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Gabe Newell Showing Valve On Linux To Partners

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  • Gabe Newell Showing Valve On Linux To Partners

    Phoronix: Gabe Newell Showing Valve On Linux To Partners

    Here's an interesting, but very brief, Gabe Newell interview from E3 where he responds to a Linux question...

    http://www.phoronix.com/vr.php?view=MTEzMTY

  • #2
    If VALVE really manages to convince lots of their 'partners' to support Linux, this will be a big win for us.
    Maybe this is something we should even more look forward to than 'just' having the VALVE catalogue ported to Linux.

    Then again, what I don't get is why VALVE hasn't managed to convince those partners to port their games to Mac OS?
    What can be VALVEs strong arguments to make them support Linux while most didn't with Mac OS? (If it is not a 'SteamBox')
    AFAIK only a tiny fraction of all Steam titles are available on Mac OS.

    Comment


    • #3
      Originally posted by entropy View Post
      If VALVE really manages to convince lots of their 'partners' to support Linux, this will be a big win for us.
      Maybe this is something we should even more look forward to than 'just' having the VALVE catalogue ported to Linux.

      Then again, what I don't get is why VALVE hasn't managed to convince those partners to port their games to Mac OS?
      What can be VALVEs strong arguments to make them support Linux while most didn't with Mac OS? (If it is not a 'SteamBox')
      AFAIK only a tiny fraction of all Steam titles are available on Mac OS.
      Even if we get nearly as many games for linux as there are on the mac, it's already a huge win.

      Comment


      • #4
        So we have...

        - A video driver debacle
        - A kernel that changes every three minutes
        - A sound system that consistently produces audio skips
        - Window managers and desktop environments that simply don't work

        Now ask oneself... what could possibly go wrong?

        Comment


        • #5
          Originally posted by entropy View Post
          Then again, what I don't get is why VALVE hasn't managed to convince those partners to port their games to Mac OS?
          Because it is not there business, i am sure that apple has allot of employees that are payed to do that.

          Comment


          • #6
            Originally posted by TdR91 View Post
            Because it is not there business, i am sure that apple has allot of employees that are payed to do that.
            That somehow doesn't convince me.

            VALVE directly benefits from each game on Steam sold to a Mac user. Apple doesn't.
            It's not like Apple gets license fees from game developers as is the case for console-selling companies.
            And since Apple user typically won't buy this platform mainly for gaming you cannot even consider the availability
            of a large number of games a strong incentive to buy this (IMHO) overpriced platform.

            Comment


            • #7
              Don't forget Steam Big Picture Mode. Valve is not done with doing a blob for Ubuntu and calling it a day.

              Comment


              • #8
                Originally posted by entropy View Post
                That somehow doesn't convince me.

                VALVE directly benefits from each game on Steam sold to a Mac user. Apple doesn't.
                It's not like Apple gets license fees from game developers as is the case for console-selling companies.
                And since Apple user typically won't buy this platform mainly for gaming you cannot even consider the availability
                of a large number of games a strong incentive to buy this (IMHO) overpriced platform.
                Well if you tell someone to buy the other guys stuff you are advertising that other guy more then you are yourself and in capitalist world things don't work that way. If you say "Hey use Linux, my games work like a charm on it and so will yours if yours if you use my engine", you are getting money because Linux costs 0$.

                Comment


                • #9
                  Originally posted by johnc View Post
                  So we have...

                  - A video driver debacle
                  - A kernel that changes every three minutes
                  - A sound system that consistently produces audio skips
                  - Window managers and desktop environments that simply don't work

                  Now ask oneself... what could possibly go wrong?
                  - Steam on Linux may encourage the development of drivers
                  - Donno
                  - Donno
                  - Wayland (but I don't think it will be finished soon (maybe in two years or so))

                  Comment


                  • #10
                    Originally posted by johnc View Post
                    So we have...

                    - A video driver debacle
                    Not a problem for most people using the blobs, especially the Nvidia one.

                    Originally posted by johnc View Post
                    - A kernel that changes every three minutes
                    When was the last time a game was rendered unusable by a new version of the kernel?

