Announcement

Collapse
No announcement yet.

Showing Off The Linux-Friendly Unigine Renderer

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Makes perfect sense on why you don't see games using it now lol. But still, the unigine graphics are indeed impressive. I only want to see more games use it in order to see prettier games lol. Same thing for cryengine.

    Is it possible to port an Unreal Engine 3 game to Linux? I haven't heard of an UE3 game running on Linux.. is it because it's not supported by default in the engine? Or is it because nobody has bothered? lol

    Comment


    • #17
      Originally posted by 9a3eedi View Post
      Makes perfect sense on why you don't see games using it now lol. But still, the unigine graphics are indeed impressive. I only want to see more games use it in order to see prettier games lol. Same thing for cryengine.

      Is it possible to port an Unreal Engine 3 game to Linux? I haven't heard of an UE3 game running on Linux.. is it because it's not supported by default in the engine? Or is it because nobody has bothered? lol
      Unreal Engine 3 was ported to Linux by Ryan "Icculus" Gordon ( also the game Unreal Tournament 3 ). But there were some licensing issues and Linux port never seen daylight.

      Comment


      • #18
        Originally posted by sgtGarcia View Post
        Unreal Engine 3 was ported to Linux by Ryan "Icculus" Gordon ( also the game Unreal Tournament 3 ). But there were some licensing issues and Linux port never seen daylight.
        I knew that about the game....didn't knew about the engine SDK itself....was also the SDK frozen because of same issues than the game ?!?

        Comment


        • #19
          The first annoyance with OilRush is that there is not even a demo out there. So most likely ppl interested in checking it out before buy will dl it from some other places - and most likely will not buy it because they have got the full version already. From a marketing point of view it is the worst case NOT to release a demo. Especially when the hype is over. Btw.OilRush does not seem to use any of the fancy tesselation effection which have been in the Heaven demo. So what does that show? Not even the creatiors of the engine think that tesselation is a must have. Also for indie developers i would say it is too expensive and you can not target xbox 360 which is really bad. Most sells are usually for consoles and there you can use only ps3. How many games do you know which are PS3 + Win only but don't have got an Xbox 360 port? Would be a small list i guess...

          Comment


          • #20
            Originally posted by Kano View Post
            The first annoyance with OilRush is that there is not even a demo out there. So most likely ppl interested in checking it out before buy will dl it from some other places - and most likely will not buy it because they have got the full version already. From a marketing point of view it is the worst case NOT to release a demo. Especially when the hype is over.
            Good news Kano:

            " Posted Yesterday, 09:12 AM by watchvombat
            Sorry guys, some plans changing.
            We have published new update, but the demo release is shifted for the next week - we need to make good promo-texts =) "
            http://oilrush-game.com/forum/index....dpost__p__7793


            Originally posted by Kano View Post
            Btw.OilRush does not seem to use any of the fancy tesselation effection which have been in the Heaven demo. So what does that show? Not even the creatiors of the engine think that tesselation is a must have.
            You might not be right on this one:

            "Posted 10 April 2011 - 02:47 PM by binstream
            Update (btw rocks use hardware tessellation):"
            http://oilrush-game.com/forum/index....dpost__p__1533

            (As it should only be for preorderers if put it up here to show you:
            https://docs.google.com/open?id=0B-D...DNLcW5LRHJMYVE)

            Originally posted by Kano View Post
            Also for indie developers i would say it is too expensive and you can not target xbox 360 which is really bad. Most sells are usually for consoles and there you can use only ps3. How many games do you know which are PS3 + Win only but don't have got an Xbox 360 port? Would be a small list i guess...
            Agrees…

            Comment


            • #21
              Originally posted by sgtGarcia View Post
              Total cost at the beginning of work:

              Unity: 1500$ ( full version win/mac/lin ) - but no revenue after selling game
              CryEngine: 20% of the developer’s revenues from the commercial launch of their game - so basically it's free on the start
              Unreal Engine - "He would need to purchase our $99 license and then pay us royalties of 25% of his earnings after the first $50,000 he makes." - 99$ for start
              Unigine - 30'000$ - o.0 wtf

              Really getting 30'000$ on start for a indie developer is INSANE.
              Jesus, yes, that's batshit insane. I recall trying to poke around with it when it first started getting traction and being completely unable to get an eval kit.

