For the love of... SONY AND NINTENDO DO NOT USE OPENGL!! At all, period. There is a _proprietary_ heavily-modified "kinda sorta" GL|ES wrapper library for PS3 which essentially nobody uses because making proper use of the PS3 does not fit into the D3D/GL API models. Nintendo has never released any hardware that supports shaders (the Wii U will be their first when it comes out later this year) and their past hardware instead relies on a TEV unit, and also has other various very weird and different hardware behavior that does not at all fit into the D3D/GL model, and they also use a proprietary custom API.
NVIDIA, AMD, and Intel all produce Direct3D drivers last I checked. They don't "use OpenGL" any more than they use Direct3D.
Google also does not solely use OpenGL as you think. Chrome on Windows exclusively uses Direct3D, despite having an entire OpenGL layer. They went out of their way to engineer ANGLE specifically to solve the massive real-world problems with OpenGL driver quality from the fine, fine folks at NVIDIA, AMD, and Intel.
That leaves Apple as the only company in your list that are solely consuming OpenGL and not Direct3D. That alone does not mean anything, of course, but don't go around claiming that somehow it's only Microsoft -- and not practically the entire industry -- that uses Direct3D.
Especially when it comes to things like gaming and consumer devices, of which Microsoft's platforms still makes up a majority, with Apple and Google picking up the brunt of the weight in the low-end mobile space.