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A New Linux Game To Try And Benchmark

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  • A New Linux Game To Try And Benchmark

    Phoronix: A New Linux Game To Try And Benchmark

    While most of the native Linux games that can be easily automated are built atop the id Tech engine or some spin-off there of the open-source id Tech 2/3/4 engines, here's something new to play with this weekend. There's also some early results to explore...

    http://www.phoronix.com/vr.php?view=MTEzMDk

  • #2
    Textures

    Someone should tell these guys about textures...

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    • #3
      Really ugly :/

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      • #4
        ugh.

        holy crap that looks ugly.

        the lack of texturing is not the worst part. rather it's the lack of visually consistent style and imagination.

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        • #5
          AMD crap

          The AMD opensource driver looks like crap!

          Comment


          • #6
            Why do all the negative type posters seem to need an RSS feed?
            The game uses cell shading looking textures and looks better than the screenshots used on Phoronix. http://corebreach.corecode.at/CoreBreach/Pictures.html

            The CoreBreach creator always responds politely, has now helped out Phoronix, and wants to open source his game after enough sales. Hopefully the people who tried to back Gravitaz on Kickstarter http://www.kickstarter.com/projects/...itaz?ref=users or were hoping for Impulse to be released http://www.indiedb.com/games/impulse will get behind CoreBreach.

            Comment


            • #7
              DRM

              Any idea what is going on with DRM? They say "DRM Free (Unlimited activations)" but of course activations are a form of DRM so that is contradictory. I also don't see a way of paying Core directly and downloading from them. I don't want yet another account on yet another service and be restricted to getting the game and updates that way.

              Comment


              • #8
                This game has no kind of physics. It's pure bullshit. The object isn't even flying.


                I WOULD BUY 5 TIMES WIPEOUT (any version) RATHER THAN THIS SHIT. We have to be honest sometimes. Another piece of crap that runs under Linux. Why do they even bother.

                Comment


                • #9
                  Oh well, that is all moot. They have the same issue many games do which is if you are using multiple monitors they insist on using the total screen area to display. You can make it display in a window but can't resize the window. The net result is that the game is completely unplayable for me. (There is something in the settings to set the full screen size, but the only choice is the size of both my monitors added together.)

                  Comment


                  • #10
                    I don't think the problem is the lack of textures, but rather the lack of detail. On some pictures showing the whole track it actually looks very good, but up close it doesn't: at any one time there's a single uniform flat surface filling 50-70% of the screen. It looks poor and unfinished, but with a bit more modeling or texture work it has potential.

                    Comment


                    • #11
                      Originally posted by Eisnefaust View Post
                      The AMD opensource driver looks like crap!
                      I seem to be stuck on the monitor refresh rate with radeon, like glxgears

                      //edit: you did notice that the nouveau and radeon driver use different resolutions?
                      Last edited by disi; 07-01-2012, 02:13 PM.

                      Comment


                      • #12
                        Originally posted by grotgrot View Post
                        Oh well, that is all moot. They have the same issue many games do which is if you are using multiple monitors they insist on using the total screen area to display.
                        That's the reason I use non-xinerama dual-head. While it prevents dragging an app from one screen to another, it prevents any full-screen app from using more than one screen.

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                        • #13
                          Originally posted by jhansonxi View Post
                          That's the reason I use non-xinerama dual-head. While it prevents dragging an app from one screen to another ...
                          I drag apps from screen to screen all the time, have apps with multiple windows displayed on different screens, and sometimes have apps span screens.

                          I already have more games that I have time to play, so if an app doesn't work I'm happy to skip it. A separate issue I've noticed with some of these games is that they don't play nicely in other ways either. For example Oilrush prevents Alt-Tab from working and swallows volume changes via keyboard. Having to exit the game just to change system volume or look at an IM window is beyond annoying.

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                          • #14
                            Originally posted by grotgrot View Post
                            I drag apps from screen to screen all the time, have apps with multiple windows displayed on different screens, and sometimes have apps span screens.
                            Then you are using xinerama. Without xinerama the heads are completely separate and can have different resolutions and bit depths. With Gnome, text can be copied and pasted between them but not much else.

                            Apps are on either one head/screen or the other, not both. Firefox can be started on one but will refuse to start on the other as it detects an existing instance. If I want it on the other head I have to close it on the first. If I want it on both heads I have to create a separate profile.

                            With Gnome (Ubuntu 10.04, Lucid Lynx) there are separate panels and menus on each head.

                            While this obviously has many limitations the main advantage is that full-screen applications, especially old Loki games, are forced to a single monitor.

                            xorg.conf:
                            Section "ServerFlags"
                            Option "Xinerama" "off"
                            EndSection

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                            • #15
                              Originally posted by devius View Post
                              I don't think the problem is the lack of textures, but rather the lack of detail. On some pictures showing the whole track it actually looks very good, but up close it doesn't: at any one time there's a single uniform flat surface filling 50-70% of the screen. It looks poor and unfinished, but with a bit more modeling or texture work it has potential.
                              Yes, like the creator meant it to look inspired by Mirror's Edge, but just didn't add enough detail up close to the track.

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