              Whoever is in charge over there has their head lodged somewhere smelly.

              It might come as a shock to Phoronix folks, but Unigine really is practically unheard of in the industry. There are essentially zero developers with experience in Unigine, zero artists and content folks with experience in Unigine, and zero publishers debating whether a Unigine license will cut costs. On the other hand, as much of a pile of crap as it is, there are thousands of devs, artists, and publishers with extensive experience with UDK. There is also a quickly increasing number of people with Unity experience due it being so reasonably priced (less than one week's pay per developer to get an entire commercial-grade engine with content pipeline) and easy to use.

              Also, I'm working on a theory that Unity's Asset Store is its largest success: many people using Unity are writing addons for it and blogging about them and trying to get everyone else to use Unity just because it means more addon sales and a strong network effect occurs. Developers using UDK or Unigine or CryTek or whatever have no real reason to spend lots of time and energy trying to convince everyone else to also jump on the same bandwagon. The market for game engines is small, its almost exclusively nerdy tech types, and that kind of word-of-mouth community energy really matters in those circles, much more than it does for general mass-market products. Some kind of community-focused content/plugin system for Unigine (or any other engine) is something engine developers should consider very strongly.

              Comment


              • #22
                Originally posted by Kakarott View Post
                " Posted Yesterday, 09:12 AM by watchvombat
                Sorry guys, some plans changing.
                We have published new update, but the demo release is shifted for the next week - we need to make good promo-texts =) "
                http://oilrush-game.com/forum/index....dpost__p__7793
                Wow, just 6 month too late, i still think you have to publish it before somebody downloads the game for free. Hopefully they add a benchmark feature (aka timedemo). Also after 6 month the price should be reduced to 50% of initial one.

                This looks so great, if i would not have got an OpenGL 4 card already it convinces me directly that i have to get one.

                Comment


                • #23
                  The tesselation in those rocks is very subtle, and completely doable in proper art without. No that pic doesn't convince to get a gl4 card

                  Comment


                  • #24
                    Originally posted by Kano View Post
                    This looks so great, if i would not have got an OpenGL 4 card already it convinces me directly that i have to get one.
                    You forgot to do a </ironie>
                    Most time you won't notice the difference because you are to far away.
                    OK. I haven't played with tessellation yet because my card can't do that.
                    But as I played through the game most time I didn't zoom in because then I would miss what is going on around.

                    Some kind of first person game would have been better to demonstrate ultra graphics quality.

                    Oil Rush looks nice.
                    But also it doesn't have much to show.
                    Most time water, some rocks and ice and buildings.

                    Definitly nice.
                    But nothing that would bring people to OpenGL4.

                    (It would be nice if someone could do a little comparison of Oil Rush on OpenGL 3 vs. 4 (maybe even throw dx9 and dx11 in) and see if there is anything different.)

                    Comment


                    • #25
                      Originally posted by AJSB View Post
                      I knew that about the game....didn't knew about the engine SDK itself....was also the SDK frozen because of same issues than the game ?!?
                      It was quite long time ago so I can be wrong, but someone ( probably Ryan Gordon ) mentioned it - but I will not give my hand for that

                      As for Unigine payment I found this on http://forums.tigsource.com/index.php?topic=21471.0
                      Unigine Commercial Indie per-project licenses for developers with < $100K turnover (months updates/days support):
                      • Win/Lin $1299 (3/14)
                      • iOS/Android $1299 (3/14)
                      • Win/Lin/OSX $2995 (12/30)
                      • All $3995 (12/30)
                      • Pro/Source/PS3 license ~$30K
                      • Support $799/month

                      Comment


                      • #26
                        Originally posted by sgtGarcia View Post
                        As for Unigine payment I found this on http://forums.tigsource.com/index.php?topic=21471.0
                        That was an old special until November 30 2011.
                        There: http://unigine.com/press-releases/111005-indie-deal/

                        Comment


                        • #27
                          Originally posted by Kakarott View Post
                          That was an old special until November 30 2011.
                          There: http://unigine.com/press-releases/111005-indie-deal/
                          That explains everything

                          So still nothing in terms of making business. This is so stupid.

                          But hey, it's not mine business, so why I'm worried

                          Comment

                          Working...
                          X