                    Originally posted by johnc View Post
                    - A sound system that consistently produces audio skips
                    - Window managers and desktop environments that simply don't work

                    Now ask oneself... what could possibly go wrong?
                    Those last two are simply not true.

                    Comment


                    • #11
                      Originally posted by M1kkko View Post
                      Even if we get nearly as many games for linux as there are on the mac, it's already a huge win.
                      I hope that anything on Mac might also end up on Linux, since both will use OpenGL. DirectX titles will be the real issue.

                      My big problem is getting my Sixaxis to work in Ubuntu. It appears to connect fine but not one button works.

                      Comment


                      • #12
                        Originally posted by entropy View Post
                        That somehow doesn't convince me.

                        VALVE directly benefits from each game on Steam sold to a Mac user. Apple doesn't.
                        It's not like Apple gets license fees from game developers as is the case for console-selling companies.
                        And since Apple user typically won't buy this platform mainly for gaming you cannot even consider the availability
                        of a large number of games a strong incentive to buy this (IMHO) overpriced platform.
                        I think when Valve started porting their games over to Mac, it was in anticipation that Apple's Mac OS X market share would substantially grow. In that respect they were right. The problem is that even Apple doesn't see much of a future for Mac OS X. At best you have another 2 more versions of it left before Apple pretty much just puts iOS in everything.

                        iOS and Windows 8 don't need Steam, and would substantially hurt Valve's profits. Valve wants to convince developers that Linux is worth the effort, cause they want customers to eventually move over to that OS.

                        The games Valve makes will always be dependent on Laptops and Desktops, a market that many predict is dying due to tablets. Tablets are an attractive business move because of app stores. I personally don't buy into this but Microsoft sure does.

                        Comment


                        • #13
                          @MonkeyPaw

                          poor boy, xbox 360 (usb) controllers work perfectly, take a look there:

                          http://forum.winehq.org/viewtopic.php?p=68035

                          Comment


                          • #14
                            Steam Linux will be better than Steam for Mac

                            Steam on Linux is going to be superior to Steam on Mac. I own a Macintosh machine and I already know why the Linux version will be superior: Aspyr Media Inc. See ID Software handled their own linux ports, so there will be Quake 1/2/3/4 ET/ET:QW/Doom 1/2/3 all available on Linux from day 1. On Macintosh, Aspyr are trying to force people to their own service, so none of the Aspyr ported games are available on Steam (no Quake packs or Doom). Unreal Tournament 99, UT2k3, UT2k4, Raptor: Call of the Shadows, all the Dosbox + Steam titles should all run on day 1. If someone can get the licenses sorted, Descent 1/2/3 all have native ports. So there's a lot of titles Linux will pickup which Mac won't. By having a bigger launch catalogue of AAA titles Linux Steam has a lot more to offer the FPS player than Steam for Mac does. Basically the only huge FPS games that don't have ports are Battlefield and CoD, and CoD is Quake engine based anyway. Exciting times for Linux gaming.

                            Comment


                            • #15
                              Originally posted by Dukenukemx View Post
                              (snip) Laptops and Desktops, a market that many predict is dying due to tablets. Tablets are an attractive business move because of app stores. I personally don't buy into this but Microsoft sure does.
                              To say that the laptop and desktop market is dying seems rather far-fetched. Try playing Skyrim on an Ipad, or Doom 3, or any marginally complex game. Try running MS Office 2010 (and then, try using it for a full day). Try suggesting to ordinary people that they replace their PC with a tablet: "It's like your PC but with a smaller screen that doesn't hold itself upright, and if you want to type then half of what you are looking at gets covered up!" (I'm being facetious of course, but I think my point still stands).

                              Tablets don't strike me as an attractive business move because there is simply no need for people to replace their PCs with tablets. What does an app store bring to the table? It restricts what apps people can install, but so does an appropriate (and enforced) security policy (not allowing the running of installers or unsigned binaries etc.)

                              Edit: my apologies, you already said you didn't buy into it.

                              Comment

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