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Showing Off The Linux-Friendly Unigine Renderer

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  • Showing Off The Linux-Friendly Unigine Renderer

    Phoronix: Showing Off The Linux-Friendly Unigine Renderer

    Besides Valve Software, another Linux-friendly game company to be presenting next week at SIGGRAPH LA 2012 is another Phoronix favorite, Unigine Corp...

    http://www.phoronix.com/vr.php?view=MTE1MjM

  • #2
    I gonna buy Oil Rush but only after we get the Steam client and they make the Steam version of the game

    Comment


    • #3
      Incredible!

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      • #4
        glad and sad

        I am glad Valve is coming, but i am really concerned with Unigine. I really hope their sales will increase. I really hope more companies will use their engine.

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        • #5
          Questions as usual …

          How about a free SDK for free stuff?
          Please?


          Will there be Rift integration?
          [http://www.kickstarter.com/projects/...into-the-game]

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          • #6
            Originally posted by AJSB View Post
            I gonna buy Oil Rush but only after we get the Steam client and they make the Steam version of the game
            I bought the Oil Rush on DVD with Win/Apple/Linux installer and I also received Steam password so I was able to connect the DVD with Steam and now I have it on one PC installed trough Steam and on another trough DVD and it works very well So no need to wait :P

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            • #7
              Originally posted by AJSB View Post
              I gonna buy Oil Rush but only after we get the Steam client and they make the Steam version of the game
              You can use Oil Rush key in Steam ( for now only Windows/Mac ofc ) & Desura
              Part of e-mail & received this morning:

              Please note that you can also activate your key in Steam (Windows) or Desura (Windows, Linux) (enter the key without hyphens, "-" symbols) for more convenient updates (faster download, less traffic). Bundle keys are also redeemable now on Desura.
              So You can buy this game now & activate it later under Steam.

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              • #8
                Originally posted by Kakarott View Post
                How about a free SDK for free stuff?
                Please?


                Will there be Rift integration?
                [http://www.kickstarter.com/projects/...into-the-game]

                yep they need to give more options like unity to be more competitive.

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                • #9
                  So how come nobody uses this engine if it is clearly capable of outputting nice graphics?

                  I guess people are just too "brainwashed" by Unreal Engine 3 or something :P

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                  • #10
                    Originally posted by 9a3eedi View Post
                    So how come nobody uses this engine if it is clearly capable of outputting nice graphics?

                    I guess people are just too "brainwashed" by Unreal Engine 3 or something :P
                    The biggest argument that I've heard (multiple times) is that it's not the graphics quality, but the SDK, Toolkit, and content-building applications that make or break an engine.

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                    • #11
                      That, and the fact they don't offer the SDK for free for non-commercial use / during development. This in addition to having no non-Unigine co game using it doesn't encourage people to pay for it.

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                      • #12
                        That's why:
                        1. Unity - free version ( not to comparable to full version but something to test with )
                        2. CryEngine - full version for testing & non-commercial use
                        3. Unreal Engine - If I'm not mistaken - full version for testing & non-commercial use
                        I can download each of them, test them, check work pipeline, etc.

                        Unigine - I see that there is website where You can request Evaluation Kit http://unigine.com/evalkit/
                        but I think they will give it only to companies not single developers & people who want to learn ( but who knows ).

                        How I see it:
                        - hobbyist/amateur have small/zero interest in Unigine, that comes from lack of a free for non-commercial SDK;
                        - indie small interest in Unigine comes from lack of free SDK and/or lack of documentation/tutorials & probably licensing/pricing;
                        - small companies - could probably target Unigine but they already have well documented, used in at least class A+ games to choose from ( CryEngine, Unity, UDK );
                        - big companies avoid Unigine - because most of them already got big, massive engine.

                        So they are closing they own door from developers that's already on the market & from future developers that cannot access SDK & learn it.

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                        • #13
                          I will wait for their confirmation if there will be a Steam client for Oil Rush running under Linux....

                          The Valve Linux Team seem to be collecting a list of games that will be ported and if they publish that list, i will be sure of what to do, go with a Steam client of the game or the standalone...
                          Last edited by AJSB; 08-03-2012, 04:43 AM.

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                          • #14
                            Originally posted by sgtGarcia View Post
                            That's why:
                            1. Unity - free version ( not to comparable to full version but something to test with )
                            2. CryEngine - full version for testing & non-commercial use
                            3. Unreal Engine - If I'm not mistaken - full version for testing & non-commercial use
                            I can download each of them, test them, check work pipeline, etc.

                            Unigine - I see that there is website where You can request Evaluation Kit http://unigine.com/evalkit/
                            but I think they will give it only to companies not single developers & people who want to learn ( but who knows ).

                            How I see it:
                            - hobbyist/amateur have small/zero interest in Unigine, that comes from lack of a free for non-commercial SDK;
                            - indie small interest in Unigine comes from lack of free SDK and/or lack of documentation/tutorials & probably licensing/pricing;
                            - small companies - could probably target Unigine but they already have well documented, used in at least class A+ games to choose from ( CryEngine, Unity, UDK );
                            - big companies avoid Unigine - because most of them already got big, massive engine.

