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FUD is the reason. When Vista was announced Microsoft said that OpenGL would not be supported at all, this made many devs switch over to DX, then right around when Vista came out they said "Just kidding ", but by then it was already too late. The damage was done.
As a side question. Why are people still programming for directx? It works only on windows. Program for opengl and you make your engine more portable from the start for if (actually when) you'll port it to linux. It's not like directx is so much easier than opengl.... brainwashed devs..
Microsoft makes it pretty easy to develop for Windows, and most game developers only focus on Windows and Xbox. PS3 is the only OpenGL game and even then, not worth the effort for developers.
I wonder if he will ever reply...
You know, that Phoronix forum member who thinks he is a graphics API god but is really nothing more than a Microsoft fanboy.
Always saying how much better and faster Direct3D is compared to OpenGL; saying that you can't really have multi-threading with OpenGL...
Probably too embarrassed now to see why he just isn't competent enough to work for ValvE.
Have fun convincing yourself that OpenGL isn't worth it, while real programmers use it just fine instead of whining on the Phoronix forums!
But I'm not talking about "anything". I'm being specific, talking about graphic drivers and API's.
How was gaming on debian woody?
I don't recall it being bad.. I remember playing Enemy Territory on Woody with no problems... I'm pretty sure I was using blob graphics drivers though.
Linux really isn't bad for gaming, it's just that the open graphics drivers are lagging too far behind current generation games.. I think that's just a matter of manpower.. As somebody else said, if Linux can get a solid 5 FPS advantage over Windows on the latest games, then a *LOT* of people will switch from Windows.
I want to buy an AMD Trinity ultrabook, but the AMD 7000 series GPU support in Linux is scary bad..
I would actually argue that Linux was in a better state when it came to graphics drivers way back in the day when we still had Loki. We had solid support and FOSS drivers from companies such as 3DFX and Matrox, and ATI was a more competitive option than it was for all the years it stagnated after going like Nvidia and being proprietary only before AMD bought them and revived their free efforts.