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Unvanquished: A Very Promising Open-Source Game

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  • #16
    Originally posted by Kivada View Post
    But the last thing we need is yet another OpenArena/Padman/Nexuiz/BloodFrontier/AlienArena/RedEclipse/UrbanTerror/Smokin'Guns/Warsow/Sauerbraten/Tremulous/AssaultCube/Xonotic... Why? Because they are all the exact same game when you get down to it. If you made the models the same on all of them would anyone be able to tell them apart?
    Actually they really aren't the same games and don't play the same way. Are they FPS? Yes. Are SOME of them deathmatch? Yes. But, that is a VERY broad brush. All of them have different movement, weapons, and other nuances that make them quite different from one another. Most of them also have their own unique game modes aside from the standard deathmatch.

    Anyway, I won't hijack this thread. This is about Unvanquished, which looks like a very worthy successor to the now dead Tremulous. There is nothing wrong with it being a "shiny" Tremulous. It's not "just another FPS", it's a continuation of a dead project, and it looks damn promising.

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    • #17
      Originally posted by Irritant View Post
      Actually they really aren't the same games and don't play the same way. Are they FPS? Yes. Are SOME of them deathmatch? Yes. But, that is a VERY broad brush. All of them have different movement, weapons, and other nuances that make them quite different from one another. Most of them also have their own unique game modes aside from the standard deathmatch.
      Fine, then I'll hijack it, I've played all of them, so if you could elaborate on these nuances I'm missing please it would be great, not just for me but the community as a whole.

      Do almost all of them have a gatling gun? Yep. Do almost all of them have a lightning gun? Yep. Do almost all of them have a rocket launcher? Yep. Do almost all of them have a throwing grenade? Yep. Do almost all of them have a launched bouncing grenade? Yep. Do almost all of them have a sniper rifle? Yep. Do almost all of them have little more then the standard DM, TDM, CtF, FFA, TFFA game modes? Yep. Yep. Do almost all of them have really bad AI? Yep. Do almost all of them have the same type of maps? Yep. Do almost all of them have a Yep. Do almost all of them allow the player to bounce like Tiggers, cause Tiggers are wonderful things? Yep...

      I didn't like this overly simplistic type of game when it was a new concept and and after what 15+ years now, no matter how many times they get rehashed they aren't any better.

      That said, Alien Arena would do well to make a single player mode, take cues from the game OttoMatic http://www.youtube.com/watch?v=q5Uyx3mzYWA as well as movies like Mars Attacks http://www.imdb.com/title/tt0116996/ and Plan 9 From Outer Space http://www.imdb.com/title/tt0052077/ up your hoakieness and campy factor way past 11 and just ask random idiots to do the voice acting badly like these awesome scenes you should totally find a way to work into the game http://www.youtube.com/watch?v=ntwiV_e6F9Y

      In other words, if you can't for whatever reason do something good, do something so badly that it's hilariously awesome!
      Last edited by Kivada; 07-02-2012, 05:05 PM.

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      • #18
        @Kivada, people are going to make the kinds of games they want to make. They don't owe it to you or anyone else to do otherwise. If you, and presumably others don't like it, don't play them, take that energy and make the kinds of games YOU want to play
        Last edited by Irritant; 07-02-2012, 05:46 PM.

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        • #19
          Where can i find the binaries for Linux or the source code?

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          • #20
            http://www.kernel.org/

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            • #21
              Originally posted by Irritant View Post
              @Kivada, people are going to make the kinds of games they want to make. They don't owe it to you or anyone else to do otherwise. If you, and presumably others don't like it, don't play them, take that energy and make the kinds of games YOU want to play
              I, like most people am not a programmer, nor am I a graphics artist. But this doesn't make my complaints or suggestions any less valid as I like many others am all for paid development of OSS games, so brushing off people who voice their opinion like myself isn't so great an idea. That said I'm not willing to give to a project that squanders the money rehashing a genera that has been beaten to death a thousand times over.