                            So they are closing they own door from developers that's already on the market & from future developers that cannot access SDK & learn it.
                            You say it.

                            Just to add my experience:

                            1. Unity free version is a bit pain in the ass if you want to make something better but for lots of small things it's enough. And you can sell it:
                            " Can we sell games and make money with the free version of Unity?
                            Yes! You certainly can-- and without royalties nor paying any revenue share! If your game is a commercial success, we hope you'll upgrade to Unity Pro! "
                            There are lots of people using it and the documentation is good. So if you need help you nearly always find something.

                            2. CryEngine - full version for non-commercial use. And if you are Indie you can sell it for cheap:
                            "We’ll offer a royalty-only license model for Independent Developers, where Crytek require only 20% of the developer’s revenues from the commercial launch of their game."

                            The visuals are awesome – but from what I heard from some people trying to use it was a real pain if you want to do something else then what is there. There is not a big community and the documentation is not so great. But hey, you get awesome visuals for free.

                            3. Unreal Engine - you get nearly everything of the real version and can use it for non-commercial use. And selling is also not a problem:
                            "He would need to purchase our $99 license and then pay us royalties of 25% of his earnings after the first $50,000 he makes."

                            A big community and a big documentation. There is everything you need.

                            4. Unigine -
                            " UNIGINE SDK is available on a per-case basis (an average deal is about 30,000 USD per project). "
                            "Please take into account that we provide Evaluation Kit only to companies working on commercial projects."
                            I also wrote them some mails and got answers: No evalKit, no free license, not even for student projects, nothing.
                            There isn't even an SDK for OilRush (their game) which might have worked like UDK or such.
                            Some Indies won a license some time ago but nothing has shown up yet. Instead some are simply throwing it away with good reason:
                            http://www.gamingonlinux.com/index.p...ge-2#post-3453


                            So to sum up:
                            For nearly everything you can use UDK.
                            If you need it simple and have less expactations use Unity.
                            If you wanna clone Crysis with more awesome visuals use CryEngine.
                            If you are on Linux you can choose from lots of other engines: http://devmaster.net/devdb/engines
                            Blender Game Engine is getting better. Crystal Space had a nice new release lately. Ogre3D with some extensions. iodoom3/idTech4 with some dhewm3 and glsl.
                            With SourceEngine comming to Linux I guess they also release there SourceSDK for Linux.

                            Why would you choose Unigine?
                            Probably when you have lots of money and tried lots of engines that all sucked for you.


                            Btw.:
                            On my university game designers and computer scientists are having classes in Unity and UDK and are makeing games of lots of semesters with them.
                            From the beginning they are trained to use at least one of those two engines.
                            On new projects they always want to stick with the engine they already know.


                            PS: If you really want to do something with Unigine Engine
                            you can find really old GPL versions from Unigine engine on here: http://frustum.unigine.com/

                            Comment


                            • #15
                              Total cost at the beginning of work:

                              Unity: 1500$ ( full version win/mac/lin ) - but no revenue after selling game
                              CryEngine: 20% of the developer’s revenues from the commercial launch of their game - so basically it's free on the start
                              Unreal Engine - "He would need to purchase our $99 license and then pay us royalties of 25% of his earnings after the first $50,000 he makes." - 99$ for start
                              Unigine - 30'000$ - o.0 wtf

                              Really getting 30'000$ on start for a indie developer is INSANE.

                              Quote from the link You ( Kakarott ) gave:
                              Steel Storm 2 is shaping up.. Since ToM has been in works before SS2, I had to focus on ToM to get alpha out.
                              SS2 alpha will be coming as soon as we add bots (hopefully it won't be an issue) and as soon as I finish another gun and pickups.
                              Unigine Corp doesn't see it as a priority. They think indies should buy 3DS Max or Maya. I already hired a third-party to develop Blender2Unigine exporter and they got it done. Now I have seamless export from Blender to Unigine.
                              However, while end-user thinks Unigine is awesome, I can tell ya it's not awesome to develop for. Support is horrible. I personally coded vweap to render and shoot, player to run around and animate in DarkPlaces in a week or two. Considering that I am no coder, this is awesome. I have a coder with 8 years of C++ experience and 2 years of Unigine experience trying to get first-person cam with a gun in Unigine done and he hasn't made that happen yet . Networking is extremely horrible in Unigine. DLC and mission pack support is non-existent. Modding aspects are non-existent. No dedicated servers for the community to run. No way to implement cel shading without Unigine Corp. writing it and supplying it with the engine's SDK. And they told me they won't do it. Basically everything I need for SS2 needs to be coded and either I have to pay for Unigine Corp to code it, or I have to buy full source license (we won binary license, similar to UDK, but less customizable) and code it myself.
                              So while I have a hope for Unigine, the hope is fading away. So SS2 alpha will be DP powered. If Unigine will not help us with what we need (networking, GLSL shader, modding support, dlc support, dedicated server, etc.) I will be very disappointed and will release SS2 powered by DP.

                              Really WTF. They really don't know how to make a business. Now I really don't know if they now how to make game engine in a way somebody actually can use it

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