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  • #16
    Originally posted by WorBlux View Post
    WINE unusually works pretty well for their games.
    Just to note, CDPR are working on native OpenGL port of the Witcher 2, but they are targeting MacOSX. So Linux users should give some feedback to them, that making Linux version of the game would be appreciated too.

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    • #17
      Originally posted by zerothis View Post
      GOG, Desura, Gamolith, Ubuntu Software Center, Console Classix
      How is it that Steam will be so late to catch up with other digital distribution services yet seems to be the one getting the most attention?
      Take a look at how much money each one deals with on a daily basis. There's your answer.

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      • #18
        Originally posted by DebianLinuxero View Post
        WINE doesn't run so well with certain games.
        I try to run The Witcher 1 and it had a lot of visual artifacts and glitches. No, no ATI drivers, but an nVidia GeForce GTS 250 with the nVidia binary driver.
        CD Projekt Red release Witcher 1 for OS X with winelib. They probably tune WINE or Witcher 1 to reduce visual artifacts and glitches.

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        • #19
          Why didn't they ship their fixes for Wine upstream then?

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          • #20
            Originally posted by shmerl View Post
            Why didn't they ship their fixes for Wine upstream then?
            I didn't said "They probably tune WINE". I said "They probably tune WINE or Witcher". They have Witcher source code, do you remember? I doesn't know what way they choice.

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            • #21
              If they tuned Witcher, they could have updated the main version to include those fixes. But they didn't. So I assumed the fixes were in Wine.

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              • #22
                There are some games that don't have official ports but do have open source rewrites like The Settlers 2. I have created a preliminary Gentoo ebuild for this and other games with official ports. Their packaging format (innosetup) was a total bitch to work with (we had to use Wine to extract) but someone very recently wrote a native Linux extractor. I haven't had chance to try it yet but it must have been quite a task. It's a very complicated format.

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                • #23
                  Originally posted by zerothis View Post
                  GOG, Desura, Gamolith, Ubuntu Software Center, Console Classix
                  How is it that Steam will be so late to catch up with other digital distribution services yet seems to be the one getting the most attention?
                  Just to be clear, GOG doesn't exist on Linux yet, so support still needs to be shown by voting in throngs. There are some other requests involving Linux you guys could vote on.

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                  • #24
                    Originally posted by shmerl View Post
                    If they tuned Witcher, they could have updated the main version to include those fixes.
                    They doesn't need to, because main Windows version works fine without this fixes.

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                    • #25
                      Voted! There's definitely some titles I would like to see from there.

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                      • #26
                        Originally posted by rewind View Post
                        Voted! There's definitely some titles I would like to see from there.
                        As do I. GOG is already my favourite digital distributor but if they started to seriously support Linux as well...

                        I am hoping for Heroes of Might and Magic 3 and Unreal Tournament 2004. You?

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                        • #27
                          Originally posted by RealNC View Post
                          Native MIDI is handled by ALSA in general. The sound drivers don't have much to do with it.

                          Try to rerpoduce MIDI in a game/game emulator platform without Timidity or Fluidsynth in a SoundBlaster X-FI or in an integrated Intel HDA audio device.
                          You can't, because that cards haven't a midi device file on /dev.

                          Then try the same with a SoundBlaster Live! and note the difference.

                          Games supporting General MIDI run fine here. All I have to do is install FluidSynth and QSynth (a nice GUI for FS), run QSynth, load a soundfont in it, then ALSA uses FluidSynth (controlled by QSynth) for MIDI output, and DOSBox uses ALSA for native MIDI. And it sounds fantastic. Much better than in Windows with its shitty soft synth.
                          Yes, I agree the sound quality is good, but what I was ranting for is for poor performance.
                          And you may think performance issues are associated in these DOS games only because of DosBox.

                          But I also experienced bad performance in Scummvm using a software midi sequencer on a machine with an Intel Atom N270 @ 1.6 GHz.
                          A machine, that I know it's not a modern gamer computer, but surely, if you could run an hypothetical native version of that games, would be more than 20 times sufficient.

                          We are talking about games designed for 386 and 486!

                          It's very sad, that with this computer, you can emulate PlayStation games with a good framerate and can't do the same with old MS-DOS'.

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                          • #28
                            Originally posted by crazycheese View Post
                            Why would you do that?
                            That's exactly my point. The installer is a .exe, so to install you need wine. And once you get it installed, the shortcuts will point to the windows version of DOSbox. If you want to use the native version, you've got to go in and tweak things manually.

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                            • #29
                              Originally posted by WorBlux View Post
                              That's exactly my point. The installer is a .exe, so to install you need wine. And once you get it installed, the shortcuts will point to the windows version of DOSbox. If you want to use the native version, you've got to go in and tweak things manually.
                              Here is the native extractor I mentioned. Note that I've never tried it myself.

                              https://github.com/dscharrer/InnoExtract/

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                              • #30
                                Originally posted by FutureSuture View Post
                                As do I. GOG is already my favourite digital distributor but if they started to seriously support Linux as well...

                                I am hoping for Heroes of Might and Magic 3 and Unreal Tournament 2004. You?
                                HoMM3 on Linux was only released without add-ons and subsequent fixes. Since almost everyone now plays this game with all those add-ons included, Linux version is not worth the hassle, really... The Windows version works fine in Wine.

                                OT: I totally recommend trying the Heroes3HD mod:
                                https://sites.google.com/site/heroes3hd/
                                It doesn't change the gameplay but allows for higher resolutions and moves some buttons from submenus to the main menu, etc. etc. All changes are optional.

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