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id Software: Linux Hasn't Produced Positive Results

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  • id Software: Linux Hasn't Produced Positive Results

    Phoronix: id Software: Linux Hasn't Produced Positive Results

    While id Software was known for years as being a Linux-friendly game company with providing native ports of their in-house titles with support for the id Tech engines on Linux, this is no longer the case. John Carmack, the founder of id Software, has lost his commitment to seeing Linux support...

    http://www.phoronix.com/vr.php?view=MTE1NDA

  • #2
    Re

    I was saying the same thing since the announcement of Valve being interested in Linux.
    Linux has 1% desktop market share, from this 1% take the gamers which in Linux are just in a VERY VERY small amount.
    Now take from this gamers the ones that are ready to pay, it goes almost to 0%. Ubuntu Software Center can be as a good demonstration that almost all of the Linux users don't want to pay a cent for software.
    Linux is not a good platform for developers to make money on. And IDSoftware had to feel it on their skin. Put in a lot of effort to port and have additional expenses for nothing.

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    • #3
      I'm waiting for that Rage more than one year, they would've made some money from me, but they did choose not to.

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      • #4
        What?

        The id way:
        1. Sell games with Windows-only executable
        2. Put free (as beer) Linux executable on website
        3. HOW Linux users could "pay bills"?

        The Valve way:
        1. Sell games with Steamplay support - user (Mac/Windows/Linux) pays only once
        2. Check plaftorm statistics

        PS TTimo (only Linux-friendly man) doesn't work in id anymore...

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        • #5
          I really think we are seeing this new "attitude" towards linux simply because of iD's buy out. They promised business as usual but so far that has been far from the case.

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          • #6
            Originally posted by kwahoo View Post
            The id way:
            1. Sell games with Windows-only executable
            2. Put free (as beer) Linux executable on website
            3. HOW Linux users could "pay bills"?

            The Valve way:
            1. Sell games with Steamplay support - user (Mac/Windows/Linux) pays only once
            2. Check plaftorm statistics

            PS TTimo (only Linux-friendly man) doesn't work in id anymore...
            This, id's linux support was half-assed at best. They had like one guy doing the porting, and hid a linux binary somewhere on their site. What the hell did they expect? I expect valve to be much more successful with their approach.

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            • #7
              I'm not one of those "this is the year of the Linux desktop" types but I do think Linux on the desktop has come a long way since 2007 when Quake Wars was released. Given a few more years of development, especially with support of Valve and a few others, Linux could become as viable as OS X for gaming. I don't think it will ever be the lead platform for a development studio.

              VT-d with VGA passthrough is enough for me at the moment anyway.

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              • #8
                Originally posted by Alliancemd View Post
                I was saying the same thing since the announcement of Valve being interested in Linux.
                Linux has 1% desktop market share, from this 1% take the gamers which in Linux are just in a VERY VERY small amount.
                Now take from this gamers the ones that are ready to pay, it goes almost to 0%. Ubuntu Software Center can be as a good demonstration that almost all of the Linux users don't want to pay a cent for software.
                Linux is not a good platform for developers to make money on. And IDSoftware had to feel it on their skin. Put in a lot of effort to port and have additional expenses for nothing.
                I donate to software projects I like/appreciate, and offering fun and polished games for Linux wins devs my donations. I will never buy a game from the Ubuntu Software Center, even though I usually run Ubuntu, because they don't give you a cross-distro application. Application freedom, the freedom to run your games and other programs on any Linux distro you want, is a requirement for me as I refuse to be bound to a proprietary Linux OS. If they provide straight-up normal binaries or cross-distro installers, I pay. Desura has provided those things with Oil Rush and Trine 2, so I had no problem paying for those games.

                The biggest problem on Linux that I keep saying over and over again and it seems like no one listens or cares is standards, including software installation standards. If there is any chance that a particular library you are linking to isn't a solid standard and might not be on someone's installed Linux OS, you need to include the damn thing in your installer or make it easy (automatically, preferrably) to get it.

                The most important thing for anyone's freedom in any area, hardware and software, with cars and computers and TVs and all devices, is standards. Standards = freedom, thus Linux needs more standards. I don't know why this is a hard concept for anyone who cares about openness and freedom to grasp. Instead, Canonical wants their own Apple iStore, as does Microsoft, to lock users to their platform and their platform only. None of them will get my money because of that (among other factors).