              The closest thing to any of these that I actually enjoyed playing was Metal Gear Online, the original on the PS2, while yes, it had the same game modes common to the Quake clones the execution was that of a 3rd person game that required you to enter 1st person view to make precision shots or use weapons like the sniper rifle, it required allot more strategy as well as you could actually use your environment for cover and the 3rd person mode allowed you to lean up against walls for lean out shots. Your accuracy also depended on what position you where in, you could be standing, kneeling or laying down, each had a profound effect on your accuracy with every weapon.

              In addition to the standard modes it had the 7 on one sneak mode where you could either kill everyone or just try to reach the goal across the map, you did have much higher then normal health and stamina though on top of limited invisibility. But my favorite modes where 1on1 duel and team rescue/last man standing, so long as it wasn't in the lab, if it was then whatever team spawned on the first floor had a 90% chance of having someone survive by holding up near what would be the entrance if it was the actual MGS3 game.

              You could tackle, slam or stun opponents with either tranquilizers or stun grenades that would block out the vision and mute the sound of anybody in the vicinity. You needed to find food to recover the lost stamina as well else you would slow a bit, lose accuracy and you would have stomach growls. You could avoid the effects of the stun grenade if you where in a box and it didn't go off right in front of you. You could even hang from ledges or crawl into ductwork to sneak into other areas.

              You could drop porno mags that would distract your opponents for a few seconds, you had team leaders and team losers as well, the best people on each team could be one of the MGS3 chars and would thus gain special abilities or weapons like the instant knockout or the ricochet revolver and tat the first headshot that hits you only takes off your hat, the 2nd still kills you though. The worst guy got the weakling Sokolov and was a little worse at everything but gained limited invisibility, about 15-20 seconds worth.

              Everything you see where is in game footage, you could actually do all of these things if you could find a group that would actually stay organized http://www.youtube.com/watch?v=pmTcEIF51ys As for the strategy aspect, here are a few examples:
              http://www.youtube.com/watch?v=ekj9TCpesd4
              http://www.youtube.com/watch?v=jUFlPc8Yp_U
              http://www.youtube.com/watch?v=ULQu0I9rDo4
              http://www.youtube.com/watch?v=8iPv6Lhmjzo
              http://www.youtube.com/watch?v=RX-3v6hAxAg
              http://www.youtube.com/watch?v=Wtwq27y-LWw
              http://www.youtube.com/watch?v=zTkjnJSc3ZI
              http://www.youtube.com/watch?v=jUFlPc8Yp_U

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              • #22
                Originally posted by bridgman View Post
                Very funny... The binaries of the game Unvanquished that are build for GNU/Linux operating system, or source code of the game that i can compile with GNU compiler collection on my GNU/Linux/X/Debian/who/knows/what/else operating system that is running on my PC with x86_64 processor.!

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                • #23
                  Ubuntu: http://www.playdeb.net/software/Unvanquished
                  Debian: http://www.moreofthesa.me.uk/unv.xhtml
                  Source: https://github.com/Unvanquished/Unva...ed/tree/v0.5.0

                  We should make these links more prominent on our release tbh.

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                  • #24
                    I welcome this well deserved update/fork, the quake engine is too old (limited) and it shows.
                    Another game that desperately needs to replace their engine is UFO AI.

                    Tremulous is actually a bit different to the typical fps and i find it more fun than the usual.
                    Last edited by Artemis3; 07-03-2012, 06:56 AM.

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                    • #25
                      We're clearly having a bad effect on Bridgman. Not that it matters, I prefer his new style

                      (btw Bridgman, please comment on the perf counters doc when you have time)

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                      • #26
                        Originally posted by bridgman View Post
                        Best comment of the thread!

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                        • #27
                          btw another awesome game with very cool graphic for the type of game it is ofc is 0AD, is still in alpha but is in very good way to be awesome.

                          kudos to the 0AD ppl

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