I am by no means a programmer of any sorts.

    Being an avid game enthusiast I have attempted to first install the game "Unvanquished" ( using their .run file, which resulted in an epic fail and numerous errors that I attribute to me using the Nvidia proprietary drivers vs the MESA drivers, along with me using the 64bit version of Fedora 17. Next up I begin the process of compiling the game, which while a novice at, I have successfully done it before for other software (Dolphin Wii Emulator, 0AD, ect.) while using tutorials. Yeah, in between CMake, and curses, I seem to be cursing more than usual, which is fine as I learn, the hard way.

    And then it dawns on me, if I am going to take a ton of time and compile the game, why not also make a working .rpm for 64-bit Fedora users? And so I ask the community here on Phoronix to help me in pointing me to some resources and how someone who is much smarter than I am to help me create such a thing...

    My references/resources so far are as follows:

  • #2

    Don't use the .run file it's really old. We provide a universal zip which *should* work on most modern x86_64 Linux system out there. Saying that we'd love for someone to create packages for distros we don't directly support. If you're interested then consider jumping on #unvanquished at and I'll be more then happy to help you work out any issues you have with compiling Unvanquished.