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Unity 4 Game Engine Has Native Linux Support

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  • #21
    Originally posted by Larian View Post
    All I got out of the headline was that developers using this to make games can now click a "make Linux binary version too" button. I guess I'm just easier to please.
    agreed. Also for once the headline was not out of proportion but right on. Bravo Michael.

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    • #22
      I seem to remember reading somewhere that they said they would port the editor if it made them $250000 per year, which I'm going to guess is not likely to happen.

      That said, it uses MonoDevelop for code, and since the remaining components are already on Mac, I can't see it being a $250000+ job to port. :/

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      • #23
        BTW Unity is not !Unity Web Player!
        Originally posted by 1c3d0g View Post
        May we see your expertly-developed engine, then?
        There is already cross-platform free and commercial with linux support player based and compatiable with Blender game engine. What we see now it's Unity company that push own engine via media and get all talks about P but they really lacks linux ambitions..

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        • #24
          You have to agree that many more game developers have chosen Unity over Blender so far...

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          • #25
            Originally posted by SunnyDrake View Post
            BTW Unity is not !Unity Web Player!


            There is already cross-platform free and commercial with linux support player based and compatiable with Blender game engine. What we see now it's Unity company that push own engine via media and get all talks about P but they really lacks linux ambitions..
            Unity3D is the #1 most popular game engine for mobile games

            Now anyone making Unity3D games can also make Linux games at the click of a button.

            Apparently, that makes you unhappy.

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            • #26
              Originally posted by Vadi View Post
              You have to agree that many more game developers have chosen Unity over Blender so far...
              Well, you can use Blender to create content to use in Unity. They work together nicely.

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              • #27
                Originally posted by directhex View Post
                Unity3D is the #1 most popular game engine for mobile games

                Now anyone making Unity3D games can also make Linux games at the click of a button.

                Apparently, that makes you unhappy.
                What makes me unhappy is that company not support linux end-users by default (but support macos,win) (again web player http://unity3d.com/webplayer/). I understand that is complex to build product cashflow .. but i think something is put upside-down Company must sale tools which grants access to market,and not making market by selling tools(vaporware).

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                • #28
                  Not official Releases, but there are two small test releases by betatesters i assume:
                  http://www.omgubuntu.co.uk/2012/08/2...lable-for-demo / http://forum.unity3d.com/threads/148...-4-Linux-Games!

                  2d "shooter" with top view, nice graphical effects I guess:
                  http://powerindesign.com/pyrokinetic.../AngryBots.zip (haven't seen a 64 bit version)
                  edit: yay, 64 bit: http://www.mediafire.com/?6kj7435iqzv3ifw

                  Asteroids Clone "These were actually programming exercises made in Unity (hence the names)":
                  http://starscenesoftware.com/stuff/u...oids_Linux.zip
                  http://starscenesoftware.com/stuff/u...ds_Linux64.zip

                  Both run nicely on the open source radeon driver. Maybe this is actually becoming a thing.

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                  • #29
                    Originally posted by uid313 View Post
                    Too bad it is a proprietary game engine.

                    source or gtfo!
                    Open your wallet far enough and you'll get source.

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                    • #30
                      Originally posted by yogi_berra View Post
                      Open your wallet far enough and you'll get source.
                      Everyone must have source.

                      http://opensource.org/docs/osd

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