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                • #9
                  Originally posted by Alliancemd View Post
                  I was saying the same thing since the announcement of Valve being interested in Linux.
                  Linux has 1% desktop market share, from this 1% take the gamers which in Linux are just in a VERY VERY small amount.
                  Now take from this gamers the ones that are ready to pay, it goes almost to 0%. Ubuntu Software Center can be as a good demonstration that almost all of the Linux users don't want to pay a cent for software.
                  Linux is not a good platform for developers to make money on. And IDSoftware had to feel it on their skin. Put in a lot of effort to port and have additional expenses for nothing.
                  Numbers from http://www.humblebundle.com/ prove you wrong, the population of Linux gamers is almost as big as Mac ones, but interestingly they tend to pay more than Mac and Windows community. It makes me believe there is a market waiting to be discovered.

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                  • #10
                    He also thinks the PC is no longer a prime gaming platform, and all games in the future will be in Virtual Reality, and totally fucked up Rage.

                    How the mighty have fallen.

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                    • #11
                      How can a Linux client pay the bill if it is available as a separate, free-of-charge, download only?
                      Sure, that's difficult to tell how many people bought the windows version and used the Linux client.

                      It's a great move from id software to open-source old game engines.
                      Apart from this - honestly, who still cares about id?
                      They didn't manage to release a real blockbuster since Q3A (D3 was a technology demo).
                      It's definitely not due to the Linux users that id is on the skids.

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                      • #12
                        Well, id's GNU+Linux support never was stellar. You had to download a binary from a hidden webpage, and copy contents from the DVD of the Windows version. After the copy finished, you could execute the installer that didn't install all the libraries needed, so you had to use manually your package manager to install those libraries if the installer asked for them. But at least you could play.
                        Then, they launched Rage which had a lot of bugs in their initial release.

                        Probably id Software didn't support GNU+Linux during the best times, but now is a wrong moment to stop porting games to it. They should put more money into it. I don't understand what Carmack means with "good will". GNU+Linux users are buyers like in other platforms, and I have to say that GNU+Linux buyers were treated worse than other platforms.

                        All I can see here is that id Software has become a small studio and that kind of companies have two options: launch Windows only games (cheap) and sell enough units, or be an exclusive of a determined console platform (cheaper than being multiplatform and easier).

                        Valve's approach is a bold one, with a lot more effort than id Software. And "Steam Play" games sure will be ported in the long run, some buys I made in the latest sales were based on that possibility too.
                        Last edited by Filiprino; 08-04-2012, 03:02 PM.

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                        • #13
                          Originally posted by deanjo View Post
                          I really think we are seeing this new "attitude" towards linux simply because of iD's buy out. They promised business as usual but so far that has been far from the case.
                          Or maybe JC remembers losing a lot of money on the Quake 3 port at which point he stopped listening to the vocal minority and took an honest assessment of the Linux user base. I haven't seen a new opinion about Linux from him since 2001, long before they signed with Zenimax.

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                          • #14
                            What's up? Carmack is always right? Has ID achieved better results than Valve? Maybe I would never foretell the future like others, but I'm sure that valve is supporting Linux as ID did in the past, and I think we all should be happy it's happening.
                            On the other hand ID's case isn't comparable to Valve's one since the first has offered single games and the installation required advanced user knowledge and Valve is offering a platform that is making M$ to sweat to kick off from Windows. Also in this case Valve is very interested in to make Steam to success in as much platforms as possible.
                            Last edited by peperoni; 08-04-2012, 03:30 PM.

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                            • #15
                              Originally posted by peperoni View Post
                              Has ID achieved better results than Valve?
                              Simply: no Every Valve game is the HUGE commercial success. Half-Life 2 has sold over 12 million copies, 3-4 times more than Doom 3, last successful id game (both introduced in 2004).

                              Edit: and Steam is the next huge success
                              Valve disclosed their Steam sales in 2011 more than doubled the mark set in 2010, marking seven consecutive years of 100 percent growth. Can we stop with the cute “PC gaming is dying”, and let the numbers speak for themselves? Steam sales are no where near slowing down based on this new information, and the number of simultaneous users surpassing the five million mark. PC gaming is thriving.
                              Last edited by kwahoo; 08-04-2012, 03:29 PM.

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